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Thread: Awesome ranger accidentally kicked stairs

  1. #11
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    Quote Originally Posted by DumbleDoor View Post
    Smithing= scumming.
    Go one then. Explain why PCs who smith are abusing a game exploit and don't belong in YAVP or YASD posts on a pointless online forum. I particularly look forward to hearing your thesis on how the inclusion of weaponsmiths and Glods training in-game are both in fact bugs which should be corrected if and when Thomas ever releases the source code.

    I didn't particularly want this ranger to DIAF whilst duel-weilding against the AKW, therefore I spent some time building up my PC before the Tower. Fucking sue me.

    /had you instead argued that you don't like smithing cos you find it boring, then I would say fair enough, personally I find it quite entertaining as the tiny chance of success makes every improvement all the more rewarding, but instead you seemed to have dismisssed the entire thread as being beneath you. Good for you.
    //No honestly, I sometimes enjoy smithing.

  2. #12
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    Having a bad day, Vogonpoet?

    He only said it's scumming, he didn't say it's abusive. Heck, even killing monsters eventually becomes scumming, if you judge by comparing to speedruns .

  3. #13
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    Quote Originally Posted by vogonpoet View Post
    Go one then. Explain why PCs who smith are abusing a game exploit and don't belong
    I thought this was about scumming, not bug abuse or cheating.

    Scumming, i'd say, is an activity that's completely legit by the rules of the game as programmed but leaves a bad aftertaste. Like excessive herb farming or the ID stairhop or getting the Treasure Hunter talent. I'd file most Smithing under the heading of 'grinding' - doing brain-meltingly boring stuff to get your character up to the current challenge[1]. Another example would be hanging around the TotHK caves to gain experience or acquire some means to cross the lake.
    [1] for me, smithing can't really turn into scumming, because the benefits of armour ratings past 50/35 are negligible. Even if you grind your way up to those pre-Pyramid, the time and effort invested will be beyond gargantuan and you still won't be any safer than a cheesy 32Wi spellcaster.

    Fucking sue me.
    With pleasure.
    Your honour, i think it's clear the defendant is guilty of being a grinder and not rising above snide remarks and should thus be sentenced to a celebrity deathmatch with Waldenbrooks. No killing required, but make him angry and deal with it. Of course, something like

    You exactly hit Waldenbrook, the dwarven chaos mutant and kill him. [+51314xp]

    would certainly be appreciated.

    Oh, and
    EDIT: If you had the motivation and patience to smith up such a cap and gauntlets, enjoy them! It wasn't like you were painfully twinking out every last equipment item to the point where you could destroy foes just by shining your AWESOME at them.
    Last edited by Pumpernickel; 10-03-2009 at 05:30 PM.

  4. #14
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    I'm trying to find where exactly the term "scumming" became
    a negative term. It is synonymous with farming, no? And farming is
    what I do when I feel my character is not prepared for the coming
    challenges, and needs to be buffed up a bit more.
    Code:
    Really kick the child? [y/N]
    
    ..........
    ....@.....
    ....t.....
    ..........
    Yo dawg I heard you like buffalo so I put buffalo in your Buffalo now you can buffalo Buffalo buffalo while your Buffalo buffalo buffalo Buffalo buffalo!

    Ultras: GE Farmer, Hurthling Thief, Orc Weaponsmith
    Wins: HE Priest, GE Wizard, Human Necromancer, Gnome Elementalist, HE barbarian, Gnome Mindcrafter, Hurthling Paladin, Troll Healer

  5. #15
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    Quote Originally Posted by vogonpoet View Post
    How the hell does one train strength kicking stairs anyway?
    About stairs-kicking, yes, it does work much better when you have
    low strength. On a hurthling monk I've kicked stairs hundreds of times
    training strength, because it was under 10.
    Code:
    Really kick the child? [y/N]
    
    ..........
    ....@.....
    ....t.....
    ..........
    Yo dawg I heard you like buffalo so I put buffalo in your Buffalo now you can buffalo Buffalo buffalo while your Buffalo buffalo buffalo Buffalo buffalo!

    Ultras: GE Farmer, Hurthling Thief, Orc Weaponsmith
    Wins: HE Priest, GE Wizard, Human Necromancer, Gnome Elementalist, HE barbarian, Gnome Mindcrafter, Hurthling Paladin, Troll Healer

  6. #16
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    Quote Originally Posted by Jack the Ripper View Post
    Having a bad day, Vogonpoet?
    Pretty much

    To be fair, no way would I have gone for a sarky hissing fit had DD justified his comments in any way, but at end of the day, the word scumming, with some sort of relation to 'scum', clearly has negative connotations, and I wasn't in the mood for niceties. This was basically my first ranger PC ever, so I guess I was still mourning the unexpected stupid death.

  7. #17
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    Oh, sorry Vogonpoet, I forgot about this thread. Smithing is scumming in my definition of it: it gives an unfair advantage. You can own the game if you smith. I never said just because you scum it doesn't me it can be a YAVP.
    The RNG is the source of chaos and corruption.
    "You talk to molest, the female dwarven child. Molest, the female dwarven child, grunts: "Me wanna sugar, please?"

  8. #18
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    >> Fucking sue me.

    >Quote:
    >Fucking sue me.

    Who's this Sue chick everyone keeps talking about?
    "Whip me!" pleads the adom player. The rng replies... "No."

  9. #19
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    Quote Originally Posted by gut View Post
    >> Fucking sue me.

    >Quote:
    >Fucking sue me.

    Who's this Sue chick everyone keeps talking about?
    She's a lawyer.
    The RNG is the source of chaos and corruption.
    "You talk to molest, the female dwarven child. Molest, the female dwarven child, grunts: "Me wanna sugar, please?"

  10. #20
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    Sue is a boy.

    "Unfair advantage" is a funny concept. Unfair to whom? To the other players? ADOM is a single player game for a reason - there is no being fair or unfair to others because they aren't playing with you. To the monsters? The game is unfair to the monsters in myriads of ways, or wouldn't you count most any PC as an extremely out of depth encounter for the average goblin on VD:1? And how high would your chances of winning be if you always made every fight a fair fight on equal terms? You would die right quick

    I wear my "This man has jack shit experience with Smithing" badge with pride, but I wouldn't say Smithing is "unfair" to anyone. Should it be quite as powerful? I'd be very happy with a Smithing overhaul that restricted the possible extra armor and damage, and made these restrictions higher for weaponsmiths so their smithing related class powers don't feel quite as superfluous as they do - my idea would be that the maximum smithable stats are the +3 deviation from the standard that can occur for any item, and an additional +3 for weaponsmiths. For instance, a regular iron metal cap could only be smithed to [+3, +4] or something, and [+6, +7] for weaponsmiths (Which is still a hell of a fucking lot, if you think about it). You could explain this with the natural limitations of certain metals - how logical is it that you can slap twenty ingots worth of iron on a metal cap, make it ten times sturdier, but somehow not an ounce heavier and in fact somehow balanced in a way that dodging enemy attacks becomes easier? I'd like a smithing skill that was still limited to the potential of the item in some manner instead of being metallurgamancy (and again, weaponsmiths should be significantly better at the actual smithing than the others).

    These thoughts are based on how I would try and "nerf" smithing to improve the overall balance and challenge; smithing would still be way awesome and helpful but less brutal. But then, if I had the source code I'd also remove rings of djinni and wands of wishing from the PoEx pool, stop summoned monsters from generating items and base all training on the unmodified stat instead of the modified one. I'd fix kick robbing and remove dragon gold doubling, make casino slot machines biased in favour of the casino like actual slot machines (or make Hugo unteleportable), make shopkeepers see invisible and in the dark, make the ID inaccesible until level 10 and keep the banshee from leaving her level. And naturally I'd fix piety overflow too. I'd then publish this as "ADOM Idontcare - the version no one wants to play!"
    Last edited by Silfir; 10-17-2009 at 01:18 PM. Reason: Weeks later, I discovered an addition error. Why does nobody tell me these things?
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