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Thread: ADOM tutorial

  1. #111
    Join Date
    Mar 2008
    Location
    New York State, US
    Posts
    182

    Default

    I've never bothered to figure out exactly what ADOM does with room boundary effects, so I'm not sure the original pattern would have survived. Have the edge effects been worked out?
    ADOM Guidebook: http://adomgb.info/

  2. #112
    Join Date
    Aug 2009
    Location
    Canada
    Posts
    1,099

    Default

    Using the T-shape, you can get an r pentomino in one generation.

    Code:
    .....    .."..    .."..
    .""". -> .""". -> .""".
    .."..    .""".    .xx".


    EDIT:
    I see the problem was you trimmed the T block the wrong way too close to the bottom wall. This can also be fixed in one generation.

    Code:
    .."..    .""".    .""".
    .""". -> .""". -> .x"x.
    .....    .."..    ..x..
    #####    #####    #####
    ________
    IPAD GUIDES
    Last edited by fazisi; 04-02-2011 at 10:13 AM.

  3. #113
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    >I see the problem was you trimmed the T block the wrong way

    That's the point I was making. It would have worked out fine in
    any configuration except the one in which I put it.
    Code:
     "
    """
     "
    works fine, as does
    Code:
     "
     ""
     "
    and
    Code:
     "
    ""
     "
    and
    Code:
     
    """
     "
    and even
    Code:
     "
    ""
    would have been better than
    Code:
     "
    " "
    " " 
     "
    because this won't replenish itself.

    One successful holy water pouring will fix it though, so it's
    not a total loss. On a side note, I really don't care very much
    for the R-pentomino. Its growth is not symetrical and orderly,
    like the standard
    Code:
     "
    """
    is. You just have to make sure it isn't up against the wall
    in that one certain way, but that goes for the pentomino
    as well.
    "Whip me!" pleads the adom player. The rng replies... "No."

  4. #114
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    More pages up for the barbarian.
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #115
    Join Date
    Mar 2008
    Posts
    368

    Default

    Why didn't you convert
    Code:
     "
    " "
    " "
     "
    into
    Code:
     "
     "
     "
    if you wanted it to replenish?

    Code:
     "          " 
    x x   or   " "
    " "        x x
     "          "
    will do that for you.

  6. #116
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

    Default

    I don't think the links to the .cnt and .cfg files are working right now, at least not for me. I get the 404-triggered ad instead...
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  7. #117
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    Why didn't you convert

    Code:
     "
    " "
    " "
     "
    into
    Code:
     "
     "
     "
    At that point, I wanted explosions, not simple replenishment.
    I will quickly see about getting the files linked properly.
    EDIT: Got 'em.
    Last edited by gut; 10-16-2009 at 08:33 AM.
    "Whip me!" pleads the adom player. The rng replies... "No."

  8. #118
    Join Date
    Aug 2009
    Location
    Canada
    Posts
    1,099

    Default

    A piece of criticism on the actual website, you should include a link to page 1 as well as 2-48. Not that I really want to see character creation again, but just for completeness.
    ________
    LAUNCH BOX
    Last edited by fazisi; 04-02-2011 at 10:15 AM.

  9. #119
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    More barbarian pages up now.
    "Whip me!" pleads the adom player. The rng replies... "No."

  10. #120
    Join Date
    Aug 2008
    Posts
    239

    Default

    Gut - For a few days now, after reading your wizard guide (which I thoroughly enjoyed), I've been scouring brinkster HOF, RGRA, and these forums for info on that archmage 'just a scratch of poison' part - you mentioned that all you need is a scratch to poison him, and you can out-wait the archmage, but then when you finally manage to poison him, you don't out-wait him, you bash his skull to a pulp...
    What's the poison part about? Does he never recover from poison? or does he try to heal himself every turn instead of casting deathray?
    Basically, what's so good about poisoning the archmage?

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