Originally Posted by
gut
> Personally, I'd say it's bad. ADOM 1.1.1 is very unbalanced,
Gotta disagree. Ars holds the record for a melee speedrun, and
it's under 20,000 turns. I think if one removes a wizard's ability
to use teleportation his primary means of transportation, they
are about even. I think it's more about a player's attitude toward
grinding.
Well, I think some of the problems the monster AI are more exploitable by wizards too. Things like being able to bolt monsters while invisible and they won't see your position, for example. Sure, a melee can reproduce the same effect with a wand, but not nearly so easily. A lot of behaviour with darkness and invis is, if not a bug, at least very poorly thought out, IMHO.
The ability to attack multiple targets at once, while it doesn't make a difference in speedruns quite so much, does make a difference in, say, clearing greater vaults. Completely clearing a greater vault on D:45 is probably worth 6-7 corruptions and considerably more risk for a melee, whereas a wizard could probably clear it and only pick up one or two. Greater undead vaults are also really nightmarish for melee, where for a caster they're at least tractable.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.