Originally Posted by
F50
Thunderstroke is useful. Its an excellent missile that never goes away. It can kill a lot of enemies that have ill effects quickly (floating eyes, vortices) and if you are fast (monk fast) this greatly improves hit-and-run tactics. Its at least a good artifact (though admittedly not as useful as most excellent artifacs)
Um... Thunderstroke is terrible for hit and run because you have to reload after you shoot. That means if you miss or don't kill your target, you're stuck with a flat 1000 energy penalty before your next one. In the same period that you shoot Thunderstroke and reload, an archer can shoot 4 regular (or slaying, penetrating...) arrows. How often is one hit with Thunderstroke (or True Aim) going to be better than 4 regular shots? For non-archers it is slightly less dreadful--with a Thief (True Aim), for example, you take 1000 energy penalty still, but that only puts you 100-200 energy behind (Quick Shot + skill), which might make it marginally worthwhile to use True Aim in some situations.
Originally Posted by
pumpernickel
Perion's plate should only be one level lower than the Robes of Resistance - it weighs more and lacks the resists, but has similar PV, and some intrinsics, too. And for the Robes' To bonus - that's mostly extra HP, and by crowning time, extra hitpoints are just luxury
Perion's plate is worse than a standard dragon scale armor, or a half-decent eternium piece, adamantium, or crystal piece. It's one of the heaviest pieces of armor in the game (450s). Robes of resist give more PV (+5 To is worth 2-3 additional PV) more DV, plus extra HP, slightly better intrinsics, and weigh almost 400s less. And yes, when you are level 50 and have 45 To and 1000, and extra 5 is not going to make a huge difference. When you have 25 To that gets buffed to 30 and are trying the ToEF with a level 14 wizard, those extra 5 points of To will make a huge difference. As I think I mentioned earlier though, I may redraw the list and move RoR down one level for non-monks.
Originally Posted by
Silfir
Perion's was rated as junk for weaponsmiths, presumably because it is scarcely better than the stuff they can easily smith for themselves. But then, everyone can smith.
For weaponsmiths, yes, I consider it to be completely worthless. Smiths start with an anvil and smithing skill >60, and once you hit level 6, you can produce large quantities of ingots (iron at least) with relative ease. All you need is a forge, and then you can smith a piece of [-3,+5] chainmail to better than Perion's. At worst, you have to wait till Dwarftown, but if you're lucky, you can find a forge in the UD and have a better piece of armor than Perion's before you have the opportunity to get crowned. Most other PCs cannot seriously consider smithing until they reach DT, and may take many, many levels before they can even hit 60 smithing, so the problem is a bit different.
Originally Posted by
Dumbledoor
PV is much more important than DV. I interpret it that people say in the late game, DV is better than PV. Not true. PV is constant. Let us take pokemon. Would you rather get 1 defense or 1 avoid? How about any RPG? It is not hard. Anyway, I'd say bracers of war is probably the best artifact- 8dv, 4pv, some resistance, regen, bracer slot, good critical hits. Also, I don't really like invis cloaks, so no cloak of defense. Also, the cloak is bad because even though it is one of the best cloaks in the game, cloaks don't matter too much.
Uh... never played Pokemon, but given that it's a completely different game with completely different game mechanics, I'm not sure how much the comparison matters...
But let me put it this way.... suppose you ran into a tension room of stone oozes. Would you rather [0,100] or [100,0]? Would you consider trying the Bug Temple wearing moloch armor? Or, for that matter, would you consider wearing moloch armor at all?
[edit]Interesting to note... nobody seems to have a problem with how the classes ended up ranked, just how the artifacts were ranked.
Last edited by JellySlayer; 10-28-2009 at 07:47 PM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.