Originally Posted by
F50
I'm already kinda leery of wishing for emperor moloch because it seems like an exploit. Wishing for a monster that will never get a chance to fight back seems way out there to me. Also, since I won't be fighting burdened, picking up moloch armor shouldn't be a problem. After all, monks can move quite fast. Also if I do wish for them, I will probably do so on DD:2 or so, and lead them one-by one up to DD:1, where I'll kick myself out a nice circular shape to kill them on. While this does expose you for a single turn per moloch, it eliminates all the other problems of moloch-farming. I'll need to have enough hp to take one hit just in case though.
Well, moloch armor weighs 15000s, so you need a lot (>30 I think) strength to even lift one and not be instantly overburdened. If you're killing the molochs one at a time on a different level, I guess you could kick them away from the killing area at least.
Originally Posted by
F50
Never done this before, explain this further, please. IIRC I have an amulet of death ray resistance, but even with that death rays do up to 200 damage (I have ~180 hp right now). How do you make this battle a safe one? I'll begin Le training with Garth immediately, and try and remember where I got my few morgia roots and moss.
Also, I picked up both teleport control and teleportitis from a pool.
The oracle can't move off the square that she is standing on (doesn't cross water), and death rays can only travel in a straight line. So the easiest thing to do is stand visible but off to one side of her, and shoot missiles--she's only got like 20 HP--until she dies. Don't step into her line of sight and you have no risk. Even if you can't see her, you should be able to maneouver yourself in such a way so that your missile trajectories will fly over the square she stands on.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.