Remember, remember
the thirteenth of november
the night of the living dead.
A curse on you
and your character too
for this is the pre-game thread.
"And there was in the elder days, after the great Darkening, that there was born one in the month of the Raven, the month of Death, Messengers, Compantions and Tricks. And he was a duergar dwarf, a black dwarf, outcast from the tribes of the three mountain. He was fast, nimble and attentive, but he would never please his master, an unjust, terrible man. Never, before a poisoned dagger ended his apprenticeship. The master, Ibur, had taught him everything he would need to know about magic. And about death. And life after death. He was now a fully learned necromancer.
And his name was Kharz.
Kharz the necromancer.
Kharz the cursed.
As he took his first steps into the fateful valley, he heard a multitude of voices calling out. Each seeking to dominate him, control him. But he would heed only his true inner voice. He was somewhat hardy, due to all corporal punishment endured under his master, and also very alert to the dangers inherit in an unpredictable, unjust master.
Code:
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Screenshot
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^^^^^
^^@.^
^..^^
.^^
Kharz St:16 Le:13 Wi:15 Dx:10 To:20 Ch: 4 Ap: 6 Ma:14 Pe:15 N+
DV/PV: 10/2 H: 28(28) P: 20(20) Exp: 1/0 DrCh Sp: 110
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Character Information
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Kharz St:16 Le:13 Wi:15 Dx:10 To:20 Ch: 4 Ap: 6 Ma:14 Pe:15 N+
DV/PV: 10/2 H: 28(28) P: 20(20) Exp: 1/0 M: 0
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Background Information
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Name: Kharz Race: male Dwarf Class: Necromancer
Eye color: brown Hair color: brown Complexion: tanned
Height: 4' Weight: 176 pounds
Age: 63 (grown-up)
Star sign: Raven Birthday: 30/Raven (day 30 of the year)
YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre talent.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Necromancer.
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 30
Daggers & knives 0 +0 +0 +0 unskilled 30
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 0 +0 +0 +0 unskilled 30
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 30
Pole arms 0 +0 +0 +0 unskilled 30
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 0 +0 +0 +0 unskilled 30
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 30
Damage caused with your melee weapons:
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?Right hand: ?+2? bonus to hit, ?1d3+2? damage
Damage caused with your missile weapons:
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No missile weapons available.
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Skills
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Alchemy .................. 55 (good) [+2d4]
Appraising ............... 12 (mediocre) [+3d4]
Climbing ................. 29 (mediocre) [+3d3]
Concentration ............ 34 (fair) [+4d4]
Detect traps ............. 10 (poor) [+3d3]
Find weakness ............ 12 (mediocre) [+3d4]
First aid ................ 21 (mediocre) [+2d4]
Food preservation ........ 31 (fair) [+1d5]
Haggling ................. 23 (mediocre) [+1d5]
Herbalism ................ 20 (mediocre) [+2d4]
Listening ................ 38 (fair) [+2d4]
Literacy ................. 77 (great) [+2d4]
Metallurgy ............... 30 (mediocre) [+2d4]
Mining ................... 69 (good) [+1]
Necromancy ............... 73 (great) [+3d4]
Smithing ................. 30 (mediocre) [+1d5]
Stealth .................. 41 (fair) [+3d5]
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Inventory
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Total weight: 339 stones Carrying capacity: 1650 stones
Head : -
Neck : -
Body : black robe [+0, +1] [50s]
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : leather boots [+0, +0] [25s]
Missile weapon: -
Missiles : -
Tool : -
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Stuff
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Total weight: 264 stones Carrying capacity: 1650 stones
Two-handed weapons ('(')
skull staff (+0, 1d10+1) [40s]
Rings ('=')
ring of fire resistance [1s]
Wands ('\')
wand of stunning (5 charges) [3s]
Potions ('!')
potion of insight [2s]
potion of healing [4s]
potion of healing [4s]
potion of booze [4s]
Scrolls ('?')
scroll of uncursing [2s]
scroll of item detection [2s]
Books ('"')
spellbook of Frost Bolt [100s]
Food ('%')
iron ration [100s]
Valuables ('$')
202 gold pieces [2s]
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Killed Monsters
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He did not manage to vanquish any monsters.
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Achievements
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He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (0 turns).
Kharz visited 1 place.
His perception score was modified by +1 during his career.