Got started earlier today; things are going quite well. Did a bit of work in the VD, tried to kill Jharod but couldn't overcome his regeneration while cursed. Hit the ID for a bit to pick up some books, came back and killed Jharod with a ghul for Healing. Did puppy cave (puppy long dead though), but loaded up on good supplies there. Equipment damage has been nasty... I've lost probably 10 points worth of PV in armor so far, and have had to replace my body armor at least 3 times.
Wandered over to CoC, got some lizards, found a nice patch of every herb except morgia I will probably do some holy water alterations at some point. There is morgia in the Big Room, but the area is also badly infested with white and brown worms and is fairly dangerous. Visited DT, did the big ID, converted back to neutral for holy water, called it a night.
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Screenshot
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Kharz St:17 Le:13 Wi:15 Dx:11 To:21 Ch: 4 Ap: 5 Ma:18 Pe:17 N-
DV/PV: 19/18 H: 112(112) P: 61(61) Exp: 11/42331 D: ?? Sp: 105
Satiated
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 5 +3 +2 +1 skilled 18
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 5 +10 skilled 326
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Spells
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Calm Monster : 414, 8pp (Effectivity: +0)
Cure Light Wounds: 65, 5pp (Effectivity: +5)
Darkness : 335, 4pp (Effectivity: +0)
Fire Bolt : 101, 8pp (Effectivity: +11)
Frost Bolt : 250, 10pp (Effectivity: +12)
Slow Monster : 226, 7pp (Effectivity: +0)
Stun Ray : 173, 8pp (Effectivity: +0)
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Skills
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Alchemy .................. 55 (good) [+3d3]
Appraising ............... 30 (mediocre) [+2d4]
Climbing ................. 29 (mediocre) [+3d3]
Concentration ............100 (superb) [+1d5]
Detect traps ............. 21 (mediocre) [+2d4]
Find weakness ............ 38 (fair) [+2d4]
First aid ................ 24 (mediocre) [+2d4]
Food preservation ........ 43 (fair) [+1d3]
Haggling ................. 23 (mediocre) [+1d5]
Healing .................. 62 (good) [+1]
Herbalism ................ 23 (mediocre) [+2d4]
Listening ................ 47 (fair) [+1d5]
Literacy ................. 90 (great) [+1d5]
Metallurgy ............... 31 (fair) [+2d4]
Mining ................... 69 (good) [+1]
Necromancy ...............100 (superb) [+2d4]
Pick pockets ............. 36 (fair) [+1d5]
Smithing ................. 30 (mediocre) [+1d5]
Stealth .................. 45 (fair) [+3d5]
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Inventory
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Total weight: 1535 stones Carrying capacity: 3500 stones
He: blessed metal cap [+0, +4] [50s]
Ne: uncursed necklace of the eye [3s]
Bo: blessed studded leather armor (-1, +0) [-1, +2] [250s]
Gi: blessed girdle of carrying [+0, +0] [15s]
Cl: uncursed hooded cloak [+1, +0] [40s]
RH: uncursed adamantium scimitar (+0, 1d8+8) [28s]
LH: uncursed medium adamantium shield [+7, +2] [72s]
RR: uncursed ring of damage [1s]
LR: uncursed ring of fire resistance [1s]
Br: -
Ga: uncursed blue leather gauntlets [+0, +4] [10s]
Bo: -
MW: uncursed heavy crossbow of accuracy (+9, +3) [140s]
Mi: bundle of 10 blessed quarrels of construct slaying (+3, 2d6+3) [40s]
Tl: -