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Thread: YAVP: Hurthling Weaponsmith

  1. #1
    Join Date
    Jan 2009
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    Default YAVP: Hurthling Weaponsmith

    Weaponsmiths are a surprisingly interesting and fun class to play. Hurthlings, for example, start with ridiculously good starts (I had ~20 St, To, Dx, and enough learning to be literate) and the obligatory anvil. Skillset is solid, although lacking healing. I explored SMC then did quick healing run, then dove UD and found my first forge on UD:3. What I really like about smiths was their level 6 ability to turn metal into ingots without needing to waste time mining... at ~100s of metal per ingot, you can empty out a random spear trap and turn it into 5 DV and 5 PV. Although I don't normally recommend this talent, Treasure Hunter for weaponsmiths is awesome because a huge portion of the junk gear you find can just be melted down and used to improve your current gear. Finished UD, dove through CoC to DT. Basically didn't use herbs at all this game--not that I really needed to, given my starting stats. Did Thrundarr quests, Pyramid. Got water breathing from a helm, so I picked up the RTC at level 16. Did Griffyard, including killing some master liches while graverobbing. Cleared Darkforge, used pools to get -Para, -SeeI, -Death, and a wish (AoLS). Saved Khelly, got Water Orb. I think I found 2 RoDS and 3-4 random SoCR drops this game, which is pretty exceptional. Got crowned with (ugh) Hammer of the Gods, but got Lightning Immunity, which was nice since with RTC + BDSM + crowning + class power, I had all four immunities. Surge of power on ToEF:1 gave me the only good random artifact I ever found--crown of leadership. ACW went down easily to RTC while he was blinded. Thought I'd have to use a wish to get myself frost bolt, but a friendly ogre magus helped me get the RoTHK.

    Did Casino, killed cat lord while slowed with missiles for massive XP. Cleared other temples, killed AKW. No greater vaults, but I did find Thunderstroke on a Great Red Wyrm in a lesser vault. Earth/Air were easy. By the endgame I was running around with 50+ DV/PV and 600+ HP, so I was pretty much indestructible. Uselessness was purifier, which I would have used (combined with my [+17,+5] eternium shield it would have been okay) except that I already had 13 levels in polearms at the time. D:50 was a breeze... balors died in 3-4 hits. Used a bunch of my SoCR to cure corruption, left the Chain for the win.

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                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^      ^^^
                              ^^^^^^^^^^ ^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^
    
    Bobbit        St:48  Le:26  Wi:18  Dx:36  To:40  Ch:35  Ap:23  Ma:12  Pe:18 L+
    DV/PV: 58/49   H: 786(786)    P: 155(155)    Exp: 50/24941210   DrCh  Sp: 137
    Blessed
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Bobbit              Race: female Hurthling    Class: Weaponsmith
    Eye color: green          Hair color: black         Complexion: tanned
    Height: 2'9"              Weight: 61 pounds
    Age: 36 (grown-up, 5 years of unnatural aging added in)
    Star sign: Raven          Birthday: 17/Raven (day 17 of the year)
    
    YOUR HISTORY:
            Your parents are travelling adventurers. They are doing moderately
     well but are talented enough to survive.
            During your childhood one of your uncles taught you a lot of things
     about the history of your people. Your vast knowledge on the legends and
     the lore of your people made you very popular with your friends because of
     all the exciting stories you knew.
            In your youth you enjoyed competition against others to the
     fullest. You were a very active kid.
            As a young adult you tried many occupations before finally deciding
     on one to pursue. This has left you with a very broad base of lore.
            You decided to become a Weaponsmith.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 6954 stones                Carrying capacity: 17630 stones
    
    He: blessed crown of leadership [+2, +7] {Ch+18} {iron}               [65s]
    Ne: blessed necklace of rapid healing                                  [2s]
    Bo: uncursed black dragon scale mail (-2, -4) [+1, +11] {adamantium} [200s]
    Gi: blessed girdle of giant strength [+0, +0] {St+12}                 [30s]
    Cl: blessed hooded cloak [+2, +2]                                     [40s]
    RH: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} {iron} [80s]
    LH: -
    RR: blessed ring of regeneration {gold}                                [1s]
    LR: blessed ring of regeneration {gold}                                [1s]
    Br: -
    Ga: uncursed rustproof gauntlets (-1, +0) [+8, +6] {iron}             [10s]
    Bo: uncursed mithril boots [+6, +7]                                   [96s]
    MW: uncursed long bow of hunting (+7, +6)                             [30s]
    Mi: bundle of 4 uncursed arrows (+0, 1d6)                              [8s]
    Tl: uncursed everburning torch [+1, +0]                               [10s]
    
    ----------------------------------------------------------------------------
                                        Stuff (abbreviated)
    ----------------------------------------------------------------------------
    Helmets ('[')
       uncursed helm of water breathing [+7, +6] {iron} 
    Shields ('[')
       uncursed large eternium shield (-1) [+17, +5]   
    One-handed weapons ('(')
       uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1]
    Rings ('=')
       blessed ring of djinni summoning {adamantium}                      
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Pole arms               13   +16   +10  +18   Mastery              5593 
    Bows                     6   +12    +9   +2   skilled              63
    Crossbows                7   +14   +10   +2   skilled              204
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  7   +14              skilled              320
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Darkness         :   135,   4pp     (Effectivity: +2)
       Earthquake       :    10, 152pp     (Effectivity: +0)
       Invisibility     :   479,  10pp     (Effectivity: +1)
       Knock            :    14,  22pp     (Effectivity: +0)
       Lightning Bolt   :   192,  12pp     (Effectivity: +0)
       Magic Missile    :   349,   7pp     (Effectivity: +7)
       Mystic Shovel    :    86, 114pp     (Effectivity: +0)
       Revelation       :   352,  33pp     (Effectivity: +1)
       Slow Monster     :   352,   7pp     (Effectivity: +0)
       Strength of Atlas:   184,  10pp     (Effectivity: +0)
       Teleportation    :   227,  21pp     (Effectivity: +6)
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  2. #2
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    Ranger, Bard, Healer, Barbarian, and Mindcrafter still to go.

    Code:
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                                  Her further life:
    ----------------------------------------------------------------------------
    
    After she leaves the Drakalor Chain she is welcomed by her people with great
    honors. They acknowledge her noble deeds, her valor, her cunning and her
    great skills that helped to prevent the complete destruction of the world
    she knows. She is crowned to be the queen of all hurthlings and lives a long
    and prosperous life full of love, happiness and pleasure.
    
    ----------------------------------------------------------------------------
                  Her achievements during her adventures:
    ----------------------------------------------------------------------------
    
    Bobbit, the hurthling weaponsmith, saved the world with her brave efforts
    and became a great ruler while saving herself 4 times.
    She scored 14021020 points and advanced to level 50.
    She survived for 0 years, 110 days, 20 hours, 10 minutes and 13 seconds
    (91895 turns).
    1 companion was killed during her adventures.
    Bobbit visited 100 places.
    Her strength score was modified by +17 during her career.
    Her learning score was modified by +14 during her career.
    Her willpower score was modified by +7 during her career.
    Her dexterity score was modified by +5 during her career.
    Her toughness score was modified by +22 during her career.
    Her charisma score was modified by +7 during her career.
    Her appearance score was modified by +14 during her career.
    Her mana score was modified by +2 during her career.
    Her perception score was modified by +3 during her career.
    She was unnaturally aged by 5 years.
    She was the champion of the arena.
    She made a little water dragon very happy.
    She saved Khelavaster from certain death.
    She left the Drakalor Chain after completing her quest and became a great
    leader and famous heroine.
    4012 monsters perished under her attacks.
    The following 22 artifacts were generated during her adventure:
      the si
      the dwarven rune axe "Rolf's Companion"
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the obsidian quarrel "Thunderstroke"
      the lead-filled mace "Big Punch"
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the hammer of the gods
      the Chaos Orb of Elemental Mana
      the rune-covered heavy mace "Purifier"
      the crown of leadership
      the rune-covered halberd "Wyrmlance"
    She possessed the following intrinsics:
      She was fire resistant.
      She was poison resistant (enhanced through an item).
      She was cold resistant.
      She was lucky.
      Fate smiled upon her.
      She was able to teleport.
      She was able to control teleportation.
      She was paralyzation resistant.
      She was resistant to death rays.
      She was shock resistant.
      She was able to see invisible things (gained through items).
      She was immune to shock attacks.
      She was immune to fire attacks.
      She was immune to acidic attacks (gained through an item).
      She was immune to ice attacks (gained through an item).
      She was able to breathe water (gained through an item).
      She was able to resist confusion attacks (gained through an item).
    She had the following talents: Affinity with Polemarms, Alert, Basher, Beast
    of Burden, Eagle Eye, Good Shot, Greased Lightning, Keen Shot, Lightning
    Shot, Master Packager, Mighty Strike, Miser, Porter, Powerful Strike, Quick,
    Quick Shot, Treasure Hunter, Very Quick.
    She had a final speed score of 137 (final base speed: 137).
    She was a messiah of Shalla.
    She did not ask for divine help.
    She was a holy champion of Order.
    She was slightly tainted by Chaos.
    
    The following monsters were vanquished:
          1 Ancient Chaos Wyrm
          1 ancient karmic wyrm
          1 Ancient Stone Beast
          9 balors
          1 cat lord
          1 Chaos Archmage
        121 dire wolves
         61 frost giants
         47 frost giant berserkers  \\Lesser frost giant vault
          1 frost giant jarl
          1 great red wyrm
          1 greater balor
          1 greater moloch
          1 lich king  \\Only problem when I was grave digging
          3 living walls  \\Ran into a lot of these guys. Apparently they can paralyse
         11 master liches \\Grave digging
          1 Master Summoner
         59 silver wolves
         30 werewolves
         34 werewolf lords \\Huge threat room of these guys. Very annoying.
         68 wolves
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  3. #3
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    Cool. Weaponsmith sounds like a fun class, reading this.

    I think I found 2 RoDS and 3-4 random SoCR drops this game, which is pretty exceptional.
    Yet you do not recommend TH.

    [hides under the table]
    You steal a scroll labelled HITME. The orc hits you.

  4. #4
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    Well, strictly speaking, all of those items were useless junk as far as this game was concerned. One RoDS is still in my inventory, you'll notice. The other I used on my GoGS before the final dive, but I had been carrying both wishes since before the ToEF. I left D:50 with about 8 SoCR (mostly from Khelly), which I used instead of bothering with unicorn quest. I think I still had 1-2 left over and a few PoCC as well.

    To be fair though, I don't attribute any of those drops to TH. I would have found all of those items without it due to normal drops.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #5
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    all of those items were useless junk as far as this game was concerned
    I would have found all of those items without it due to normal drops.
    I know you're far better at ADOM than me, but this does strike me as a bit illogical.

    Anyway, I'm sorry for bringing up the topic in the first place. Too much words have been wasted on it already, moreover this thread is about you scoring a win, and a very nice one at that. Good job and thanks for sharing, it makes me want to try a weaponsmith.
    You steal a scroll labelled HITME. The orc hits you.

  6. #6
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    Quote Originally Posted by grobblewobble View Post
    I know you're far better at ADOM than me, but this does strike me as a bit illogical.

    Anyway, I'm sorry for bringing up the topic in the first place. Too much words have been wasted on it already, moreover this thread is about you scoring a win, and a very nice one at that. Good job and thanks for sharing, it makes me want to try a weaponsmith.
    Well, the typical argument of a TH enthusiast is that every time an AoLS, spellbook, or another good item drops, they immediately assume that TH is responsible despite the fact that this is not necessarily the case. I am facetiously applying the same reasoning to normal drops.

    As far as these items being useless goes, here's my thinking: one wish and most of my SoCR were never used, and the second wish was not used for anything vital, therefore they were not essential. But not only did I have extra, but I had extra in abundance, therefore, it cannot be reasonably argued that these items were "just in case" something went wrong. 6 extra SoCR can hardly be considered as things I'm carrying "just in case" I get stiff muscles on D:50, for example. Ditto with the ~20 holy waters I was sitting on. Therefore, these items were extraneous.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  7. #7
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    Look, I really am sorry to have started this. With my first response, I was teasing you a little bit, but I regret that now. After that, I really should have stopped.

    So, once again: I'm sorry. Thanks for posting an inspiring win.
    You steal a scroll labelled HITME. The orc hits you.

  8. #8
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    No reason to apologize, I'm just having a bit of fun with this
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  9. #9
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    It was all TH. If you didn't get that talent, you would have no gear at all and would instead be a corpse on the VD floor waiting for the next adventurer to walk past and say "Yum, real hurthling!"
    I said it before, and I'll say it again. If I knew scripture like you, I'd prolly be an athiest too.. -gut

     /l、
    (゚、 。 7  
     l、 ~ヽ   
     じしf_, )ノ

  10. #10
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    Congratulations, nice character.

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