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Thread: Guulich Grey Elven Necromancer (Normal Ending)

  1. #1
    Join Date
    Aug 2009
    Location
    England
    Posts
    44

    Default Guulich Grey Elven Necromancer (Normal Ending)

    After many unsuccesful Necromancers I finally got a winner.

    Started in the ID looking for books and easy kills. Left with firebolt, strength of atlus and cure light wounds. Headed to the puppy cave but retreated as the ant nest was spawned in the room next to the stairs and I couldn't get round them. Decided to go to holeinthewall and bolt hotz to death. Success! As I recall I shifted from C to NC. Whatever, good enough to get some healing. Finished the village dungeon and found a book of invisibility in the process so I decided to head to the HMV. All went well although the UD really was unremarkable this time. Got to the HMV and left. Started with 20 learning so didn't bother eating the oracle.

    Headed to the CoC next. I was around level 12 by this point. Got to dwarftown and accepted first quest: Kobold, great! Identified my gear and I had 4 wands of door creation so I went and pacified the big room. By this point I'd found some 7lb and various spellbooks. Stayed in the big room and buffed some stats and got enough stoma for a crowning. Sun's Messenger which actually served me very well throughout the game. After that I went to the Griffyard. Cleared the place but had no means of digging so left Nonnak's sword for later (although I only remembered about it around D40 on my final dive. Meh... ) Did the pyramid, got my climbing set and left.

    17 at this point with loads of spells including controlled teleport. Went to DF and found nothing good. Seriously this is probably the worst DF run I've ever had. Still got tons of xp from the golems, my orcish spear of devestation really helpful. Left at 19 and went to the ToEF with full resists. I had found a ring of elemental mastery plus ele gauntlets. Blinded the ACW and Iceballed everything. Left at 21 or 22, can't remember.

    Fell down the rift and headed to the library. Nothing too dangerous although I got cocky and tried to beserk a minotaur mazelord. He crit me down to 1hp and I teleported away and healed. Got some spellbooks and the wierd tome and left. ID'd my stuff and found an AoLS! Great. With the wierd tome, the scroll from HMV and Khelly I had 12 SoCR. Dwarven mystic gave me crap.

    Went to casino and got a backup pair of 7lb, tons of various types of slaying ammo and saw what I assume was a spellbook of wish for 2.3 million gold. I left it and headed down. Cleared the air and earth temples easily, had a couple OH SHIT moments in the mana temple but got out alive, albeit having some mana and toughness drained

    Went down to D50 with 2 wands of destruction, acid balled some balors, destroyed the switches and left. Got back to the surface and decided to do Kherab's quests just for the hell of it. Also, I felt that as a Necromancer I'd be letting the side down if I didn't finish chaotic One shot both Guth and Thrundarr with my spear of devestation and left the chain feeling good.

    In retrospect I should have gone for an ultra. I had a scroll of danger early on and all the other ingredients but I didn't make a note of my first kill and I got crowned. Oh well, another time I guess...

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    Guulich       St:48  Le:34  Wi:32  Dx:44  To:46  Ch: 9  Ap:23  Ma:48  Pe:29 C
    DV/PV: 59/53   H: 804(804)    P: 787(787)    Exp: 50/26081105   DrCh  Sp: 117
    Berserk

  2. #2
    Join Date
    Aug 2009
    Location
    England
    Posts
    44

    Default

    Code:
    Name: Guulich             Race: male Gray Elf       Class: Necromancer
    Eye color: purple         Hair color: silver        Complexion: pale
    Height: 6'9"              Weight: 141 pounds        Scars: 1
    Age: 309 (grown-up, 5 years of unnatural aging added in)
    Star sign: Cup            Birthday: 24/Cup (day 264 of the year)
    
    YOUR HISTORY:
            Your mother is a mighty enchantress. She is unmarried. Your father
     is living in the vicinity of your mother's tower. He is a humble shepherd.
            In your childhood you were tortured by your cruel parents. They
     seemed to thoroughly hate and despise you.
            In your youth you enjoyed competition against others to the
     fullest. You were a very active kid.
            Your young adulthood was characterized by hard and long work. You
     had decided to study under a renowned master. To your great disappointment
     you had to find out, that he was a hard, unjust and tyrannic man,
     embittered by his old age. Your apprentice years were quite terrible.
            You decided to become a Necromancer.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 31385 stones                Carrying capacity: 58275 stones
    
    Head          : uncursed eternium cap [+0, +4]                        [28s]
    Neck          : blessed ankh                                           [3s]
    Body          : blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
    Girdle        : uncursed girdle of strength [+0, +0] {St+3}           [15s]
    Cloak         : uncursed cloak of protection [+0, +3]                 [20s]
    Right Hand    : blessed orcish spear of devastation (+9, 5d8+9)       [75s]
    Left Hand     : uncursed shield of raw steel (+2) [+18, +12] {To+8}  [180s]
    Right Ring    : blessed ring of slaying (+6 melee damage, +6 missile damage)
    Left Ring     : blessed ring of elemental mastery [+0, +0]             [1s]
    Bracers       : blessed bracers of war [+8, +4] {Dx+8}                [10s]
    Gauntlets     : uncursed gloves of dexterity [+0, +0] {Dx+4}           [6s]
    Boots         : blessed seven league boots [+1, +2]                   [30s]
    Missile weapon: blessed elven long bow "Sun's Messenger" (+15, +15)   [30s]
    Missiles      : bundle of 9 uncursed arrows of dragon slaying (+4, 1d6+3)
    Tool          : heap of 20 blessed spenseweeds                        [40s]
    
    
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                34
    Daggers & knives         2    +2    +0   +0   basic                80
    Clubs & hammers          1    +1    +0   +0   basic                50
    Maces & flails           1    +1    +0   +0   basic                50
    Swords                   1    +1    +0   +0   basic                50
    Axes                     1    +1    +0   +0   basic                50
    Whips                    1    +1    +0   +1   basic                50
    Pole arms               11   +12    +7  +14   Mastery              5071
    Twohanded weapons        1    +1    +1   +0   basic                50
    Staves                   1    +1    +0   +1   basic                50
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            11
    Bows                     7   +14   +10   +2   skilled              252
    Crossbows                0    +0    +0   +0   unskilled            13
    Thrown axes & hammers    0    +0    +0   +0   unskilled            14
    Thrown daggers           0    +0    +0   +0   unskilled            14
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            6
    Thrown spears            0    +0    +0   +0   unskilled            14
    Boomerangs & scurgari    1    +2    +1   +0   basic                3
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  7   +14              skilled              608
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +158 bonus to hit, 5d8+60 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 9, base range: 17, +91 bonus to hit, 1d6+59 damage

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