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Thread: Arrows hurt...

  1. #1

    Default Arrows hurt...

    Well... I attempted a Steel Man game. Basically, you're supposed to stay in the wilderness until you hit level 50. I soon realized I would die of boredom before that happened, and instead elected to stay in the wilderness for a full year. I didn't even last that long though...

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    Marrss        St:18  Le:13  Wi:15  Dx:15  To:20  Ch: 8  Ap:10  Ma:10  Pe:16 N=
    DV/PV: 36/4    H: 0(76)       P: 19(19)      Exp: 7/11226       WE    Sp: 110
    Coward
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Marrss              Race: male Drakeling      Class: Ranger
    Eye color: blue           Hair color: bald          Complexion: blue
    Height: 5'6"              Weight: 167 pounds
    Age: 22 (young)
    Star sign: Raven          Birthday: 6/Raven (day 6 of the year)
    
    YOUR HISTORY:
            Your father is a guildmaster. Your family generally is rather
     wealthy and well-known in your home town.
            As a child you lived through happy days. Your parents tried to ease
     your life as much as possible and gave you a lot of comfort.
            In your youth you enjoyed competition against others to the
     fullest. You were a very active kid.
            As a young adult you left your home because of trouble with your
     parents. They opposed your plans for the future without understanding your
     wishes. Thus you decided to live on your own. You wandered through the
     country for many years, growing older and wiser and learning many things.
            You decided to become a Ranger.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 786 stones                Carrying capacity: 1950 stones
    
    Head          : uncursed metal cap [+0, +0]                           [50s]
    Neck          : cursed amulet of death ray resistance                  [7s]
    Body          : -
    Girdle        : uncursed metal girdle [+0, +1]                        [25s]
    Cloak         : -
    Right Hand    : uncursed broadsword of hunting (+0, 1d7+1)            [80s]
    Left Hand     : uncursed medium shield [+3, +1]                      [100s]
    Right Ring    : -
    Left Ring     : uncursed ring of protection +1                         [1s]
    Bracers       : uncursed bracers of defense [+2, +0]                  [10s]
    Gauntlets     : uncursed gloves [+0, +0]                               [6s]
    Boots         : uncursed leather boots [+0, +0]                       [25s]
    Missile weapon: -
    Missiles      : heap of 2 uncursed orcish knives (+0, 1d3+2)          [20s]
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 462 stones   Carrying capacity: 1950 stones
    
    Girdles ('[')
       uncursed girdle of carrying [+0, +0]                               [15s]
    Necklaces (''')
       uncursed pendant of beauty {Ap+4}                                   [3s]
    One-handed weapons ('(')
       uncursed scimitar (+0, 1d8)                                        [40s]
       uncursed short sword (+0, 1d6)                                     [30s]
       uncursed rusty orcish knife (+0, 1d3+3)                            [10s]
       blessed long sword (+0, 1d8)                                       [40s]
       cursed orcish knife (+0, 1d3+2)                                    [10s]
       uncursed orcish knife (-1, 1d3+2)                                  [10s]
       blessed orcish knife (+0, 1d3+2)                                   [10s]
    Missile weapons ('}')
       uncursed short bow (+1, +0)                                        [20s]
    Tools (']')
       uncursed hexagonal key                                              [1s]
       uncursed thieves picks                                              [5s]
       uncursed iron ingot                                                [20s]
    Wands ('\')
       uncursed wand of trap creation (6 charges)                          [3s]
       uncursed wand of digging (4 charges)                                [3s]
       uncursed wand of knocking (4 charges)                               [3s]
    Potions ('!')
       heap of 2 uncursed potions of healing                               [8s]
       uncursed potion of invisibility                                     [4s]
       uncursed potion of potential charisma                               [4s]
    Food ('%')
       cursed dwarven sausage                                             [20s]
       uncursed iron ration                                              [100s]
    Valuables ('$')
       306 gold pieces                                                     [3s]
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         2    +2    +0   +0   basic                28
    Daggers & knives         0    +0    +0   +0   unskilled            15
    Clubs & hammers          0    +0    +0   +0   unskilled            15
    Maces & flails           0    +0    +0   +0   unskilled            15
    Swords                   7    +5    +3   +2   skilled              441
    Axes                     0    +0    +0   +0   unskilled            15
    Whips                    0    +0    +0   +0   unskilled            15
    Pole arms                0    +0    +0   +0   unskilled            15
    Twohanded weapons        0    +0    +0   +0   unskilled            15
    Staves                   0    +0    +0   +0   unskilled            15
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            7
    Bows                     0    +0    +0   +0   unskilled            7
    Crossbows                0    +0    +0   +0   unskilled            7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           3    +6    +4   +1   basic                27
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    3    +6    +4   +1   basic                20
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  1    +2              basic                21
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ................ 51    (good)         [+3d4]
      Archery .................. 50    (fair)         [+2d4]
      Athletics ................ 44    (fair)         [+4d4]
      Climbing ................. 42    (fair)         [+4d5]
      Dodge .................... 40    (fair)         [+3d5]
      First aid ................ 32    (fair)         [+3d5]
      Food preservation ........ 54    (good)         [+4d4]
      Haggling ................. 23    (mediocre)     [+2d4]
      Healing .................. 60    (good)         [+2d4]
      Herbalism ................ 29    (mediocre)     [+4d5]
      Listening ................ 24    (mediocre)     [+4d5]
      Literacy ................. 30    (mediocre)     [+2d4]
      Music ....................  9    (poor)         [+4d5]
      Survival ................. 70    (good)         [+3d4]
      Swimming ................. 65    (good)         [+1d3]
      Two weapon combat ........ 72    (great)        [+3d4]
      Woodcraft ................ 25    (mediocre)     [+4d5]
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Marrss, the drakish ranger, was shot by a female barbarian.
    He scored 4038 points and advanced to level 7.
    He survived for 0 years, 172 days, 0 hours, 36 minutes and 26 seconds (5049
    turns).
    Marrss visited 1 place.
    His toughness score was modified by +1 during his career.
    His appearance score was modified by +1 during his career.
    His perception score was modified by +1 during his career.
    He ended his adventuring life somewhere on the plains.
    374 monsters perished under his attacks.
    He possessed the following intrinsic:
      He was resistant to death rays (gained through an item).
    He had the following talents: Alert, Miser, Treasure Hunter.
    He had a final speed score of 110 (final base speed: 110).
    He was religious.
    He did not ask for divine help.
    He was neutrally aligned.
    
    The following monsters were vanquished:
         72 bandits
          7 barbarians
          1 barbarian leader
          7 brown bears
          6 grizzly bears
          1 hill orc
          7 hobgoblins
          2 hobgoblin leaders
        184 jackals
          1 jackalwere
         15 large dogs
         73 orcs
          4 orc chieftains
         22 orc scorchers
         12 outlaws
    Yes, I realize I could have prayed, but I didn't want to. The challenge involves relying on nothing you start the game with, and I took that to include piety.

  2. #2
    Join Date
    May 2008
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    1,540

    Default

    I tend to try and avoid jackals like the plague when attempting that challenge. It does seem to require more patience than I am able to muster though.

  3. #3
    Join Date
    Mar 2008
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    Default

    relying on nothing that you start with eh? That means pretty much anything can kill you just about, unless you actually surivive for a few exp lvls somewhow.
    I haven't yet finished an ADOM game, but i haven't given up on trying yet either.

  4. #4
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    Default

    >The challenge involves relying on nothing you start the game with

    Poor wizards.

    ...

    Poor everybody! How and why would one not use what they start with?
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #5
    Join Date
    Oct 2009
    Posts
    1,649

    Default

    let's play those beastfighter.
    Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
    Currently trying : Entertaining girlfriend. Very, Very, VERY hard.

    Just a silly online game

  6. #6

    Default

    Quote Originally Posted by gut View Post
    >The challenge involves relying on nothing you start the game with

    Poor wizards.

    ...

    Poor everybody! How and why would one not use what they start with?
    I duno. I did pretty well using hand-to-hand until a sword dropped, and I was a Ranger.

  7. #7
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    Default

    monks might be handy for this kind of a challenge
    I haven't yet finished an ADOM game, but i haven't given up on trying yet either.

  8. #8
    Join Date
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    Default

    Best to stick to the woods early for easier encounters.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  9. #9
    Join Date
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    Default

    Skeletons patrols come to mind for this sort of challenge. Easy to kill and lots of chances for some loot to pick up. Or also as was mentioned above, forest encounters for a early spear.
    I haven't yet finished an ADOM game, but i haven't given up on trying yet either.

  10. #10

    Default

    Quote Originally Posted by rmcin329 View Post
    monks might be handy for this kind of a challenge
    I went Ranger for Survival and Dual-Wielding(I figured weapon drops would be way more common than shield ones)

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