Originally Posted by
lotuskip
The whole concept of some not-so-well-defined "chaotic tactics" being forbidden calls for some kind of "referees". Perhaps a board of "trusted" (haha) players, all from different leagues, who vote whenever there is a suspected case of chaotic tactics being applied too early. (If a member of the board is suspected, he/she of course can't vote.)
The limbo idea seems interesting. But we'd have two savegames per league, then, right? One for the "actual dive" and one for the "penalty dive"? Like Soirana points out, this can affect the gameplay of the "actual dive" in undesirable ways. I would think it's enough that if the aforementioned board of "trusted" (haha) players votes against a player, that player is considered dead. Perhaps even permanently dead so that such a dirty, cheating-before-it's-time-to-cheat bastard player cannot be resurrected.
Last year we had referees of a sort IIRC. Each league was administered by someone who backed up the saves and kept things moving, and dealt with these sort of issues--those people weren't playing in that league at all, and so were sort of impartial. Part of the issue that I'm trying to avoid is last year the only choices that the administrator had were either complete absolution of the offending player or killing them off. For somewhat minor or dubious cases we couldn't really justify killing off a player, so I thought that "limbo" might be a nice middle ground. In particularly severe cases, I suppose the admins could still enter a death sentence (or something like 66 rounds in limbo). For instance, if someone improperly uses the river rule--say they have swimming or think that a trap message is a river message--then rather than either ignoring it, or killing them, we could have them dive a few levels in limbo.
My plan was to make limbo savegame common to all leagues.
Honestly, my preference would be to not bother with the chaos gate at all and have chaotic tactics from the start, but that's very unfriendly to newbies. I thought that making marginal chaotic play a calculated risk for the player doing it might be a better option. As I alluded to above, though, this is just my thoughts on the subject and is entirely open to discussion.
Originally Posted by
Geist
Sounds like a bit of a hassle, to me.. =/
We've actually done several events like this in the past, and they've all worked pretty well. Ideally, we'd just use the server, but it's been down for a few weeks and I don't know if it will be back up in time. Otherwise, we just post a savegame on the forum thread as an attachment, next player plays it, then reposts new save. It relies on the honour system as far as people not savescumming or remaking levels, of course, but that isn't as much of a big deal as it sounds. People are usually pretty good about those sorts of things.
Last edited by JellySlayer; 04-13-2010 at 05:22 AM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.