This game has too many elves; which just differ slightly. The random race roll should be weighted to compensate for all the elves.
This game has too many elves; which just differ slightly. The random race roll should be weighted to compensate for all the elves.
AKA: Jbc
1st win no spoiler & no cheating version 1.1.1
Favorite Race Class Combo: Darkling Farmer
So, how about based on race population? 30% human, 40% orc, 10%hurthling 10% ratling 5.9949999% dwarf 1% gnome 1% drakeling 1% troll .5%dark elf .5%high elf .005% grey elf .00000001% mist elf
I maybe spent way too long thinking of population percentages for the imaginary races in a video game. Forgive me, my kid is napping on me.
How about just have a roll for elf as a race group, then if elf is rolled have a 2nd roll for sub race.
AKA: Jbc
1st win no spoiler & no cheating version 1.1.1
Favorite Race Class Combo: Darkling Farmer
That would make a lot more sense really. I actually think I remember hearing that you can exclude certain races and classes from your random roll, I just never paid attention to how it was done.
There's a mask in the config file you can apply to generate only random from some subset of race/class/gender. You could at least remove, say, High Elves from play, if you're doing a lot of random characters.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
In your ADOM/adom_dat directory (don't know the OS version), there should be a file called adom.cfg. Open in text editor. Scroll to the bottom and add the line:
Race_Mask = bk (remove troll/mist elf)
Class_Mask = tu (remove beastfighter/CK)
There isn't a mask for starsign, AFAIK. You can see in the commented section just above the text which letter each race/class corresponds to if you want different masks (high elf is c, for example).
If you haven't played with this file before, I also recommend adding:
Show_Experience = true (shows xp after each kill)
Ghosts_Deactivated = true (if you hate ghosts)
Show_Newbie_Advice = false (removes some tutorial hints)
And changing
Base_Delay_Factor = 1 (greatly speeds up missile/spell animations)
Fast_Missile_Readying = false (it won't immediately try to reload missiles when you run out, which I find very annoying)
If you want to use Auto_Pickup, you can also specify it here. For example:
Auto_Pickup = ~!$*()=[]{}\'"/?
This picks up everything except food and rocks (which is what I use for Casino gathering). Ingame, you can enable/disable autopickup with Ctrl-a (it takes 2000 energy to autopickup, so best to turn it off while fighting).
Last edited by JellySlayer; 12-19-2016 at 09:51 PM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
Elves FTW, remove the other races instead :P
"Hell is empty and all the devils are here."