AF probably needs to be toned down more. I don't know if something changed in p21/p22, but its tedium was reduced in some prerelease, and I went through it afterwards and it was an okay area. Maybe something changed in p21/p22, but 3/4 trees hostile sounds like either exaggeration or huge change accidentally implemented.
taickyto: Holding any key is an awful idea... Just take your time and play carefully.
gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
ULE: HeRa — OCG: DeMi
currently speedrunning DrAs.