What we like about ADOM...
I made this thread so that forum members could post their favourite aspects about ADOM. I'm hoping that this could provide Thomas with helpful research data on what to set as a priority, and possibly what to omit, from further developments into JADE, ADOM and any other projects he might persue in the future.
Actually I just made it to have bragging rights on the first ADOM thread.
I like how it sticks to straight-up roguelikeness (no graphics, text based), the everything-random generation and the world map.
Last edited by Jeziah; 03-07-2008 at 12:25 AM.
Jeziah: ...It's unpleasantly like being drunk.
Nub: wut soes uknplesant abut bee-in drunk?
Jeziah: Ask a glass of water.
When Jeziah stood in front of a mirror, the mirror shattered. Hypothesis confirmed: even glass isn't stupid enough to get between Jeziah and Jeziah.