cpu cycles - 1600 (this might not be optimum, it's really hard to gauge such a speed in a text based game)
dosbox machine - vga
render frameskip - 0 (changing the frameskips doesn't appear to have any effect on overall movement speed)
sblaster sbtype - none
sdl fullscreen - true
sdl sensitivity - 100
bios autofire - false
bios buttonwrap - false
bios joysticktype - none
bios swap34 - false
bios timed - true
cpu core - simple
cpu cycledown - 1
cpucycle up - 1
dos ems - true
dos umb - true
dos xms - true
dosbox memsize - 4 (It seems that the lower the memsize, that faster the speed. I'm not getting this.)
gus dma1 - 3
gus dma2 - 3
gus gus - false
gus gusbase - 240
gus gusrate - 11025
gus irq1 - 5
gus irq2 - 5
gus ultradir - C:\ULTRASND
ipx ipx - false
midi device - none
midi mpu401 - none
mixer blocksize - 2048
mixer nosound - true
mixer prebuffer - 20
mixer rate - 11025
render aspect - false
render scaler - normal2x
sblaster dma - 1
sblaster hdma - 5
sblaster irq - 7
sblaster mixer - false
sblaster oplmode - none
sblaster oplrate - 11025
sblaster sbbase - 220
sdl autolock - false
sdl fulldouble - false
sdl fullresolution - original
sdl mapperfile - /usr/share/dosbox/mapper.txt
sdl output - surface
sdl priority - higher, higher
sdl usescancodes - false
sdl waitonerror - false
sdl windowresolution - original
serial serial1 - disabled
serial serial2 - disabled
serial serial3 - disabled
serial serial4 - disabled
speaker disney - false
speaker pcrate - 11025
speaker pcspeaker - false
speaker tandy - off
speaker tandyrate - 11025