I'm not sure how else to contact Mr. Biskup, so I'll stick this here. If I'm lucky someone else who also has written a Roguelike can contribute, too.

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Hello, Mr. Thomas Biskup; my name is Andrew Meronek and I am a student at Macomb Community College, located outside of Detroit, Michigan. I am writing a paper on the economics of Roguelike computer games for a business class, and I would love if you can answer the below questions. I can only offer that if you do, once I complete the paper, I can share it with you. I will be distributing this questionairre to many different Roguelike developers, to get as well-rounded a picture as possible given my limited resources and the limited scope of this assignment. The answers to some of these questions may already be published online, but I think that it's still a good idea to include them so that you can understand what I'm focusing on.

I have been a fan of Roguelikes for a long time, and I plan on someday making my own small contribution to the genre. The business class is part of a de-rusting of my computer-industry skills. I recently finished a stint with the U.S. Army as a musician, and I currently work as a professional trombonist and composer in the greater Detroit area. If I find your feedback particularly interesting, I may have some follow-up questions after you answer these:

What can you tell me about yourself? Do you develop software professionally or do you have another profession?

How long have you been working on ADOM?

During the busiest time, can you approximate how many hours per week you spent on ADOM?

What can you tell me about other people who have contributed to ADOM?

Why did you choose the production environment? What advantages and disadvantages have you noted?

What can you tell me about how ADOM raises funds? Was it successful?

What can you tell me about significant changes to ADOM's software and economic development?

What can you tell me about any serious legal or security problems with ADOM that you've had to deal with?

What can you tell me about ADOM's inspirations?

And a note specifically for you, because you have created ADOM and are creating ADOM II, I would be extremely pleased if you answer this questionairre twice in reference to both games, but this is of course optional.