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early game rivers and other dungeon features
1. Early game rivers are now less frequent, and I miss them.
If sufficient people don't completely disagree with me bothering, I would consider writing an RFE for making the change optional.
Here is the related thread.
2. Thinking of it, I even would like to have a bit more varied random dungeon features. Easy things, such as:
- Make a river possibly two rivers (just cross the level twice after generation, so that a river can be awesomely broad, or level destruction could be interestingly complex.
- Some small chance of certain corridors having double width for some parts (just draw another corrider next to part of an existing if possible without destroying other rooms etc.
- put a column into bigger rooms every now and then.
- There was once a suggestion with underground trees next to rivers. Awesome!
- etc.
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