-
Cities
Thread about cities.
- Size (depending on what? Age of town or its importance?)
- Structure (types of structures: narrow, chaotic, triangular, square, round).
- Buildings and other (walls, castle, churches, cathedral, museum, theaters, inns, water tanks, rivers, bridges, lake, statues, fountains, parks ...)
- Society (division of the city by the rich, the middle class, the poor; another option: races, guilds).
- Trade(marketplaces, caravans, rise and fall of prices; => good economic model => Elite roguelike = buy something, travel to another city and sell it with profit!).
- Transfer of citizens (home > work > home > fun > home > sleep) and Player's movement inside the city (cities are really huge, that's great, but it would be good to have some quick travel option: 1. Inns, 2.Guilds, 3.shops, 4. Castle, 5. Church. - Just press the number).
ETC.
Just write your own ideas.
Last edited by Artran; 03-31-2008 at 02:24 AM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules