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Thread: Cities

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  1. #1
    Join Date
    Mar 2008
    Posts
    6

    Default Cities

    Thread about cities.

    - Size (depending on what? Age of town or its importance?)
    - Structure (types of structures: narrow, chaotic, triangular, square, round).
    - Buildings and other (walls, castle, churches, cathedral, museum, theaters, inns, water tanks, rivers, bridges, lake, statues, fountains, parks ...)
    - Society (division of the city by the rich, the middle class, the poor; another option: races, guilds).
    - Trade(marketplaces, caravans, rise and fall of prices; => good economic model => Elite roguelike = buy something, travel to another city and sell it with profit!).
    - Transfer of citizens (home > work > home > fun > home > sleep) and Player's movement inside the city (cities are really huge, that's great, but it would be good to have some quick travel option: 1. Inns, 2.Guilds, 3.shops, 4. Castle, 5. Church. - Just press the number).

    ETC.

    Just write your own ideas.
    Last edited by Artran; 03-31-2008 at 02:24 AM.

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