Quest editor
Originally Posted by
yisk
After video about JADE, it is necessary to think - whether has come time to change cardinally something? I already spoke about the editor of scenarios for JADE, now I wish to offer, for what this editor should serve.
The good thing is: There will be a quest editor starting with the initial release of JADE... The bad thing is: It might not be what you expected.
Let me elaborate: IMHO the only decent quest editor for meaningfully interesting quests (e.g. such that can't be randomly generated with a simple template approach) are those that you program. The quest editor for JADE thus looks like this:
- Read the public Java API for JADE (which I will make available in the most current form once JADE is out in an initial version).
- Get some Java IDE (e.g. Eclipse or IntelliJ).
- Ask for blog posts explaining the details about how to design quests (I even might write some unasked ;-)
- Write Java code, add it to the game binary and test it.
Overly simplistic? Maybe? Efficient? Definitely! And IMHO the only way to design quests that cannot be randomly generated by JADE according to some simplistic formula.
IMHO just writing some flavor text is not really what makes for great new quests... it's adding new ways in which you can interact with the environment and in which the environment interacts with you. Flavor text could be added to the random generator templates
Thomas Biskup
ADOM & Ultimate ADOM Maintainer
https://www.adom.de - https://www.ultimate-adom.com