Welcome to the League of Misfortune. This is the wildcard round: If you have died in TWL 2016, fear not, you will have another opportunity to play and reach the finals. Only the winning player from this league will advance, all others, I'm afraid, will be eliminated.
The moderator for this league will be Maul (assuming he's still interested in moderating). As before, this character is rolled on r60. Please use the correct version.
The rules otherwise remain the same as the previous leagues.
Here's the player roster for this league, and the play order:
Couchfighter - Dead
yhal003 - Dead
zliplus - Dead
JellySlayer - Dead
Blank4u47 - Dead
pjsb1 - Alive
Al-Khwarizmi - Alive
Our character is... kick ass. This is one of my favourite rolls I've ever seen for a TWL character. We get to play Phoenix, the Salamander-born Drakeling Druid. His special items are Whips of the Snake. Stats are good for a druid, with decent To and okay Le.
Code:
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Screenshot
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Phoenix St:14 Le:13 Wi: 9 Dx:11 To:18 Ch:10 Ap: 6 Ma:11 Pe:10 N=
DV/PV: 13/1 H: 20(20) P: 19(19) Exp: 1/0 I1 Sp: 100
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Character Information
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Phoenix St:14 Le:13 Wi: 9 Dx:11 To:18 Ch:10 Ap: 6 Ma:11 Pe:10 N=
DV/PV: 13/1 H: 20(20) P: 19(19) Exp: 1/0 M: 25
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Background Information
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Name: Phoenix Race: male Drakeling Class: Druid
Eye color: blue Hair color: bald Complexion: light green
Height: 5'9" Weight: 167 pounds
Age: 23 (grown-up)
Star sign: Salamander Birthday: 15/Salamander (day 135 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
During your childhood one of your uncles taught you a lot of things
about the history of your people. Your vast knowledge on the legends and
the lore of your people made you very popular with your friends because of
all the exciting stories you knew.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Druid.
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 22
Daggers & knives 0 +0 +0 +0 unskilled 22
Clubs & hammers 0 +0 +0 +0 unskilled 22
Maces & flails 0 +0 +0 +0 unskilled 22
Swords 2 +2 +0 +0 basic 60
Axes 0 +0 +0 +0 unskilled 22
Whips 0 +0 +0 +0 unskilled 22
Pole arms 0 +0 +0 +0 unskilled 22
Twohanded weapons 0 +0 +0 +0 unskilled 22
Staves 0 +0 +0 +0 unskilled 22
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 10
Bows 0 +0 +0 +0 unskilled 10
Crossbows 0 +0 +0 +0 unskilled 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 10
Thrown daggers 0 +0 +0 +0 unskilled 10
Thrown rocks & clubs 0 +0 +0 +0 unskilled 10
Thrown spears 0 +0 +0 +0 unskilled 10
Boomerangs & scurgari 0 +0 +0 +0 unskilled 10
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 22
Damage caused with your melee weapons:
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Right hand: +3 bonus to hit, 1d8+3 damage
Damage caused with your missile weapons:
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No missile weapons available.
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Skills
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Alertness ................ 37 (fair) [+3d4]
Climbing ................. 38 (fair) [+4d4]
Concentration ............ 30 (mediocre) [+3d4]
First aid ................ 43 (fair) [+3d3]
Food preservation ........ 21 (mediocre) [+4d4]
Gardening ................ 7 (poor) [+4d5]
Haggling ................. 25 (mediocre) [+2d4]
Healing .................. 47 (fair) [+3d5]
Herbalism ................ 81 (great) [+3d3]
Listening ................ 43 (fair) [+3d4]
Literacy ................. 58 (good) [+3d3]
Music .................... 12 (mediocre) [+4d5]
Survival ................. 38 (fair) [+4d5]
Swimming ................. 56 (good) [+3d3]
Woodcraft ................ 6 (poor) [+4d5]
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Inventory
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Total weight: 495 stones Carrying capacity: 1400 stones
Head : -
Neck : -
Body : robe [+0, +1] [60s]
Girdle : leather girdle [+0, +0] [5s]
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : scimitar (+0, 1d8+2) [40s]
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : bracers of defense [+2, +0] [10s]
Gauntlets : -
Boots : -
Missile Weapon: -
Missiles : -
Tool : -
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Stuff
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Total weight: 340 stones Carrying capacity: 1400 stones
Shields ('[')
wooden shield [+3, +1] [80s]
One-handed weapons ('(')
whip of the snake (-2, 5d2+7) {Dx+9} (+9 spd) [15s]
whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd) [15s]
Potions ('!')
potion of potential beauty [4s]
potion of carrot juice [4s]
Books ('"')
spellbook of Divine Wrath [100s]
Food ('%')
iron ration [100s]
apple [2s]
melon [20s]
Valuables ('$')
81 gold pieces [0s]
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Killed Monsters
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He did not manage to vanquish any monsters.
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Achievements
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He survived for 0 years, 0 days, 21 hours, 4 minutes and 31 seconds (25
turns).
Phoenix visited 2 places.
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Playing Time
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You played for 0 hours, 1 minute and 47 seconds.
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Version Information
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Ancient Domains Of Mystery
Release 60
Windows Deluxe Build: Aug 23 2015 16:09:49
Couchfighter, you're up first. You only have to play to turn 2000, not to 2025, btw.