While merchants are considered to be the worst class in ADOM by many, some others consider them simply a harder level of the game, bearing in mind some interesting features they possess.

In my opinion, merchants hold some trump cards on hand. Those are:

1. Decent class skill on lvl 12 - carrying capacity doubled (especially, when combined with carrying talents).
2. Specialization in items - they identify one of four item classes: rings, scrolls, wands and potions. In case of the last one, alchemy skill is also added to their skillset.
3. Quite good set of gifts from crowning: 50% for good item (boots of divine messenger, crowns), 33% for fair item (trusted one, staff of wanderer) and ony 17% for trash item (Shezestriakis).
4. Also lvl 18 / 32 skills - reducing shop prices by 40% / 60% - can be nice. Thinking about purchasing artifacts in Casino.
5. They can use coins as missiles. Doppelgangers cannot deflect it.

Overall, merchants are interesting option for more demanding players. What is your opinion? Any hints for those who would like to try playing merchant?