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tone down glut of hp on vaults/big room monsters
It's not fun to whale away with 42 strength and big punch on dragon hatchling 5 to 10 times before they die, it just feels tedious. Maybe make the current HP the worst they can be but randomise the figure somewhat so there are some weaklings on location?
*EDIT I'm a fool, had coward mode on and didn't notice! Still I feel the idea might be worth examining.
*EDIT this was meant to be an RFE. Double-fail.
Last edited by auricbond; 12-11-2018 at 01:45 PM.
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