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Thread: Adom II guidebook

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  1. #16
    Join Date
    Jul 2011
    Location
    Pennsylvania, USA
    Posts
    36

    Post Skill costs for Humans and on skill costs in general . . .

    Hopefully this is useful, and actually makes sense. If it is/does, feel free to stick it in one of your many reserved posts so that it's closer to the beginning of the topic.

    Keep in mind, though, that nearly all of this was noted through casual observation--I didn't do any special tests or anything.

    ---

    These are the skill costs for every combination using the Human race. A "*" signifies that the listed skill cost is likely not the base skill cost for the indicated race/profession combination because the skill level was too high--see the explanation below the chart.

    Code:
    Skill               Bar Com Fgt Thf Tnk Wrr
    ---------------     --- --- --- --- --- ---
    Athletics             3   6   6   6   6   3
    Construction          8   8   8   8  *6   8
    Dodge                 4   8   4   8   8   4
    Find weakness         8   8   4   8   8   4
    Healing              10  10  10  10  10   5
    Imbue with power     10  10  10  10   5  10
    Literacy              6   6   6   6   3   3
    Open locks            6   6   6   3   3   6
    Sailing               4   2   4   4   4   4
    Survival             *5 *11   7   7   7   7
    Swimming              2   2   4   4   4   4
    Tactics               8   8   4   8   8   8
    Woodcraft             2   2   4   4   2   4


    As you can see, different race/profession combinations have different skill costs.

    The cost for another level in a skill will go up with every five levels in said skill, and additional costs will be incurred if the skill level is too much higher than the PC level (with the former, there is sometimes odd behavior--occasionally, hitting skill level 5 will not cause an increase in cost, but hitting skill level 6 will).

    By how much a skill cost is increased by seems to be determined by the current skill cost (a cost of "2" might only increase to a cost of "3", while a cost of "6" might jump to a cost of "8"), and is possibly affected by which skill it is.
    Last edited by MITZE; 03-24-2012 at 04:32 PM. Reason: He corrected a typo.

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