Originally Posted by
Evil Knievel
Herbs have been changed to reduce their scumminess and the connected tedium.
I still find myself stopping on herb levels where 4x4 patches are, press lots of w5 a few times to get those spenseweeds etc, and waste my real life time this way. Not much anymore, but it is NOT FUN and I don't have enough RL time anymore for this game anyway.
I thought of a change that would eliminate the problem once and for all:
Every X turns put a little random element into the herb growth rules. No more indefinitely stable farms, no more scumming.
(I would even like it if herbs behaved even more random, so you basically only can pick them up on passing by. Make more herb levels to compensate if required)
Spenseweed and stomafillia are not scummy, stat-raising herbs are no longer scummy (IMO) because they cannot raise the stat potentials anymore.
I like farmers, and randomness to herbs would totally ruin the fun playing a farmer.
Mission: Win with all classes as a dwarf
Accomplished: Monk, Beastfighter, Duelist, Barbarian, Paladin, Priest, Wizard, Elementalist, Mindcrafter, Necromancer, Bard
Current quest: Merchant