mayb its bcause i almost exclusively play drakeling? sssssssssss
mayb its bcause i almost exclusively play drakeling? sssssssssss
What happened here, by the way? Did you think he'd dropped an apple? I can't really think of any seriously confusing ASCII images except blink dogs dropping a fortune cookie (but that's incredibly rare). There are still some inconsistencies between the two, like the fact that bush status is shown without herbalism.
You steal a scroll labelled HITME. The orc hits you.
isnt it more appropriate to say 'IMHO, tiled mode is nice to look at, but if you actually want to win QUICK, you should play ASCII', and mayb if TILE (better?) mode were made faster then ascii wud bcome obsolete? i feel that ADOM is a reallly nice game..it reminds me of the time i used to spend playing sega as a child...but sadly for some reason it is (purposely?) being made a bit tedious. for example can ne1 tell me the reason y in gremlin cave u need to always hear the sound of rushing water? i feel so frustrated with that i use beeswax to block my ears...same thing in casino with chimes and all of that nonsense. also u cant tell where the stairs are in ascii if the is/are items on it unless u use the learn command.
all of these things need to b fixed if adom wants to go commercial cause ppl who will spend their moneys will expect a smooth game...and right now in TILE mode it isnt that smooth.
i dnt correctly correlate ascii symbols with what they stand for. i had 400 hp vanquisher shitton of str and toughness so was feeling immortal...i will tell u a secret. just 5 minutes b4 i died..i was thinking to myself that i dnt think NETHING can kill me. i forgot my worst enemy, myself
New episode is online... Flimmel versus the Snake from Beyond :-) But like I said, try to make use of the F10 command to quickly switch between ASCII and tiles. Thus you can mainly play in graphical mode and just change to ASCII for the moments you need a tactical overview.
All in all I think that ofcourse there is no "right" or "wrong" mode. In my eyes ASCII is the more interesting one from an artistic perspective. It's just something very different from the current gaiming mainstream and it's extremely interesting to see how these little symbols create a deep atmosphere. Still I also like the tiles mode very much and maybe after my current run with Flimmel I will try to finally reach my first win in that mode.
Last edited by GordonOverkill; 05-05-2014 at 01:25 PM.
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I love graphical things in ADOM and they all look awesome. However, playing in tiles per se is almost impossible for me, because constant shifting in things hurt my brains. I love how in every other game FPS and smoothness in graphics are one of the primary visual concern, when in ASCII instant 1 fps drawing is the only thing I find acceptable.
As JellySlayer already mentioned, viewing all the map at once, targeting within it without the camera rushing from one place to another and back is such a tremendous, absolutely critical thing in ADOM than no amount of graphical representation can fix (well, except from rendering all tiles the size of 1 ascii tile which will look absolutely disastrous).
I don't mean to be rude, but seriously, it took me a while to figure out what the hell "ne1" meansfor example can ne1 tell me the reason y in gremlin cave u need to always hear the sound of rushing water?
While we are on the topic of message spam, I've configured Sage to suppress "-foo- fails to hurt you" and "-foo- misses you". And it was glorious, I highly recommend.
I like my women like my ADOM loot - hunted as treasure and in extra quantity.
No, ASCII would not become obsolete if tile were faster (though it would help). If it were fast enough, I'd probably play the ASCII version of tiled mode so I still have the benefit of health bars, and can switch to tiled mode for herb farming. But tiled mode would have to get a lot faster than what I've played (again, haven't played pre22 on tiled yet) for that to be a consideration... But it's really doubtful I'd ever play full tiled, unless maybe I was recording something (though, even then, I'd rather record myself playing well than record the screen looking pretty).
The biggest strategic difference is that tiled mode has very limited sight range. In ASCII mode, you can look at the entire map and immediately know where everything is and how to get there. Navigation is easier and faster. If your character has decent sight range or farsight spell, you can see monsters approaching from farther away, and shoot them with missiles from outside the tile line of sight. Generally, I feel that in ASCII, you're less likely to make mistakes, which means you're less likely to die.
Rushing water in gremlin cave is caused by water traps being activated. You can suppress message spam in one of the config files.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
Well, while I disagree with your conclusion (ASCII mode makes it easier to obtain information in most cases since you don't have to remember a unique image for everything), if tile mode is unbearably slow, that *is* a problem that needs fixing. Perhaps you could file an RFE for some of these [I'd skip the ASCII sucks part though ]?
gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
ULE: HeRa — OCG: DeMi
currently speedrunning DrAs.
I feel your pain. The two biggest killers for me (in the late game) are:
Feeling unstoppable and trying to plow through everything without paying attention to my health (oh, that was a Doppel KING next to me? Dang.)
Greed (Executor is in that greater vault... I must have it!)