The way the server is planned/implemented is:
- the server only stores highscores and achievements (and online accounts for players)
- the player can play ADOM offline on their own PC
- if a player has an online account and ADOM detects an internet connection, highscores and achievements are synchronized with the server
Playing remotely "on" the server is not planned right now (and would only be available for versions without NotEye).
We will see how much cheating will happen and we probably need to balance the highscore calculations.
Personally I think the statistics we can generate from the highscore entries are much more interesting (e.g. which race/class combination is played most).
Last edited by jt; 10-16-2013 at 12:06 PM.
“It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa