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Thread: Old player's general impressions after playing tiles seriously for the first time.

  1. #1
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    Default Old player's general impressions after playing tiles seriously for the first time.

    Hey guys.
    I have finally decided to buy the steam version of ADOM, with no real plan to play the tiles since I just wanted to have the most up-to-date ADOM available.
    In the past, I refused to play tiles because in my mind, it would defeat the purpose and spirit of a roguelike game - that being the chance to imagine in my head the blue D as a fearsome lightning-wielding dragon or a purple Z as that undead dwarven hero resurrected by an evil necromancer.
    It was like reading a book, only the narrative was in my hands.
    However, since the game downloaded and installed, I decided, what the hell, let's try it.

    Boy, was that a good decision.

    Let me start off by saying there are still things I would change about the way tiles currently work but none of these are easily implementable, or in fact, that relevant.
    That said, I am hugely impressed by the effect.
    In the past, I would play the game with some other music playing in the background, on youtube, mp3s from foobar or whatever.
    While it was stuff that I liked, it was far from immersive.
    With the new ADOM, not only do I get to experience that new graphic interface which for me is reminiscent of the games I played in the early nineties on Amiga 500 and mid-nineties on PC, but I also get to hear all the sounds and dungeon-crawl friendly tunes in the background. It's like playing a new game, only somehow familiar in a broad sense.
    The GUI confers so much more content and it's for the most part quite intuitive.
    I was about to post a question here when I noticed occasional purple "corrupted!" above my head but after I noticed how it changed in frequency when in different locations, I realized it was background corruption.
    That was good. I am playing in easy mode - a candle-born elven assassin - so that I can fully take in what the new interface offers.
    Herbs' ripeness status can be determined from miles away, the nature of known traps is quite obvious, shops suddenly look exciting, world map has a new depth... I could go on.

    At this point, my char is level 17 and I'm about to visit the ToEF soon and probably dive to casino so there's lots of things I haven't explored yet (and probably have not had a chance to be impressed by) but already I can tell - I'm going to be playing the game more often in the immediate future, at least for a while.

    So to summarize: while highly skeptical at first, I have been convinced that the tiles spell out brighter future for this great game than any other features could have.
    Congrats and thanks to the dev team and to Thomas for polishing this gem and making it exciting for me (and I guess many others) once again.

    PS. The biggest fun right now? Trying to figure out what monster am I facing just from its picture. So far, I've been ~95% correct, so well done to the artist(s) behind those.
    Last edited by Blasphemous; 12-11-2018 at 06:10 PM.
    "Hell is empty and all the devils are here."

  2. #2
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    Elven assassin is easy mode now?

    I'm having a hella fun on steam now as well. The cute dog looks absolutely adorable, I think that's my favourite so far. At the moment I'm busy failing the Rolf quest again and again, I get stuck on a specific point but I don't want to spoil you. Do play around with the talents, some of them have improved big time! Healthy is especially notable, it is about as good as, and stacks with, the Candle sign.

    Don't know about you, but my Adom sure got a little rusty. I killed a high level beastfighter because I misremembered the weight restrictions for a frozen piranha lake.
    Just now I nearly killed an OP hurthling archer by zapping the unidentified wand of teleportation to grab the SoCR from the high mountain village. Woops, that wrenched the final charge.. I was lucky to carry a wand of wonder and heap of booze and manage an escape.
    Last edited by grobblewobble; 12-11-2018 at 11:28 PM.
    You steal a scroll labelled HITME. The orc hits you.

  3. #3
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    Haha, some nice adventures man. As for the elven assassin, I started with 8 PV and a stack of 7 daggers, which was very nice in the early game.
    I picked the healthy talent and it's indeed quite useful.
    The Rolf quest kinda bugs me because I always randomly kill a dwarf; they insist on spawning before I get my alignment to L and thus are frequently hostile. Or pop up from a tension room and in my sloppy-fingering glee of stab-stab, they just turn into another meatball.
    "Hell is empty and all the devils are here."

  4. #4
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    Heathly talent is really good now. Before I hated using a class without either healing or herbalism because of the HP problems if you choose herbalism and I can't not use herbs. Now it's not a problem to not have healing skill, especially with Candle sign.
    BTW inspired by you I started a gnomish assassin and wow! She's super powerful. I dual wield phase daggers now and the Ancient Stone Beast went down in about 4 turns. Greater molochs, ancient wyrms and titans are a joke. Probably best skillset in all classes. Find weakness combined with class powers (and cat ring) means almost all hits are criticals.
    Last edited by kapsi; 12-12-2018 at 11:19 PM.
    The chaos sister screams at you in a friendly manner.

  5. #5
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    Yes, this combination has a great skillset. I play elves to also render aging a non-issue but I guess people don't have as much of a problem with ghosts as I do.
    The thing you mentioned about herbalism or healing, that's what I do every time. It has to be at least one of these, then I feel comfortable.
    Also, herbalism is preferable because remaining herbs provide solution to the other common problems - early stat training and satiation.
    With that and assassin's alchemy, there's some potential with random fireballs and an occasional useful potion involving herbs.
    "Hell is empty and all the devils are here."

  6. #6
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    Aaaand I got too sure and got paralyzed to death by mimic hivemind at the bottom of D. Time for a few month break. Also apparently giving the little girl a wished puppy doesn't give you a line in the achievement log.
    Last edited by kapsi; 12-13-2018 at 07:59 PM.
    The chaos sister screams at you in a friendly manner.

  7. #7
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    Quote Originally Posted by kapsi View Post
    Also apparently giving the little girl a wished puppy doesn't give you a line in the achievement log.
    It can, but only if the original puppy hasn't died. So if you just never generate PC:6, a wished-for cute dog gives the achievement line.

  8. #8
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    Can you enter PC6 for one turn, leave and come back after 4 days passed? Will it be dead?
    The chaos sister screams at you in a friendly manner.

  9. #9
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    Quote Originally Posted by kapsi View Post
    Can you enter PC6 for one turn, leave and come back after 4 days passed? Will it be dead?
    I think this used to be possible, but now it forcefully kills off the dog? Might be wrong.

  10. #10
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    Okay I tested it. Found the dog, made it wait by the stairs on PC6, left and came back on 5th day. It was still alive.
    The chaos sister screams at you in a friendly manner.

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