Changelog


This page shows the history of all ADOM versions (starting with the Crowdfunding campaign) and their changes.


ADOM 3.3.4 (Release 102) (6 November 2020, Steam and GOG)

- added teaser for Ultimate ADOM
- updated certificate file for rogueleague.org server
- allow longer email address during registration for rogueleague.org

- Bug 6451 - Credits button in main menu doesn't work in free version


ADOM 3.3.3 (Release 101) (19 January 2019, Steam, GOG and public)

- added teaser for the ADOM pen&paper RPG Kickstarter

- Bug 6340 - Issues with ADOM server and/or synchronization
- Bug 6447 - odd characters in combat tab


ADOM 3.3.2 (Release 100) (18 December 2018, Steam and GOG)

- Task 6348 - Update libraries and improve stability
- Feature 6352 - Allow monster memory to be closed by mouse click
- Bug 5874 - Game crash with error: Failed to translate '\Ch'.
- Bug 6092 - Left Mouse Button No Longer Casts Spells
- Bug 6314 - Cure light wounds formula typo
- Bug 6344 - Melee/missile weapon master typos in the manual
- Bug 6353 - Nihilist ending typo
- Bug 6354 - Rolf fortune cookie typo
- Bug 6355 - Berserker prince shout typo
- Bug 6360 - "Critical hit!" floating text shown for any damaging missile attack
- Bug 6365 - Attempting to hire a settlement mercenary when you have 0 gold crashes the game
- Bug 6370 - Only bottom left corner visible in Mac OS X Mojave
- Bug 6371 - Noteye error on startup
- Bug 6372 - The cursor isn't shown in ASCII
- Bug 6373 - Lowercase z doesn't work for exiting "easter egg" monster memories


ADOM 3.3.1 (Release 99) (28 September 2018, Steam and GOG)

- Bug 6089 - Equipping a stolen, unpaid body armor crashes the game
- Bug 6279 - Resurrection powers don't work during multi-turn actions
- Bug 6310 - Corruption removal formula is completely messed up
- Bug 6312 - Dropping items on non-aligned altars can cause them to incorrectly disappear
- Bug 6315 - Race-selection help text doesn't make sense


ADOM 3.3.0 (Release 98) (18 September 2018, Steam)

- Feature 4211 - [RFE] dynamic floating info (noteye)
- Feature 6013 - Make Boss Monsters More Threatening
- Feature 6246 - Starvation-Popup
- Feature 6256 - Add floating numbers for hitpoint changes and XP gains
- Feature 6258 - Strength of Atlas status indicator
- Feature 6278 - Invert or unlink the effect of high/low appearance on corruption removal
- Feature 6296 - Halt Drop on Altars That Aren't Co-Aligned
- Bug 1538 - Crushed by tons of luggage by picking up stuff
- Bug 4599 - Ice Queen Area Transition Messages Are Hidden
- Bug 4605 - Astral attunement
- Bug 4851 - It's possible to name hidden mimics
- Bug 6100 - No door available
- Bug 6146 - Hawkslayer never recovers from being paralyzed bug?
- Bug 6152 - Menus can get messed up after saving or quitting
- Bug 6154 - Multi-turn actions don't work while taking continual damage
- Bug 6160 - Display not refreshed when a returning missile kills a monster
- Bug 6161 - Incorrect article for some items
- Bug 6163 - No message for attempting to trigger alarm and covered pit traps while levitating
- Bug 6170 - Invalid display on spell shortcut window
- Bug 6184 - Possible to get absurd attributes by holding down 'h' in ID
- Bug 6186 - Jungle typo
- Bug 6187 - Staff of volcano summoning can be zapped into out of bounds areas
- Bug 6188 - Unpick axe can be used on out of bounds areas
- Bug 6190 - Filthy Rich isn't labeled as level 1 only
- Bug 6193 - Manual and spell details are out of date for healing spells
- Bug 6194 - Race selection typo/missing info
- Bug 6195 - SMC warning typo
- Bug 6196 - Time-based healing doesn't happen when levitating over water
- Bug 6199 - Crash when trying to drop using :d ("Error: Window buffer capacity (24) exceeded")
- Bug 6200 - Pray tip didn't match prayer effect
- Bug 6201 - Can't cancel GTB (without spending energy)
- Bug 6202 - Spells menu doesn't work properly when accessed on the wilderness map
- Bug 6205 - Room message not shown on descent
- Bug 6207 - The troll archer heir gift is quarrels
- Bug 6208 - Truesilver ammo has to-hit/damage variation
- Bug 6209 - Teleport Other mindcraft works in no-teleport areas
- Bug 6210 - Vanquish message for killing demon with kick
- Bug 6211 - Monsters resistant to teleportation only resist it from wand of teleportation
- Bug 6212 - Successful Teleportation spell and Teleport Other don't anger shopkeepers
- Bug 6213 - Illogical actions possible when standing in a pit
- Bug 6222 - Characters always catch returning melee weapons
- Bug 6223 - Rain doesn't affect items in the backpack
- Bug 6224 - Shock bolt can deal damage through shock immunity
- Bug 6226 - Weapons with long shafts are shown behind legs
- Bug 6228 - Some missile weapons aren't shown when the character faces right
- Bug 6229 - Improperly equipped missile weapons are shown on the PC sprite
- Bug 6232 - Monsters can continue attacking after teleporting the PC
- Bug 6234 - Statues with really long names crash the game
- Bug 6241 - Weirdness with 'l'ook, single items, and mimics
- Bug 6242 - Stiff muscles penalty applies to free actions
- Bug 6244 - Can drown while levitating over the underwater stairway
- Bug 6247 - Rolf does not notice volcano is fixed
- Bug 6250 - Error: Unknown relation between highscore and game mode 6.
- Bug 6253 - Thrown potions vs disabled monsters work strangely
- Bug 6268 - Negative experience required for level up / turns elapsing
- Bug 6271 - Silver key/dwarven portal interaction seems wrong
- Bug 6272 - Possible to create multiple stairs to the ADD
- Bug 6273 - Using AOE attacks on hostile monsters in Ice Queen Domain causes alignment drop
- Bug 6275 - Gray elves are missing "purple" eye color
- Bug 6276 - Appraising typo
- Bug 6279 - Resurrection powers don't work during multi-turn actions
- Bug 6284 - Line of sight not properly updated when falling into and climbing out of pits
- Bug 6289 - Aug 22 talent received when talents are turned off
- Bug 6291 - Hmv jail is empty
- Bug 6292 - Green slime corpse
- Bug 6297 - Royal Guard Bug is Back
- Bug 6300 - Cursed mushrooms of shivering can send items out of bounds
- Bug 6301 - Disease related intrinsics at not correctly displayed in the game log.
- Bug 6309 - Fix random startup crash on Linux Steam version


ADOM 3.2.2 (Release 97) (24 May 2018, Steam)

- adaptation to the General Data Protection Regulation (GDPR)


ADOM 3.2.1 (Release 96) (09 May 2018, Steam)

- Bug 6215 - All equipped shields look like small shields
- Bug 6216 - Equipped truesilver long sword looks like an axe
- Bug 6217 - Equipped weapons with the wrong appearance
- Bug 6218 - Invisible equipped weapons
- Bug 6219 - Missing eyes


ADOM 3.2.0 (Release 95) (03 May 2018, Steam)

- modular PC sprites (including correct hair/eye color, armor, boots)

- Bug 6177 - Dwarven Graveyard displaying ASCII on Tiles
- Bug 6178 - Lawful altar displaying wrong tile when covered in fog of war


ADOM 3.1.5 (Release 94) (11 April 2018, Steam)

- Bug 6159 - Crash - No altar on this level
- Bug 6166 - Skill screen somewhat messed up when all skills are completed and you have trainings left


ADOM 3.1.4 (Release 93) (31 March 2018, Steam)

- Bug 6153 - Monster memory is messed up
- Bug 6155 - NotEye menus and keybindings related to them occasionally not working


ADOM 3.1.3 (Release 92) (28 March 2018, Steam)

- new music for the goblin camp

- Feature 6096 - Don't make drunken dwarf (and Skriek?) hostile when Hotzenplotz is attacked
- Feature 6140 - ignored by monsters flag
- Bug 3252 - All corruption effects might not fit on 25 row screen.
- Bug 4163 - Special birth message is never displayed in NotEye
- Bug 4608 - No "Correct" Way to Wish for Scrolls of Corruption Removal
- Bug 5594 - Crash - Invalid blood level -1
- Bug 5704 - Issue with "Drop Some" Menu
- Bug 5839 - Long Highscore Descriptions Not Displayed Properly
- Bug 5849 - Lawful High Altar shows Chaotic Altar tile
- Bug 5923 - Hours remaining for weekly challenge are incorrect
- Bug 5974 - letters wrongly offset
- Bug 5975 - "Beloved by Fate" Achievement not working
- Bug 6066 - Wrong perception message not shown on ascent
- Bug 6087 - Karmic lizard corpse on ground interrupts walk mode every turn
- Bug 6088 - Weather changes are shown inside the Merchants' guild
- Bug 6090 - Tile for corrupted glade not displayed
- Bug 6105 - Stunned character able to cast spell using 'repeat last action'
- Bug 6109 - Display not refreshed after reading scrolls of defense/protection
- Bug 6113 - Great gray wyrm typo
- Bug 6116 - Multi-turn actions can be interrupted with 0 turns remaining
- Bug 6117 - Heavenly energies don't seem to do anything?
- Bug 6118 - Staff of pain doesn't do anything?
- Bug 6120 - The astral planes corruption doesn't add "You are teleporting" to potion of insight output
- Bug 6121 - Autosave message isn't shown while saving
- Bug 6124 - Affinity with Thrown Daggers not in alphabetical order in manual
- Bug 6126 - Antediluvian troll corpses don't respect normal regeneration limit
- Bug 6129 - Display not refreshed when perception changes due to light sensitivity
- Bug 6137 - Comfortable chairs effect doesn't trigger on descent
- Bug 6138 - Chatting with tiny girl loses "brought back joy" achievement line
- Bug 6145 - No monsters are initially spawned on I1 in challenge games
- Bug 6147 - Can't move
- Bug 6148 - Horseshoe statue typo
- Bug 6149 - Melting down truesilver items crashes the game
- Bug 6151 - Professions manual section capitalization


ADOM 3.1.2 (Release 91) (3 March 2018, Steam)

- Feature 6084 - Make shopkeepers less oblivious to stealth invisibility
- Bug 5875 - Typos
- Bug 6023 - Blood drinking artifacts don't seem to lose power
- Bug 6036 - Rehetep delivers scrolls to the pyramid
- Bug 6073 - Ring of damage crash
- Bug 6074 - Attribute bonuses for most blood drinking weapons not increasing?
- Bug 6076 - Affinity with whips provides a higher-than-stated damage bonus
- Bug 6077 - Affinity with boomerangs and scurgari doesn't increase damage
- Bug 6078 - Affinity with bows doesn't increase to-hit
- Bug 6079 - Getting hit by shock bolt crashes the game
- Bug 6081 - Pepper petals take two turns to eat
- Bug 6082 - Network mode still referred to as crowd mode in some places
- Bug 6083 - Attack closest monster doesn't work


ADOM 3.1.1 (Release 90) (2 March 2018, Steam)

- Feature 6042 - Reduce message flood with returning missiles
- Feature 6063 - Ambidextrous + Ring of Damage
- Bug 4512 - Chaos Diplomat Doesn't Break Free After Using Spells/Mindcraft/Acid Spit
- Bug 4544 - Repeat last command not working
- Bug 4564 - Results of Many Class Powers Are Hidden
- Bug 4621 - Last Energy Cost Display is Off By a Turn for Difficult Terrain
- Bug 4698 - Auto-save hides some level messages
- Bug 4753 - Figurines of wondrous power can be used on the wilderness map
- Bug 5565 - Hovering over unexplored squares reveals if they are walls
- Bug 5820 - Shops don't restock properly
- Bug 5942 - walk mode can interact with objects including attacking enemies
- Bug 5967 - Moldy dungeon generated with 2 stair cases to surface, both cause crash when climbing them
- Bug 6019 - Leather bracers are white
- Bug 6021 - Papyrus scroll doesn't have a message for level 17+ characters
- Bug 6023 - Blood drinking artifacts don't seem to lose power
- Bug 6024 - Whip of the vampire snake's dexterity bonus still improves
- Bug 6025 - Wrong quit message
- Bug 6026 - Door traps don't match their description
- Bug 6027 - Strong legs description is messed up
- Bug 6028 - trick door (exploding rune) did non-fatal fatal damage
- Bug 6029 - Melee weapon master typo
- Bug 6030 - First aid not working properly against trap damage
- Bug 6031 - Current HP is almost irrelevant to door traps
- Bug 6033 - Download text slightly wrong
- Bug 6036 - Rehetep delivers scrolls to the pyramid
- Bug 6039 - visual problems
- Bug 6040 - No monster movement while quickly eating
- Bug 6043 - Kobold shaman's shock blast passes through shock immunity
- Bug 6044 - Waldenbrook's Sting Operation?
- Bug 6046 - Stone of the ages "protects" against potions of youth
- Bug 6048 - Chaos knight interaction with shopkeepers buggy
- Bug 6050 - Paralyzed monsters can stop you from exiting to the wilderness
- Bug 6053 - Displayed damage for rusty missiles/missile weapons is wrong
- Bug 6057 - Play last mode doesn't do anything in network game
- Bug 6059 - Corruption clock doesn't take the year into account
- Bug 6060 - Typo / player ghost "of the frozen heart"
- Bug 6062 - Attempting to enter a wilderness ice patch crashes the game
- Bug 6067 - "Choose a skill to improve (X out of Y)" not immediately cleared when there are no skills to improve
- Bug 6068 - Rings of searching do not work


ADOM 3.1.0 (Release 89) (16 February 2018, Steam and non-public)

- Feature 3624 - Improve melee weapon mastery talent
- Feature 3961 - reduce number of levels the shopkeepers get when buying artifacts
- Feature 4225 - Change "charged" talent
- Feature 5863 - Make timed nature of pyramid quest more obvious
- Feature 5901 - Add a special summary line for characters with no talents
- Feature 5937 - WMoPC in Thieves Guild
- Feature 5950 - Change Drakeling Archer Heir gift
- Feature 5985 - Make all artifacts instantly recognizable
- Feature 5990 - have manual contain table for missile weapon skill scores
- Feature 5999 - make boomerangs last
- Feature 6009 - Improving the existing talents in the talent system
- Feature 6011 - Make traps more fun
- Feature 6014 - Keep more saved games in case ADOM crashes during saved game handling
- Feature 6015 - Kobold trapmasters should be less active while out of sight
- Bug 4357 - No random vaults in CoC?
- Bug 4550 - Tome of Donors Fluff Typos
- Bug 4567 - Monster attacking itself
- Bug 4618 - Actions that don't take a turn set the last energy cost to 1000
- Bug 4621 - Last Energy Cost Display is Off By a Turn for Difficult Terrain
- Bug 4660 - Petrification doesn't kill?
- Bug 5215 - Display glitch when leaving volcano in tiles mode
- Bug 5228 - Monsters immediately recovering from panic
- Bug 5476 - Extended Gambling in the Casino Crashes the Game
- Bug 5508 - Moving with the mouse takes an extra turn
- Bug 5555 - Pious talents in the Arcane Gifts category
- Bug 5581 - Cancelling armor equipping
- Bug 5593 - Item filter drops last item with specific commands
- Bug 5648 - Give non-coporeal undeads ability to pass through walls and cold immunity
- Bug 5721 - Jungle sometimes crashes on area transitions
- Bug 5782 - Monster memory DV typos
- Bug 5845 - Autosave while ascending/descending with unpaid items freezes the game
- Bug 5866 - Silence of the Dead and whip of the vampire snake don't match their great ID descriptions
- Bug 5879 - Speed talents colored differently than other talents
- Bug 5881 - :T doesn't do anything with preselected talents
- Bug 5883 - Duelists get inappropriate talents in Standard mode
- Bug 5893 - Can't get out of "Adom @ Steam" window
- Bug 5902 - Shopkeeper exploit Ruining High Score list (rip rogueleague??)
- Bug 5910 - ADOM 3.0.6 (release 88) (Ubuntu 16.04.3 / 64 bit) does not run out of the box in the newest Ubuntu 17.10
- Bug 5914 - Great gray wyrm kills itself after stepping on a fireball trap
- Bug 5918 - Adom 3.0.6 ASCII only Mac not working
- Bug 5924 - Animals in Water Dragon Cave do not move
- Bug 5936 - Room messages displaying wrongly at base of stairs
- Bug 5938 - Missing message - pool drying in darkness
- Bug 5939 - Tywat Typo
- Bug 5942 - walk mode can interact with objects including attacking enemies
- Bug 5945 - Rust monster fortune typo
- Bug 5948 - Mindcrafter class power typo/inconsistency
- Bug 5952 - Display not refreshed when you run out of PP to maintain mental shield
- Bug 5953 - Tyrannosaurus charge not working properly?
- Bug 5954 - More new monster memory typos
- Bug 5955 - Pteranodon has velociraptor monster memory description
- Bug 5962 - Losing levitation over water/piranhas/magma deals damage twice
- Bug 5965 - Problem with HISCORE - game crashes viewing Roguelike high scores
- Bug 5969 - Misspelling
- Bug 5970 - Using AOE attacks on hostile monsters in RPH causes alignment drop
- Bug 5971 - Expanding magma can drown levitating characters
- Bug 5973 - Some sound effects are too loud
- Bug 5980 - SIL is blacked out on the main screen.
- Bug 5981 - Item detection reveals identified tiles
- Bug 5993 - typo
- Bug 5994 - Talking to the bishop of order while crowned chaotic crashes the game
- Bug 5998 - Female least daemon tile looks like greater daemon
- Bug 6001 - Err - Searching for unknown special level (115)
- Bug 6008 - Typo Yergius Training Menu
- Bug 6017 - Help letters in skill selection broken
- Bug 6018 - Weight column header in item lists sometimes incorrectly positioned


ADOM 3.0.6 (Release 88) (2 January 2018, Steam and public)

- Bug 5878 - Prefixed/suffixed weapons from statues sometimes are too powerful
- Bug 5891 - Challenge game gender typo (2018 Week 1)


ADOM 3.0.5 (Release 87) (14 December 2017, Steam and non-public)

- Feature 5825 - Add a means to delete individual highscore entries
- Bug 5782 - Monster memory DV typos
- Bug 5815 - Odd display when ascending from UQ: 1
- Bug 5816 - Volcano/Final area typos
- Bug 5817 - Crash when entering entropy portal
- Bug 5821 - Internal error when ant colony is in shifting section
- Bug 5829 - "View game log" doesn't work in ASCII mode
- Bug 5830 - Wrong display of screenshot in game log (highscore)
- Bug 5833 - Show correct "quit cause" if player quits the game


ADOM 3.0.4 (Release 86) (9 December 2017, non-public)

- Feature 5792 - Add "wipe face" quick hint
- Feature 5795 - Revert the increase to base recharge times
- Feature 5807 - Nerf Tome of Donors (Specifically, Well Prepared and You Feel Sharper)
- Feature 5808 - Nerf Cursed Potion of Invisiblity
- Feature 5809 - Nerf PoCC on Andor Drakon (Make him strong like he deserves to be)
- Bug 4749 - Balor and lever on I6 in challenge game
- Bug 5790 - Improve druid speech bubble after killing the black druid
- Bug 5791 - Missing quest indicators for the Hotzenplotz quest
- Bug 5793 - Missing "hidden campsite" image
- Bug 5794 - Greater identify recharge times are out-of-date
- Bug 5796 - Possible to complete the kill Yergius quest by killing random master thief
- Bug 5797 - Completion of kill *monster* quests shows random messages from log
- Bug 5798 - Mushroom of resilience typo
- Bug 5799 - Heavy eruptions on chaos plane
- Bug 5800 - Weird, buggy greater vault on I:1 of weekly challenge game
- Bug 5801 - Difference in behavior between 'h'andling stairs and using '<' and '>'
- Bug 5802 - Repetitive drop setting not respected when switching from pick to drop
- Bug 5803 - Displaying wealth causes turn to pass
- Bug 5805 - Error message when pushing a companion into a patch of nothingness
- Bug 5806 - Not possible to interact with swirling gateway?
- Bug 5811 - Antediluvean portal not displayed
- Bug 5813 - Not possible to use new artifact whips for self-flagellation
- Bug 5814 - Not possible to use the weird fire starter


ADOM 3.0.3 (Release 85) (6 December 2017, non-public)

- Feature 5512 - Rename baby dragons
- Feature 5700 - Magic Staves Mechanics
- Feature 5751 - Sort configuration options by internal key
- Feature 5753 - Nerf mushrooms
- Feature 5775 - Display challenge mode rules at the beginning of the challenge game
- Feature 5776 - Challenge games should skip the intro
- Feature 5777 - Make staff of the archmage chargeable
- Feature 5786 - Get rid of "Interrupted" warnings
- Feature 5787 - Targetting once more shows the text menu
- Bug 4741 - Challenge of the week doesn't allow picking gender
- Bug 5229 - HUD boxes sometimes display unrelated value
- Bug 5601 - Please remove the main-game introductions from non-main-game modes!
- Bug 5602 - Randomise CotW PCs by gender as well as race and class
- Bug 5615 - Audio cannot be set in ASCII mode
- Bug 5639 - 'd'rop command now returns to inventory after dropping
- Bug 5682 - Monsters get first move
- Bug 5698 - Babbling mouth (spell name pop up window)
- Bug 5705 - Several duplicate memorial statues
- Bug 5706 - No cooldown on horn of plenty and cornucopia when used from the tool slot
- Bug 5707 - Hint to pray for an end of bleeding shows up when not bleeding
- Bug 5711 - Stair travel, while strained damage taken, no meessage
- Bug 5712 - Returning to third fungoid level after a long absence does horrible things
- Bug 5713 - Custom "uncursed" strings still abbreviate to "u"
- Bug 5714 - Animation Glitch
- Bug 5715 - Excess levitation message
- Bug 5716 - Ancient manual
- Bug 5719 - Jungle hell message keeps the cursor in the message buffer
- Bug 5720 - Premature jungle escape message
- Bug 5722 - Display not refreshed after eating cursed mushroom of lost thoughts
- Bug 5723 - Chatting to Kherab multiple times gives multiple new quest popups
- Bug 5724 - Sonic Boom DV/PV bonus not given
- Bug 5725 - Step into nothingness typo
- Bug 5726 - Possible to fill patches of nothingness with magma
- Bug 5731 - Fix broken save files from ADOM 3.0.[0-2]
- Bug 5732 - Missing drop filters
- Bug 5734 - Minor Fungoid Tiles Not Visible in NotEye
- Bug 5737 - NotEye & Debian: Missing libpng12
- Bug 5739 - text description of statue doesn't match in game behavior
- Bug 5740 - Corridor run attacks monster sometimes
- Bug 5746 - You can't shoot True Aim at all
- Bug 5747 - Prayer To End Poisoning Text Is Wrong
- Bug 5748 - Boots of levitation in Ice Queen domain: walk message suggestion
- Bug 5749 - metallurgy on truesilver items produced odd result
- Bug 5750 - Falling on your knees while levitating
- Bug 5755 - Give action giving no feedback
- Bug 5758 - Missing tiles for new creatures
- Bug 5761 - Mindcrafter ring doesn't start equipped
- Bug 5762 - Mindcrafter turn loss
- Bug 5767 - Missile Weapon Master unavailable
- Bug 5771 - Staves weapon skill formatting in the manual is messed up
- Bug 5774 - Back in Challenge Mode does not work when selecting gender
- Bug 5779 - Lawenilothehl typos
- Bug 5780 - Display not refreshed after activating some statues
- Bug 5781 - "Obedient" raging ghul
- Bug 5782 - Monster memory DV typos
- Bug 5783 - Issues with merchant guild teleport restriction
- Bug 5784 - Display not refreshed after blessing girdle of carrying
- Bug 5785 - No plural for prayer scroll
- Bug 5788 - Right clicking outside of the map crashes the game
- Bug 5789 - Typo in manual


ADOM 3.0.2 (Release 84) (14 November 2017, non-public)

- Feature 5437 - Tone down the frequency of vomiting darkness
- Feature 5510 - Please suppress repeated messages more aggressively
- Feature 5512 - Rename baby dragons
- Bug 5607 - Talking to Blup gives quest to enter the caverns of chaos
- Bug 5648 - Give non-coporeal undeads ability to pass through walls and cold immunity
- Bug 5659 - Immediate crash on launch, Mac OS
- Bug 5680 - Crash on the third fungal caves level
- Bug 5684 - Error when a monster is at an eternium golem spawn point
- Bug 5686 - Starsign exploit - pressing '-' while on gender selection screen changes starsign
- Bug 5687 - Talking to cat lord after you kill a cat on his level crashes the game
- Bug 5689 - Talking to the bishop when you have all five orbs crashes the game
- Bug 5690 - Stepping on the place where Andor Drakon was destroyed crashes the game
- Bug 5691 - Troll gods don't appreciate huge rocks
- Bug 5692 - Sheriff doesn't acknowledge finishing thief quest
- Bug 5693 - Guth'Alak doesn't give bonus reward to Druids
- Bug 5694 - Stone statue bows but remains hostile
- Bug 5695 - Cornucopia still not functioning properly
- Bug 5696 - Chain mail of raw steel has a +0 toughness bonus
- Bug 5697 - Attacking the seraph doesn't anger other angels
- Bug 5699 - APPCRASH in Figurine shop


ADOM 3.0.1 (Release 83) (13 November 2017, non-public)

- Feature 5643 - Accept "Y" to open doors
- Feature 5651 - Change "Pray for cured eyes" hint
- Feature 5658 - Memorial statues looking like molochs is not a good idea
- Feature 5664 - Some nerf to blood-sucking items would be in order
- Bug 5133 - Point buy does not correctly predict final stats
- Bug 5364 - Invisible tiles mode popup blocks ASCII input
- Bug 5427 - Messed up display when equipping/unequipping body armor
- Bug 5631 - Stone heart doesn't grant intrinsics when equipped in the tool slot
- Bug 5633 - Drunk dwarf misinformation
- Bug 5635 - Breath weapon damage numbers don't take resistance into account
- Bug 5640 - Extended walk into friendly monster automatically swaps place
- Bug 5646 - Loading a game with no saved games in 2.3.8 causes crash
- Bug 5647 - Spelling Error
- Bug 5650 - Previous game display is messed up for preselected options
- Bug 5654 - Zapping the staff of wonder and cornucopia crashes the game
- Bug 5655 - Karmic dragon scale mail sports unnecessary intrinsic
- Bug 5659 - Immediate crash on launch, Mac OS
- Bug 5660 - Monk of order blessings end immediately
- Bug 5661 - Dwarves still are generated in arena
- Bug 5662 - Blood-sucking items messages target wrong stat
- Bug 5663 - Staff of wonder can be generated with affixes
- Bug 5665 - Cant quick mark skills
- Bug 5667 - Entering crystal-filled cave crashes the game
- Bug 5668 - Entering Angelic (?) area crashes the game
- Bug 5669 - Ring of the archmages provides +0 Mana
- Bug 5670 - Fungoid overlord can be wished for
- Bug 5671 - Removing armor in pure ASCII doesn't correctly clear the screen to show the map
- Bug 5672 - 3.0.0 New Monster Memory typos
- Bug 5675 - Eating some of the new corpses crashes the game
- Bug 5676 - Breaking the altar in the borderland settlement crashes the game
- Bug 5677 - Settlement displayed on wilderness encounter map
- Bug 5678 - Scroll of omnipotence typo
- Bug 5679 - Redundant Kherab dialog
- Bug 5681 - Spell quick-marking does not work


ADOM 3.0.0 (Release 82) (12 November 2017, non-public)

- Task 5500 - Provide ADOM Lite RPG character sheet as PDF download
- Feature 1301 - Add 46 new artifacts
- Feature 1750 - Remove outdated reference from the manual
- Feature 1903 - Include "the myth of creation" in the manual
- Feature 2013 - Implement magical statues as specified due to the crowd funding campaign
- Feature 2445 - Gods in the manual
- Feature 2790 - Add ultimate Nihilist Ending [ATR]
- Feature 2794 - Add community quest #3 [ATR]
- Feature 2795 - Add community quest #4 [ATR]
- Feature 2796 - Add community quest #5 [ATR]
- Feature 2799 - Add mini map #3 [ATR]
- Feature 2800 - Add mini map #4 [ATR]
- Feature 2801 - Add mini map #5 [ATR]
- Feature 2802 - Add mini map #6 [ATR]
- Feature 2803 - Immortalize mega-legend level donors [ATR]
- Feature 3168 - Implement highscore variants
- Feature 5260 - Add "Getting funded" special reward level & monsters & items
- Feature 5269 - Implement the legend+ level donor artifacts
- Feature 5377 - UI/UX: Add more details about the wilderness to the manual
- Feature 5461 - Add Magic Mushrooms to ADOM(fungi quest?)
- Bug 127 - manual mistakes
- Bug 2925 - Mistakes in manual and readme
- Bug 5267 - Status bar not correctly updated if deafness ends naturally
- Bug 5333 - UI/UX: Door-like decoration is confusing
- Bug 5568 - Some named monsters can be renamed
- Bug 5627 - Movement commands not lined up perfectly in ASCII help


ADOM 2.3.8 (Release 81) (10 November 2017, Steam and public)

- Bug 5572 - NotEye script error (attempt to index a nil value)
- Bug 5608 - Frog dialog broken


ADOM 2.3.7 (Release 80) (5 November 2017, Steam)

- Feature 4344 - Prevent auto-swap from making neutral mobs hostile
- Feature 5569 - UI/UX: Provide a meaningful default in the new "open doors menu"
- Feature 5578 - Make the priest and paladin starting piety increases more meaningful
- Bug 5364 - Invisible tiles mode popup blocks ASCII input
- Bug 5557 - Search for traps option without Detect Traps skill
- Bug 5563 - Left-clicking no longer allows walking into closed doors
- Bug 5580 - Main Menu "Help" and "Network Game" Options Not Working in ASCII Mode
- Bug 5583 - Trying to pay when you have 0 gold crashes the game
- Bug 5586 - Percent sign missing from some fighter class powers
- Bug 5588 - File names are not sorted alphabetically
- Bug 5597 - Traps detected on first try
- Bug 5598 - Auto-Save-Settings broken


ADOM 2.3.6 (Release 79) (30 October 2017, Steam)

- Task 5382 - UI/UX: Rename the search command description
- Feature 2221 - Rebalance healing spells
- Feature 3241 - Better Mouse-Cursor Handling..
- Feature 4145 - Make Humans a better Newbie Race
- Feature 4434 - Rewrite "l"ook command
- Feature 4903 - Add mouse support to the new pick/drop menu
- Feature 5279 - UI/UX: Add a warning before entering expert settings
- Feature 5283 - UI/UX: Add ENTER as an option equivalent to ESC in dialogs
- Feature 5286 - UI/UX: Disable the mouse wheel and the third mouse button for movement
- Feature 5291 - UI/UX: Tutorial dialog frequency too high
- Feature 5292 - UI/UX: Mouse movement results in attacks on friendly monsters
- Feature 5294 - UI/UX: Rewrite the whole way interactions in a shop work
- Feature 5295 - UI/UX: Indicate raised/lowered attributes in the new HUD
- Feature 5296 - UI/UX: Add a debt indicator
- Feature 5298 - UI/UX: Equipping missile weapons in hands should steer the player towards the missile weapon slot
- Feature 5299 - UI/UX: Left-click on the PC with items underneath activates Ctrl-p instead of ,
- Feature 5301 - UI/UX: Two-character sequences are alien
- Feature 5303 - UI/UX: Mention "ESC to exit" in the tutorial
- Feature 5305 - UI/UX: Color the mouse-click hints in the tutorial dialogs
- Feature 5306 - UI/UX:The tutorial mentions "click DV" - which no longer exists in the HUD
- Feature 5307 - UI/UX: Gold piece symbol barely recognizable in the HUD
- Feature 5308 - UI/UX: Unrecognized command sequence statements can be confusing
- Feature 5310 - UI/UX: Add more quick hints
- Feature 5311 - UI/UX: Never stop showing quick hints
- Feature 5313 - UI/UX: Yergius' training can easily be missed
- Feature 5314 - UI/UX: Enlarge quick hint font size in graphical mode
- Feature 5315 - UI/UX: Altar/sacrifice hint should only be shown when an altar is nearby
- Feature 5317 - UI/UX: Simplify newbie movements in Terinyo
- Feature 5319 - UI/UX: Make better use of the 'h'andle command
- Feature 5321 - UI/UX: Total weight display in the backpack/stuff list is incorrect
- Feature 5322 - UI/UX: Kicking needs more encouragement
- Feature 5323 - UI/UX: Search always successful in one attempt?
- Feature 5324 - UI/UX: Add icon to the right for w< and w>
- Feature 5331 - UI/UX: Default (more) handling should allow for any key to pass (more)
- Feature 5332 - Too many monsters appear peaceful
- Feature 5336 - UI/UX: Rename game modes
- Feature 5337 - UI/UX: Do not generate secret doors in the starter dungeon
- Feature 5339 - UI/UX: Sort races & classes alphabetically
- Feature 5343 - UI/UX: 'u'se probably should ignore the tool slot (& other refinements)
- Feature 5346 - UI/UX: Tutorial mode also should use the "pampered" setting from "easy" mode
- Feature 5347 - Auto-reload offers the selection screen if there is no appropriate ammunition
- Feature 5348 - UI/UX: Speech bubbles sometimes too small requiring paging
- Feature 5349 - UI/UX: Better placement of the PC in Terinyo
- Feature 5350 - UI/UX Multi-key sequences in tutorial hints need to be better understandable
- Feature 5355 - Slightly buff fighters
- Feature 5358 - Game mode descriptions regarding achievements
- Feature 5373 - UI/UX: Start the game with quests
- Feature 5374 - UI/UX: Make prayer effects more noticeable
- Feature 5376 - UI/UX: Explain how to sell things in the tutorial
- Feature 5380 - UI/UX: Multi-turn actions should be disturbed as soon as hostile monsters come into view
- Feature 5387 - UI/UX: Add more hints about the nature of the SMC
- Feature 5389 - UI/UX: Message when trying to leave while under attack needs to be better
- Feature 5391 - UI/UX: Add quick hint for "Not in the wilderness" messages
- Feature 5392 - UI/UX: Pay hint in shops should only be shown if you have debts
- Feature 5395 - UI/UX: "Choose a talent (1 of 1)" is redundant
- Feature 5397 - UI/UX: Add quick hints after leaving inventory, skill screen, spell screen, etc.
- Feature 5403 - UI/UX: Add "drop" quick hint if the burden level increases
- Feature 5406 - UI/UX: Display damage caused in messages
- Feature 5407 - UI/UX: Enhance the "Open the door?" dialog
- Feature 5408 - UI/UX: Enhance the monster memory dialog
- Feature 5417 - UI/UX: ESC settings should offer a "save and quit immediately"
- Feature 5418 - UI/UX: Better naming for "Handle environment"
- Feature 5420 - UI/UX: Show "weight" headline in inventory screens
- Feature 5422 - UI/UX: Start priests with a "cure minor wounds" spell
- Feature 5485 - Make beginning priests, druids and paladins slightly more pious than other classes
- Feature 5486 - UI/UX: Optimize walk mode even more
- Feature 5488 - UI/UX: Optimize walk exploration for speed
- Bug 4215 - Chaos knight level 32 class ability
- Bug 5276 - Wall of flames not displayed around staircase on D:27
- Bug 5280 - UI/UX: Alter-Enter kind of incorrectly described as "Ctrl-Alt-m"
- Bug 5281 - UI/UX: Some dialogs can't be closed with X - remove the X
- Bug 5293 - UI/UX: Mouse clicks do not really allow to navigate water squares
- Bug 5325 - UI/UX: Confusing (1/1) display in pick/drop menu headline
- Bug 5327 - UI/UX: Mouse tooltips still come too late and sometimes fail to disappear
- Bug 5330 - UI/UX: The new mouse cursors do not yet (dis)appear correctly
- Bug 5354 - Targetting preselects companions
- Bug 5357 - Targeting moves in two tile jumps
- Bug 5363 - Random Bug when trying to change options in graphcial mode
- Bug 5369 - Mouse tooltips staying on screen indefinitely
- Bug 5383 - Forced Steam update now game won't start
- Bug 5388 - UI/UX: Mouse cursor not correctly changed right now
- Bug 5393 - UI/UX: Pay all has once confirmation too much
- Bug 5398 - UI/UX: The pray quick hint comes too early
- Bug 5399 - UI/UX: Shooting is not offered for left-clicks in various situations although it should be
- Bug 5400 - UI/UX: Targetting and looking no longer display the instructions in graphical mode
- Bug 5404 - UI/UX: Excessively cautious monster memory messages
- Bug 5405 - UI/UX: Auto-explore quick hints no longer seem to show up
- Bug 5410 - UI/UX: Graphical main navigation still broken
- Bug 5414 - UI/UX: "DV" in talent descriptions requires explanations
- Bug 5419 - UI/UX: Interrupted message due to items on the ground shown when target spot reached
- Bug 5425 - Invisible Statue in Tiles
- Bug 5426 - Strength isn't lined up in Garth dialog
- Bug 5429 - Numpad reads input twice
- Bug 5431 - Spells tab in PC summary not clickable
- Bug 5432 - Paying doesn't take a turn
- Bug 5433 - Can't see all auto-pickup settings
- Bug 5434 - Strange pickup bug
- Bug 5435 - Unnecessary message / chaos knight corruption healing
- Bug 5439 - Button for using a skill brings up wrong menu
- Bug 5442 - Graphical highscores claim that victorious characters died
- Bug 5443 - Extraneous text on the graphical highscore list
- Bug 5444 - Graphical personalized game highscore list doesn't display the game conditions
- Bug 5445 - 'w5' no longer does anything when a monster is in sight
- Bug 5448 - Font issue when improving skills
- Bug 5451 - Targeting crashes the game when used on monsters with really long names
- Bug 5453 - Really long names mess up dialog
- Bug 5459 - Failed to open quick hint data
- Bug 5463 - Wand of Monster Detection Doesn't Work - Tiles
- Bug 5464 - The unpick axe can be generated with affixes
- Bug 5466 - If AutoPickup Hasn't Been Configured yet in-game, toggling auto-pickup tells player to edit adom.cfg file
- Bug 5467 - 'w'alk is interrupted by non-hostile monsters
- Bug 5473 - Items hide dungeon features for out-of-sight 'l'ook
- Bug 5474 - fairy dragon dialog crashes game
- Bug 5478 - UI/UX Numpad records double press in cardinal directions
- Bug 5479 - Arrow Keys stop working when using Mighty Blow
- Bug 5481 - Pressing ? on the ASCII skill advancement screen hides all skills
- Bug 5482 - Paging the ASCII skill advancement screen doesn't work properly
- Bug 5483 - Talent setting doesn't fit in current game geek code in ASCII
- Bug 5487 - Dwarven veteran's beard is inconsistent
- Bug 5493 - Antediuluvian entry
- Bug 5496 - Sickness-related messages show up even when immune
- Bug 5498 - Typo when eating devil's rose
- Bug 5509 - Kicking the "You shall nut pass!" statue still crashes the game


ADOM 2.3.5 (Release 78) (17 October 2017, Steam and non-public)

- Task 4916 - Mouse-enabling the new pick/drop menu
- Feature 2610 - Implement community dungeon #1: Domain of the Ice Queen
- Feature 3191 - Steam based player ghost exchange
- Feature 3734 - Statues with absurd effects on gameplay
- Feature 3860 - "New Game"-Buttons Order
- Feature 4084 - Exploration mode should not grant achievements
- Feature 4821 - Mouse UI: All new selection dialogs need to be clickable
- Feature 4909 - New icon for backpack/stuff
- Feature 5212 - Display the keyboard shortcuts for levelup skill selection in tiles
- Feature 5247 - Enhance "end of skill improvement" visualization
- Feature 5248 - Show keyboard shortcuts in "load game" list
- Feature 5252 - ASCII achievement art should not be displayed together with achievement icon
- Feature 5257 - Zapping staff of parting water should hurt water elementals
- Feature 5271 - Single drop also should return to the inventory until you cancel
- Feature 5297 - UI/UX : Add look/monster memory to the right context menu
- Bug 903 - Thrown potion idiosyncrasies
- Bug 3763 - Game mode inconsistency
- Bug 4268 - Avatar of Thieves achievement - not awarded
- Bug 4277 - Hugo does not block stairs correctly
- Bug 4284 - Lithium man Achievement not given
- Bug 4494 - weird AI between waldenbrook and companion
- Bug 4563 - Beloved by fate - achievement not given
- Bug 4585 - Ice Monsters in IC: 3 Are Not Angered by Attacks
- Bug 4667 - Weird Shopkeeper Behavior With Armor of Hate and Unholy Aura
- Bug 4701 - Lithium man doesn't unlock if you visit the Animated Forest
- Bug 4832 - Shopkeepers don't charge for monsters destroying goods
- Bug 5131 - Female doppelganger kings exist
- Bug 5166 - Monsters in IC:3 turn back peaceful when shot
- Bug 5171 - Infinite error loop when you place walls or magma at snow golem spawn points
- Bug 5177 - Play last selection doesn't work properly with point buy
- Bug 5202 - Extraneous underscore in the restore game menu
- Bug 5204 - Talent text filter isn't shown in tiles
- Bug 5205 - Wrong shortcuts in NotEye end of game menu
- Bug 5206 - Can't use the keyboard to select talents in tiles
- Bug 5208 - Changing the dynamic display doesn't work in tiles
- Bug 5209 - Crash when bringing up the Enter menu
- Bug 5211 - The animation for builder is messed up
- Bug 5213 - Random numbers shown after level up messages
- Bug 5214 - :x and Alt+c commands do nothing
- Bug 5218 - Display not refreshed when attempting to make a wall on top of a dungeon feature
- Bug 5219 - Sell price of map fragment is excessive
- Bug 5220 - Griff Bloodaxe looks like a shadow
- Bug 5221 - Stone heart doesn't drop in the dark
- Bug 5222 - Still not possible to equip to stone heart in the tool slot
- Bug 5224 - Chaos plague bearer is missing an animation frame
- Bug 5225 - Ice queen doesn't defend herself
- Bug 5226 - Placing magma at construct spawn points causes errors
- Bug 5227 - Battles among allied monsters
- Bug 5232 - Druid quest shows up when it shouldn't
- Bug 5233 - No red text for "Your {equipped} [item] is destroyed!"
- Bug 5235 - "(null)" in shrapnel breath item destruction message
- Bug 5237 - Switching between ASCII and tiles when you have any sort of menu or popup open is messed up
- Bug 5242 - "(null)" in multiple drop/pick
- Bug 5244 - Teleporting when the only open spaces are magma freezes the game
- Bug 5246 - R69 Achievement bugs
- Bug 5251 - When inputting text in tiled mode the text also appears in the message bar
- Bug 5254 - Wishing for unique monsters and artifacts produces two "Nothing happens" messages
- Bug 5255 - Crash "Error: Duplicate command (64) in context help list."
- Bug 5256 - Unable to advance pick-picket skill after learning from Yergius
- Bug 5259 - Shop spawns items on lava
- Bug 5262 - Missing text in ice queen realm
- Bug 5268 - Crash during drop if item note is changed


ADOM 2.3.4 (Release 77) (6 October 2017, non-public)

- added animated monsters (90% finished)
- lots of new music

- Task 4791 - Scale the UI better and make the information more understandable
- Feature 2154 - Change colour of targeting square for missile targeting in tile modes.
- Feature 4687 - Improve performance in the Animated Forest
- Feature 4846 - General UI: Hint texts need to take potential mouse interactions into account
- Feature 5087 - Recovering fully should not interrupt walking
- Feature 5101 - Tone down kobold trapmasters
- Feature 5120 - Juggernaut too similiar to Stone Golem in ASCII version
- Feature 5144 - Change the color of ant hills in ASCII
- Feature 5159 - Colorize the post game menu
- Feature 5179 - Implement graphical "additional credits"
- Feature 5180 - Add flame animation to title screen
- Feature 5181 - Implement graphical "Restore saved game" screen
- Feature 5182 - Implement graphical "highscore menu" screen
- Feature 5183 - Implement graphical highscore list
- Feature 5184 - Implement graphical "achievement list"
- Feature 5185 - Implement graphical "settings" screens
- Feature 5186 - Implement graphical "manual" topic selection
- Feature 5187 - Implement graphical "manual page"
- Feature 5188 - Implement graphical "speech bubbles"
- Feature 5189 - Implement a new graphical HUD
- Feature 5190 - Implement graphical "selection dialog"
- Feature 5191 - Implement graphical "after game menu" screen
- Feature 5192 - Implement graphical "final words" screen
- Feature 5193 - Add more "actions" to the HUD
- Feature 5194 - Implement graphical "skill selection"
- Feature 5195 - Implement graphical "talent selection"
- Feature 5196 - Implement graphical "PC name" screen
- Feature 5197 - Implement graphical "pause menu"
- Feature 5198 - Implement graphical "help" screen
- Feature 5199 - Implement graphical "keyboard mapping overview"
- Feature 5200 - Implement graphical "keyboard mapping" list
- Feature 5201 - Implement graphical "FAQ"
- Bug 3125 - Treasure vault room message in normal room.
- Bug 3857 - Fullscreen/large game window is not really pleasing in NotEye version
- Bug 4316 - Scrolls of Magic Mapping now reveal all tiles
- Bug 4589 - Wall Monsters Don't Bounce Some Bouncing Rays
- Bug 5072 - Can't abort special filter selection with 'z'
- Bug 5100 - Double drowning damage when falling through ice
- Bug 5106 - Aborting an attack angers the constructs in the dwarf fortress
- Bug 5107 - Error on visiting a new volcano level
- Bug 5109 - Viewing exploration mode info crashes the game
- Bug 5110 - Builders can build walls on top of you
- Bug 5111 - Tiny girl and cute dog stopped moving after quest was finished
- Bug 5112 - Bracers special filter display messed up
- Bug 5113 - No way to equip stone heart to get its intrinsics
- Bug 5114 - Crash when attempting to enter a dormant volcano
- Bug 5115 - Disease resistance isn't revealed by potion of insight
- Bug 5118 - 'R'estoring a game in the death screen crashes the game
- Bug 5122 - HUD in graphical version shows "Invisible" if the PC is blind
- Bug 5123 - Guth'Alak druid dungeon quest does not trigger new quest window
- Bug 5124 - Wand filter not working when dropping items
- Bug 5125 - Type filter shows one comma per stack of bracers
- Bug 5126 - Look message for disguised mimic is messed up
- Bug 5129 - Gaining a corruption does not interrupt walk mode
- Bug 5130 - Foreboding of disaster when not technically doing anything
- Bug 5132 - Inconsistent monster alignment
- Bug 5134 - Find Yrruir quest not showing in 'q'uests menu
- Bug 5135 - Dwarven gladiator stuck in corridor
- Bug 5138 - Internal error occurred in Rolf's lair
- Bug 5139 - Pet injured in ToEF, but not injured?
- Bug 5140 - Choosing to drop an item from the 'I'nventory doesn't drop it
- Bug 5141 - Killing some non-chaotic dwarves doesn't block quest progress
- Bug 5142 - Dwarf fortress typos
- Bug 5143 - Same message displayed on entering each level of ADD
- Bug 5145 - Rolf doesn't register giving him equipment before talking to him
- Bug 5146 - Reloadable saving in illuminated darkness displays darkness
- Bug 5147 - Display bug when shooting bolts through wall monsters
- Bug 5148 - Crash after using potion of exchange on monster
- Bug 5150 - Poor shopkeepers no longer offer partial money for items
- Bug 5151 - Paladin alignment look is missing a period for lawfuls
- Bug 5152 - PC enters the eerie glade at a "Nothing special" location
- Bug 5153 - All game types shown as "Std" on reload menu
- Bug 5155 - Inputting 'N' on the main menu crashes the game
- Bug 5156 - Typo / tome of donors
- Bug 5157 - Volcano typos
- Bug 5160 - Blood decals remain when a lava tile is created.
- Bug 5162 - Levitation not helping with rough terrain
- Bug 5163 - Gaining or losing levitation leaves the cursor in the message buffer
- Bug 5164 - Can trigger alarm traps while levitating
- Bug 5168 - Mana battery + heart of Ancardia interaction
- Bug 5169 - Unpick axe typo
- Bug 5170 - Can make various things share a space with solid rock
- Bug 5171 - Infinite error loop when you place walls or magma at snow golem spawn points
- Bug 5172 - Beggar inventory vanished
- Bug 5175 - Rolf's Saviour not Guaranteed?
- Bug 5176 - Trapster typos


ADOM 2.3.3 (Release 76) (25 September 2017, ASCII only, non-public)

- Feature 4934 - Adjustable chances of boss monsters and statues
- Feature 5073 - wishing for map fragments
- Feature 5080 - Fixed item filter keybindings for drop menu
- Feature 5081 - Remove the "All" special filter
- Feature 5094 - New customization setting: Die balance
- Feature 5095 - New customization setting: Talents
- Feature 5096 - More detailed hunger customization
- Feature 5097 - Simplify character generation
- Bug 4457 - Monsters only take 1 turn when bookcasting
- Bug 4590 - Amulet of Life Saving Doesn't Work Immediately After Changing Equipment
- Bug 4597 - Amulets of Life Saving Don't Work During Multi-Turn Actions
- Bug 4729 - Improperly equipped +crit weapons increase crit rate
- Bug 4891 - Crash when leaving HMV
- Bug 4999 - Possible to dig pits in magma
- Bug 5028 - Rolf doesn't seem to respond logically
- Bug 5062 - Unclear when staff of levitation runs out.
- Bug 5070 - Exiting midway through single-select pick up doesn't take a turn
- Bug 5071 - Giving Rolf his gear crashes the game
- Bug 5072 - Can't abort special filter selection with 'z'
- Bug 5074 - Scroll of repair doesn't work on truesilver items?
- Bug 5076 - Aborting a book cast doesn't end the turn
- Bug 5077 - Ghost keypresses on Linux
- Bug 5078 - Crash: window buffer capacity exceeded
- Bug 5079 - Builders don't build anything
- Bug 5083 - Cursed and uncursed elven wine tastes like dwarven mead
- Bug 5084 - Unnecessary paging in dialogue window
- Bug 5085 - Bracers of resilience no information about effect
- Bug 5086 - Boots and rings of levitation work when improperly equipped
- Bug 5088 - Bracers and robes of purity work when improperly equipped
- Bug 5089 - Changing equipment takes two turns
- Bug 5090 - Weirdness with teleportitis after equipment change
- Bug 5091 - Character creation inconsistency
- Bug 5092 - Can't check trap type on a door?
- Bug 5093 - Starting game with unique wand?
- Bug 5099 - hide_speech_bubbles does not work


ADOM 2.3.2 (Release 75) (20 September 2017, ASCII only, non-public)

- Feature 5037 - No popup boxes, please!
- Feature 5044 - Don't prompt to zap the item you wield if it is recharging
- Feature 5066 - Remove or reduce the forced interruption from "Heavy eruptions"
- Feature 5068 - Option to turn off Tactics pop up
- Bug 4054 - Display bug with spells bouncing off magic walls
- Bug 4679 - It's Possible to Take Sharks and Eels Out of the Water Dragon Cave
- Bug 4725 - Tome of donors and weird tome can be destroyed by dipping them into potions
- Bug 4986 - Missing bracket in special filter selection
- Bug 4991 - Duplicate found while filtering item list
- Bug 4999 - Possible to dig pits in magma
- Bug 5026 - Erasing a scroll doesn't add blank scroll to the list of identified items
- Bug 5027 - Crash after Rolf picks up an item
- Bug 5028 - Rolf doesn't seem to respond logically
- Bug 5029 - Items generated out-of-bounds at dwarf fortress
- Bug 5030 - Killing Rolf crashes the game
- Bug 5031 - Possible to delete monsters by swapping with the construct generators
- Bug 5032 - Possible to lure aquatic monsters out of the moat
- Bug 5034 - Incorrect map piece drop?
- Bug 5036 - Random code displayed on-screen
- Bug 5038 - Tab in pick/drop menu doesn't function correctly
- Bug 5039 - Picking up an item in single select reduces the number of lines per page
- Bug 5041 - Crash when using :d with a bunch of items
- Bug 5042 - Dwarves can eat antediluvian orc corpses
- Bug 5043 - Not possible to combine map fragments?
- Bug 5047 - Staff of the thunderclap doesn't stun monsters
- Bug 5048 - Monsters will fight while standing in magma
- Bug 5049 - Breeders attempt to spawn in magma
- Bug 5050 - Juggernaut charge typo
- Bug 5051 - Volcano entrance typo
- Bug 5052 - Odd display when the land looks different
- Bug 5055 - [SPOILER] XXX's pathfinding is wonky in some locations
- Bug 5056 - Talking to the ice queen after getting her 1st quest but before completing it triggers "you get a new quest" dialog
- Bug 5057 - Typo in highscore achievement
- Bug 5058 - Chatting with shopkeeper while carrying unpaid items results in strange message
- Bug 5059 - Both > lead to ADD after dwarven portal is opened
- Bug 5064 - Possible to erase/ruin artifact scrolls
- Bug 5065 - Handle all magma special cases correctly
- Bug 5067 - Incorrect hint for 'U'sing rocks


ADOM 2.3.1 (Release 74) (18 September 2017, ASCII only, non-public)

- Task 4789 - If walk-mode by mouse click only allows one step there should be a special notification
- Feature 4944 - Re-add a filter to drop all unknown status items.
- Feature 4947 - Disable literacy check for dwarven map fragments
- Feature 4950 - Add a configuration option to hide walk/wait interruptions
- Feature 4960 - Display results of 'T' (change tactics) without a dialog
- Feature 4963 - Indicate the current tactic for 'T'
- Feature 4975 - Clarify recharge mechanics
- Feature 4984 - Add some way to preserve pick up/drop preferences
- Feature 5004 - Improve NPC dialogue formatting when balloons disabled
- Feature 5018 - Remove 'Hide_Speech_Bubbles'
- Bug 2535 - Windows version does not respect close requests
- Bug 3005 - Arrow Keys Aren't Accepted by Fast_More
- Bug 4694 - Using commands via the "Act reasonably" command doesn't take a turn
- Bug 4940 - Skills occasionally not increasing.
- Bug 4941 - Monsters do not cast spells
- Bug 4942 - New skill system is unintuitive
- Bug 4943 - Staff of thunderclap crashes the game
- Bug 4945 - Can't talk to Thrundarr
- Bug 4946 - Monsters in "blind rage" always run away.
- Bug 4948 - Misspelling in advice from arena dwarf
- Bug 4949 - "Absorbing mana" from 0 charge wands
- Bug 4951 - "Can't detect the known item at (-1, -1)"
- Bug 4952 - Rename "Knowledge of the Ancients" spell
- Bug 4953 - Crash "Unknown item filter (12951)."
- Bug 4954 - Garbled text when given new quest and info/speech balloon boxes are disabled
- Bug 4955 - When learning new spell, it says "You improve your knowledge of [spell]"
- Bug 4956 - Setting the amount of sacrificed items
- Bug 4957 - Enter does not skip text?
- Bug 4959 - Possible to have garbled UI text in inventory
- Bug 4961 - display bug after renaming self
- Bug 4962 - Pick/drop crashes when trying to do both with multi-select
- Bug 4964 - Truesilver hammers don't work for smithing
- Bug 4965 - New graveyard doesn't show up immediately after being unlocked
- Bug 4966 - Skills which apply to adjacent squares are not in the menu
- Bug 4967 - It isn't possible to wish for multiple magical staves
- Bug 4970 - All energy costs are 1000
- Bug 4971 - Monsters are unaffected by magma
- Bug 4972 - Message for staff of dampening effect ending gets shown in different game
- Bug 4974 - Negative recharging numbers
- Bug 4976 - Wishing for "staff of regeneration" gives a large stack
- Bug 4977 - Greater identify recharge rate is wrong
- Bug 4978 - Misleading staff of levitation message
- Bug 4979 - No space between Blessed and Levitating
- Bug 4980 - Thrown potions of self-mutilation crash the game
- Bug 4981 - Stone dragon king shouldn't be wish-able
- Bug 4982 - Missile attack results hidden on running out of ammo
- Bug 4983 - y/N prompt for zapping wielded items doesn't work properly
- Bug 4985 - The "'<' to ascend stairs" and "'<' to leave area" quick hints never go away
- Bug 4986 - Missing bracket in special filter selection
- Bug 4987 - Targeting X is only shown in light green range
- Bug 4988 - It's possible to shoot potions with any missile weapon
- Bug 4989 - Performance hiccups with some menu operations
- Bug 4990 - Changing equipment doesn't take any time
- Bug 4993 - CTRL+o targeting is completely messed up
- Bug 4994 - The first + is ignored in some forms of targeting
- Bug 4995 - No message when kicking magma
- Bug 4996 - You can drown in magma while drowning underwater
- Bug 4998 - Messed up message display with autosave
- Bug 4999 - Possible to dig pits in magma
- Bug 5000 - Shrapnel being used as a verb
- Bug 5001 - Items dropped in magma aren't damaged
- Bug 5002 - Staff of minor volcano summoning not protecting from self-zap
- Bug 5003 - Inconsistencies with magma on D:49
- Bug 5005 - Thieves' Guild quest shows 100% complete immediately
- Bug 5006 - NPC dialog problems
- Bug 5007 - Filter menu in pick up/drop system
- Bug 5008 - Tiny Girl - Infinite Experience Rewards for Cute Dog Quest
- Bug 5009 - Chaos gate entrance dialog bubbles are messed up
- Bug 5010 - Incorrect tile image for magma
- Bug 5011 - When speech bubbles are turned off sell offer amounts aren't shown
- Bug 5012 - Kill the sheriff quest not added to quest list if VD not accesible
- Bug 5013 - Kobold trapmasters don't ignore traps
- Bug 5015 - Animated Forest quest rewarded twice
- Bug 5017 - Nak An'Dwar dialog
- Bug 5019 - Pressing + when you don't have enough save games shows gibberish
- Bug 5020 - Trying to remove a non-existent item crash
- Bug 5021 - Using certain items from the weapon or missile slot crashes the game (again)
- Bug 5022 - Display not immediately refreshed when blessing necklace of the eye
- Bug 5023 - Ice queen levels are broken when run at the minimum 77x25 size
- Bug 5024 - Staff of regeneration not working
- Bug 5025 - Staves with active effects work while equipped in the missile slot
- Bug 5027 - Crash after Rolf picks up an item
- Bug 5028 - Rolf doesn't seem to respond logically
- Bug 5029 - Items generated out-of-bounds at dwarf fortress
- Bug 5030 - Killing Rolf crashes the game
- Bug 5031 - Possible to delete monsters by swapping with the construct generators
- Bug 5033 - Companions don't follow you to the dwarf fortress


ADOM 2.3.0 (Release 73) (14 September 2017, ASCII only, non-public)

- Task 4615 - Provide the Drakalor Chain map as a digital download
- Task 4784 - Mouse interactions with the PC itself do not work well
- Task 4786 - Right-clicking for options should be more useable
- Task 4787 - The inventory needs to be more accessible by mouse
- Task 4788 - Make input prompts easily noticeable
- Task 4790 - When the PC is stunned or confused it should be easier to pass time by mouse
- Task 4801 - Remove 'Ctrl-l' look variant
- Task 4803 - Remove useless keybindings
- Task 4817 - Improve the various help/info/tooltip texts in graphical mode
- Task 4853 - Remove question-based character generation
- Task 4907 - Make 'L'ook and 'T'argetting the same
- Feature 1300 - Add 45 new items
- Feature 1431 - Add 4 new monsters
- Feature 1969 - Improve the usability of the 'l'ook command
- Feature 2147 - Make world map entrances bigger
- Feature 2438 - Add {equipped} tag for item destruction messages
- Feature 2509 - In-game manual text colour
- Feature 2669 - Only show appropriate missiles for weapon
- Feature 2748 - Inventory interface upgrades
- Feature 2791 - Add volcano quest [ATR]
- Feature 2841 - Missiles not stacking (again)
- Feature 2933 - Suggestions for the tutorial (an attempt at newbie-friendliness)
- Feature 3112 - Better missile reloading
- Feature 3181 - Add command icons to the revised screen design
- Feature 3203 - Mouse control suggestions
- Feature 3367 - Make configuring auto_pickup more intuitive
- Feature 3473 - Steam Release: Open a popup window for conversations
- Feature 3556 - Improve the way command menus are handled
- Feature 3557 - Steam Release: Add descriptive marker to the new UI dynamic display
- Feature 3776 - Make cursor in NotEye disappear completely
- Feature 3996 - Allow deleting savegames through an in-game menu.
- Feature 3999 - Change brown text color to something more visible on brown background
- Feature 4015 - Provide clearly visible "display old hints" icon in the HUD
- Feature 4075 - Use sand tile for the arena
- Feature 4090 - "Which Direction" question should remind you what action you are doing.
- Feature 4098 - Enhance exit functionality
- Feature 4106 - [RFE] adom.cfg
- Feature 4184 - Sort Identified Items Menu by Item Type
- Feature 4188 - Make spellcasters learn spells automatically at the beginning
- Feature 4218 - Improve (rewrite) comfortable drop/pick up
- Feature 4259 - Improve the point-allocation attribute system
- Feature 4324 - Differentiate tiles within view from those out of view (graphical mode)
- Feature 4348 - Improve Perion's Mithril Plate Mail
- Feature 4539 - Missing warning icons
- Feature 4731 - Screen location of the "Loading graphics" bar
- Feature 4766 - force prompt flag for new UI
- Feature 4774 - Implement a "pause menu" (Escape key)
- Feature 4805 - Make it easier to directly quick-mark spells
- Feature 4807 - Add whispering as a monster sound
- Feature 4808 - Expand quest dialogs in ADOM
- Feature 4810 - The command to invoke mindcraft should appear on the main help screen
- Feature 4812 - Allow paging of saved game list
- Feature 4813 - Allow deletion of saved games
- Feature 4814 - Improve readability of background summary during character generation
- Feature 4819 - Mouse UI: Applying a skill at a position should only offer eligible skills
- Feature 4820 - General UI: Inventory slots with no suitable items in the backpack should be greyed out
- Feature 4822 - Mouse UI: Left double-clicking a monster should immediately fire at it (when shooting mode is selected)
- Feature 4827 - Mouse UI: More should be skippable by clicking with the mouse
- Feature 4831 - General UI: Newly gained class powers also should be shown in an info dialog
- Feature 4836 - General UI: "Use skill" should not tell you what to do and instead just do it
- Feature 4837 - General UI: Simplified item management
- Feature 4838 - UI/general improvement: Managing Missiles
- Feature 4844 - Add a special item filter to show only those items that sport a note
- Feature 4845 - General UI: Newly generated spellcasters already should have learned their spells
- Feature 4854 - General UI: Show age effects during point-based attribute generation
- Feature 4855 - Show eligible number of talents during point-based attribute generation
- Feature 4866 - show invis monsters after death
- Feature 4872 - Add quick hints to explain key commands
- Feature 4873 - Make the caverns of chaos slightly more noticeable.
- Feature 4878 - Auto-locking armor should be generated only for more experienced players
- Feature 4884 - Add a configuration setting to disable shooting with a double click
- Feature 4889 - Graphical UI: Add icon for auto-explore to HUD
- Feature 4890 - Remove randomness from ADOM missiles
- Feature 4894 - Improve talent selection
- Feature 4898 - Create blood stains if PC/monster are bleeding
- Feature 4901 - Make Tywat Pare more distinct (and blue?)
- Feature 4902 - Simplify using the detect traps skill
- Feature 4905 - 'h'andle also should handle stairways (ascend/descend)
- Feature 4906 - Streamline HUD/message buffer display/statistics in the various display modes
- Feature 4908 - Make targetting more expressive
- Feature 4921 - Add disease resistance as an intrinsic
- Feature 4922 - Add immunity to disease as a new intrinsic
- Feature 4924 - Add rechargeable staves as an item category
- Feature 4925 - Add "pure" items
- Feature 4926 - Add levitation as a new ability provided by items
- Feature 4929 - Add a new material: truesilver
- Feature 4931 - Add a swarming ability to some monsters
- Feature 4932 - Make kobolds more distinct by having them specialize on traps
- Feature 4933 - Implement the "Rolf quest" [ATR]
- Feature 4935 - Colorize the statistics area
- Feature 4937 - Add more guidance to the player in the dwarven inn
- Bug 735 - Unwinnable games
- Bug 1884 - Character input in look mode is confusing.
- Bug 2015 - Autoreload: the game should not suggest to reload missiles that cannot be fired.
- Bug 3515 - Steam release: achievement display font changes
- Bug 3783 - NotEye doesn't draw screen if name is specified in adom.cfg
- Bug 3980 - Restart music at point where it faded out due to window losing focus
- Bug 3997 - Menu Can't Display More Than ~15 Savegames
- Bug 4064 - make mouse-wheel resize change in smaller increments
- Bug 4068 - Returning from the experts settings blanks the screen
- Bug 4082 - Autosave not working
- Bug 4100 - Repeat last command doesn't work for autoexplore
- Bug 4108 - Pop-up menu's are too hard to click away from..
- Bug 4117 - ADOM overloads processor while minimized
- Bug 4133 - Error when using fletchery set from inventory context menu
- Bug 4279 - Wands of far slaying
- Bug 4350 - Error Message and Crash When Attempting to Use Wielded Wand
- Bug 4388 - R67 Can't Go Back on Tutorial Screen
- Bug 4477 - Crash when applying a bandage: "Trying to work on an item at an illegal bodypart (-1)"
- Bug 4484 - Cost-less actions sometimes cause a turn to elapse
- Bug 4521 - Yergius tells that he can teach you "[t]rap [s]tealth" instead of "[t]rap detection, [s]tealth"
- Bug 4540 - odd death screan
- Bug 4548 - Killed by Huckree at level 3, Won the game
- Bug 4549 - Message_Buffer_Mode Setting in adom.cfg Doesn't Work
- Bug 4581 - Possible to Duplicate Items in Ice Queen Domain
- Bug 4638 - Renaming Your Character in Reloadable Games Mode Can Make Your Save File Unloadable
- Bug 4677 - Followers Killed by a Rift Fall Don't Drop Their Items
- Bug 4693 - Using items via the "i" and "I" commands doesn't take a turn
- Bug 4712 - Interacting with gold pieces on a shifting section can crash the game
- Bug 4732 - Casting spells from the mark spells menu doesn't take a turn
- Bug 4733 - Using skills from the quick-mark menu doesn't take a turn
- Bug 4759 - Look displays piles of items twice
- Bug 4780 - "Attack closest monster" malfunctions with companion
- Bug 4792 - Wrong tile layer order when standing on an open door tile & moving left
- Bug 4795 - Victory screen on Death
- Bug 4796 - ADOM Window (ASCII) doesn't redraw when moved to another monitor
- Bug 4799 - Target command does not indicate SPACE as a potential abort key
- Bug 4800 - Make key choices in map menus stand out slightly better
- Bug 4811 - Screen is not always correctly refreshed
- Bug 4825 - Graphical UI: Generate new character tooltip destroys layout
- Bug 4828 - Mouse UI: More does not block mouse context menus
- Bug 4829 - Mouse UI: Left-clicking on a position should move the PC by at least one space
- Bug 4830 - UI Display: Gold stacks no longer are correctly displayed
- Bug 4840 - Heaps of emperor moloch figurines and statues are too light
- Bug 4847 - Worn blessed necklace of the eye combined with blindness does not update the map correctly
- Bug 4861 - Reconfiguring Colored_PC option did not work
- Bug 4867 - Display not refreshed when monster escapes with artifact
- Bug 4893 - Talents Boon to the family and Wealthy were meant to be dependent
- Bug 4923 - The context menu for scrolls, books and potions did not work correctly
- Bug 4927 - Ice and water squares do not work correctly in all cases
- Bug 4928 - Earthquakes did not always work as expected
- Bug 4930 - Fix donor names with special characters in tome of donors
- Bug 4936 - Companions could be misplaced under rare cirumstances
- Bug 4938 - Item information about explored stacks got lost when saving


ADOM Release 72 (2.2.6) (16 October 2016, Steam)

- usage of LuaJIT results in another big performance increase

- Task 2594 - Improve NotEye performance
- Bug 4450 - Possible to Start Exploration Mode with a Broken Wand of Wishing
- Bug 4518 - crash to desktop when recalling monster memory
- Bug 4522 - Karmic Lizard Graphical Glitch
- Bug 4546 - Female holy slayer looks like a lich


ADOM Release 71 (2.2.5) (4 October 2016, Steam)

- updated music

- Feature 2970 - [RFE] Allow wishing for every skill.
- Feature 4168 - Make classic interface (Ctrl-n m) available in config
- Feature 4464 - Add sound effect when character is starving!
- Feature 4490 - Ensure that monster actions following the PC actions don't overwrite PC action output
- Feature 4492 - have [m]ore prompt for specific shopkeeper show racial protrait for that shopkeeper
- Feature 4504 - create tile for trapped doors
- Bug 1513 - Alertness and Healing skills can't be wished for
- Bug 4061 - No flashing underscore next to more propt? (ASCII)
- Bug 4461 - Level 6 Healer Class Power Doesn't Seem to Do Anything
- Bug 4463 - (more) prompt doesn't work correctly (ASCII)
- Bug 4465 - Things were better back then achievement
- Bug 4468 - Bonus Speed from Heat Not Going Down in Ice Queen Domain
- Bug 4469 - Issues with Tome of Donors "A lot!" Stat Increase Messages
- Bug 4470 - Grim Reaper age text printed twice
- Bug 4472 - Wand starsign adds +2 to all stats
- Bug 4482 - Graphics in TOEF, R70 Windows Deluxe (Steam) Build: Sep 17 2016 18:21:39
- Bug 4488 - Combat damage multipliers not applied correctly
- Bug 4489 - Suppressing (more) during monster actions drops death messages
- Bug 4503 - Crash when Entering Level if Tome of Donors Generates


ADOM Release 70 (2.2.4) (17 September 2016, Steam)

- large performance optimization through caching of images
- update for two music files

- Feature 4456 - Show female images in monster memory
- Bug 4447 - Very odd message "48/62"


ADOM Release 69 (2.2.3) (4 September 2016, Steam and non-public)

- preloading of images to improve performance
- fixed animation configuration for several spells and effects

- Bug 4397 - Crash with shifting dungeons
- Bug 4438 - Multiple NotEye Options Use the Same Key
- Bug 4439 - Almost Everything "Badly Injured" by Elemental Damage
- Bug 4441 - Monsters Deciding to "fight to the death in a blind rage" Many Turns in a Row
- Bug 4444 - Don't print "You don't know where to continue." after every mouse click used to move the character


ADOM Release 68 (2.2.2) (28 August 2016, Steam)

- Feature 1717 - Ratling charisma
- Feature 3768 - RFE: Clarify the Lithium man achievement
- Feature 4216 - Allow w5 While Blind
- Feature 4363 - Enhance random boss encounters
- Feature 4395 - Make statues distinguishable from forges
- Feature 4396 - Make vile spirits somewhat less dangerous
- Feature 4403 - Tone down the chances of monsters going into blind rage
- Feature 4415 - Invisible PC with see invisible (item or intrinsic) should graphically appear visible to the player
- Feature 4419 - Add a new interaction for the tome of donors
- Feature 4429 - Have bards and farmers start the game with a guaranteed whistle.
- Feature 4430 - Save game setup not only after finishing character generation
- Feature 4431 - Improve "back" ('-') behavior during character generation
- Feature 4432 - Strengthen doppelgängers (and other imitators)
- Bug 1998 - Strange companion behavior
- Bug 3645 - sanitize monster-leveling and particularly companions
- Bug 3696 - Druid spell knowledge and book generation skewed?
- Bug 3798 - Guaranted starting spellbook completely skewering spellbook distribution in the game
- Bug 4248 - Switching places with monsters uses 0 moves
- Bug 4257 - Game hangs on character creation
- Bug 4273 - Movement in Animated Forest - R65
- Bug 4284 - Lithium man Achievement not given
- Bug 4320 - Continuous search buggy
- Bug 4342 - Weekly Challenge Race/Classes not randomized
- Bug 4355 - Strength Training via Burdening Takes Modifiers into Account
- Bug 4356 - Monsters attack with dual wielding shields
- Bug 4357 - No random vaults in CoC?
- Bug 4359 - Using Crystal of Knowledge crashes my game all the time.
- Bug 4365 - mispellings with clothes
- Bug 4366 - Companion in blind rage, illogical messages
- Bug 4372 - I drank unidentified potion and catch an error, log in description.
- Bug 4373 - Shifting dungeon message overwrites other messages
- Bug 4374 - Shifting dungeons - intentionally shifting only once?
- Bug 4375 - Messages lost under talent screen
- Bug 4376 - Shirt of the Saints not properly indentifying itself when worn
- Bug 4383 - R67 Challenge mode
- Bug 4384 - Equipping non body armor doesn't take a turn
- Bug 4388 - R67 Can't Go Back on Tutorial Screen
- Bug 4389 - R67 Change 'Reloadable games' save behavior back to match R64 'Story mode'
- Bug 4392 - Swapping places with monsters - no turns pass
- Bug 4393 - Shopkeeper behaviour illogical with unholy aura
- Bug 4394 - Typo / magic mapping
- Bug 4397 - Crash with shifting dungeons
- Bug 4399 - Stone giant lord uses regular stone giant sprite
- Bug 4400 - Tutorial mode was complex than intended
- Bug 4401 - No graphic for Magic Missile
- Bug 4404 - Crashes in shifting dungeons due to invalid coordinates
- Bug 4405 - Exploration mode stops too late in the face of adversaries
- Bug 4407 - Several achievements not working
- Bug 4414 - NPCs can still grab artifacts on the ground
- Bug 4416 - Lithium Man achievement
- Bug 4418 - Improve performance on levels with many monsters
- Bug 4420 - Titanium Man achievement slightly broken
- Bug 4422 - Chaotic option for starsigns not allowing choices [Steam beta 2.2.1]
- Bug 4424 - Time passage issues?
- Bug 4426 - Wishing for spellbooks of Acid Ball crash
- Bug 4428 - Banshee level wall of doors bug not fixed?


ADOM Release 67 (2.2.1) (11 August 2016, Steam)

- Bug 4368 - That's not an ant...
- Bug 4379 - "Help" button in starsign selection does not show the help text


ADOM Release 66 (2.2.0) (5 August 2016, non-public)

- major update of the graphic character generations screens (work in progress)
- point based attribute selection for characters
- 5 new dungeon variants
- new shopkeeper images for each race and special ones (14 in total)
- 4 updated music tracks

- Task 4197 - Implement the "Resurrect ADOM memorial website"
- Feature 4009 - Simplify "walk explore"
- Feature 4025 - Display character created when letting fate decide
- Feature 4112 - Crowd mode while offline should display message
- Feature 4285 - Unarmed non-monks should get the text "you punch"
- Feature 4289 - REF feeling undeads
- Feature 4311 - Shopkeepers should have more money initially.
- Feature 4319 - [RFE]Pit vipers should attack whoever triggers the trap
- Feature 4322 - [RFE] Make Mummy Wrapping turn the character visible.
- Bug 2065 - Annoying prompt in character creation screen sequence
- Bug 3421 - Sling bullets of undead slaying cannot be fired with whirlwind (potentially other slings)
- Bug 4179 - Game crash when using beeswax to plug ears
- Bug 4205 - Error: Trying to work on an item at an illegal bodypart (-1).
- Bug 4207 - Explore command still very inefficient in special situations
- Bug 4214 - Game crashes when entering wish for Ring of Djinni Summoning
- Bug 4241 - Game crashes when wishing (R64)
- Bug 4257 - Game hangs on character creation
- Bug 4258 - JSON-related crash
- Bug 4271 - Game errors when trying to wish for aols with ring of djinni summoning
- Bug 4274 - Game input becomes completely unresponsive, backup save included
- Bug 4275 - Trying to work on an item at an illegal bodypart (-1).
- Bug 4278 - Typo in w> selection dialog
- Bug 4279 - Wands of far slaying
- Bug 4281 - Ball spells don't make neutral monsters hostile
- Bug 4282 - Spellbook reading interrupted - spell still learned
- Bug 4283 - Speed system is broken
- Bug 4287 - Unable to proceed in Ice Queen's Domain
- Bug 4318 - Barbarian lvl 50 class power broken
- Bug 4321 - Tome of Donors: id'ed/unid'ed names swapped?
- Bug 4328 - Wrong message when converting altar with CK
- Bug 4329 - Bug Report: 'U'sing Moss of Mareillon crash
- Bug 4331 - Vortex warning messages gone
- Bug 4334 - Darkness from "Hate the sun"-Corruption doesn't interrupt book reading
- Bug 4337 - (more) prompt in ASCII mode sometimes doesn't wrap correctly
- Bug 4338 - Stethoscope results get lost


ADOM Release 65 (2.1.0) (30 January 2016, non-public, ASCII only)

- Task 3429 - Prepare ADOM press kit
- Task 4202 - Transform the ADOM REPL architecture into an event based architecture
- Feature 1765 - Have goblin slavemasters drop whips
- Feature 1782 - Give all random bosses extra HP
- Feature 1846 - Beef up the Arena combatants
- Feature 2189 - [Balance] Beef up Spardikus and Bonk the Hill Giant
- Feature 2231 - Getting -Para From Gelatinous Cube Corpse
- Feature 2529 - Color differentiation for large kobolds/gnolls
- Feature 2766 - Reduce the real-world time to create new characters
- Feature 2798 - Add mini map #2 [ATR]
- Feature 3147 - Implement Ancardia servers "autosave every 1000 turns" feature
- Feature 3165 - Implement quicker character generation
- Feature 3166 - Point based character generation
- Feature 3194 - Refine character generation process
- Feature 3270 - Repeat 'L'ast Game command in start menu
- Feature 3660 - a single key should do all random stuff at the start
- Feature 3775 - Allow to cancel character creation
- Feature 3914 - Bug/Feature - Sieze up when backup saving, can turn off backup save?
- Feature 4031 - Spellchecking the Steam Achievements
- Feature 4070 - Allow changing autosave frequency
- Feature 4113 - Autosave only at convenient times
- Feature 4252 - Implement tome of donors
- Bug 1806 - Great white wyrms aren't vulnerable against fire
- Bug 1838 - Druid does not accept minotaur emperor corpse
- Bug 1875 - Huge iron hammer counts as a hammer and not a Two-hander
- Bug 1894 - Change starting armor for troll duelist
- Bug 1926 - Fire giant king corpses don't grant fire resistance
- Bug 2536 - No way to abort character creation
- Bug 3418 - Moving by mouse clicking not working correctly in NotEye ASCII mode
- Bug 3693 - Character generation incorrect behaviour
- Bug 3816 - Autosave feature hangs the game up for a few seconds
- Bug 3833 - Save File Size
- Bug 4203 - NotEye tiles do not always reflect biological sex
- Bug 4236 - Achievement description is shown only partially
- Bug 4239 - Necromancer slave command screen shows text background image
- Bug 4240 - Mindcraft abilities cost 0 energy
- Bug 4242 - HoF summary typo for Andor kill w/o trident


ADOM Release 64 (2.0.3) (22 December 2015, Steam)

- Task 4048 - Improve initial character equipment handling
- Feature 1197 - Star sign selection
- Feature 4011 - Introduce simplified keymap
- Feature 4013 - Provide one unified command for environment interaction
- Feature 4041 - Make ADOM appear in Metacritic when searched for as ADOM
- Feature 4047 - Clarify access to story mode
- Feature 4053 - Vile spirit request from Steam forums re: too many generating and a feature (version 62)
- Feature 4073 - Make 'u'se more powerful
- Feature 4092 - Historicize ADOM logfile
- Feature 4095 - Enhance "explore unknown areas" so that it searches out unknown item stacks
- Feature 4144 - Simplify the keybinding help
- Bug 930 - Identical yet unknown spellbooks generated in the same floor aren't auto-identified
- Bug 2487 - Dark Elf Skin Incorrect in NotEye
- Bug 3765 - Allow Steam version to be played in "offline mode"
- Bug 3985 - game hungs when monsters throw things at PC
- Bug 4028 - Crash/freeze (sometimes) when casting spells
- Bug 4049 - Statue gave corruption (living mana battery) - can pick up/use wands freely
- Bug 4063 - exploration mode can see more than character can
- Bug 4101 - Fix anim_id warning in logfile
- Bug 4103 - Blank menu after NotEye settings in Steam release (R63)
- Bug 4114 - 'l'ook noteye crash in Barnabas' black market.
- Bug 4138 - Incorrect help text for 'w>'
- Bug 4150 - ADOM install does not import achievements from Steam
- Bug 4151 - Error message on using Stethoscope
- Bug 4166 - Explore command occasionally kind of hangs
- Bug 4174 - Walk mode context help not always correct


ADOM Release 63 (2.0.2) (20 November 2015, Steam)

- Bug 3988 - Crash after switching focus
- Bug 4051 - Background image is not removed when class power activation asks for direction


ADOM Release 62 (2.0.1) (19 November 2015, Steam)

- Task 4003 - Adjust sexist remarks
- Feature 3945 - Tone down Maze rewards slightly
- Feature 3983 - make a steam subforum for reporting bugs
- Feature 3992 - Mark the game as released in Metacritic
- Feature 4009 - Simplify "walk explore"
- Feature 4014 - Enhance the 'u' command
- Feature 4019 - Make exploration mode truly free
- Bug 3984 - Add missing HUD states
- Bug 3988 - Crash after switching focus (WIP)
- Bug 3990 - Duplicate command when mouse-sacrificing
- Bug 3998 - Crash in windowed mode
- Bug 4018 - Error while reading a spellbook twice
- Bug 4037 - Ghost descriptions for stun resistant ghosts can be incomplete
- Bug 4038 - Fix typo in ghost description for lightning resistant ghosts
- Bug 4040 - Death messages incorrect for player ghosts and other undead


ADOM Release 61 (2.0.0) (14 November 2015, non-public and Steam)

- Bug 3251 - Likely bugged statue
- Bug 3794 - Multiple savefiles after renaming yourself
- Bug 3813 - (more) hint in tutorial mode incorrectly deletes the message line but still waits for SPACE
- Bug 3814 - Music that should play when advancing to lv6 is shifted to lv7
- Bug 3820 - Automatically create a character when exiting "settings" menu
- Bug 3822 - Ice level display is completely broken in graphical mode
- Bug 3832 - Not eye crash when reading spellbook?
- Bug 3856 - Arrows of slaying are named wrong while on the ground
- Bug 3861 - Deaf PC can hear shopkeepers mumbling when picking up items
- Bug 3878 - MSVCR100.dll
- Bug 3918 - Leaving "View Stuff" inventory mode in NotEye makes background disappear
- Bug 3974 - Steam version crashes on Alt+Enter and Alt+Tab
- Bug 3975 - Background image is not removed after scroll is read


ADOM Release 60 (1.15.2) (23 August 2015, public and non-public)

- Task 3431 - Create Steam storefront
- Feature 3195 - Add more in game sounds
- Feature 3801 - Add Steam info screen to classic version
- Bug 3481 - Steam Release: New UI uses old UI interface when 'c'ommanding companions to 'a'ttack
- Bug 3499 - Highlighted tile can "hesitate" between two tiles
- Bug 3527 - Duplicate cursor with multi-line input questions
- Bug 3571 - Master Thief Training Text Problems
- Bug 3592 - Wierd behavior of colored messages
- Bug 3664 - Selected w< and go stuck waiting for Y/N
- Bug 3675 - items missing upon inventory filtering
- Bug 3686 - Message displayed when gaining weapon levels is bugged
- Bug 3723 - Damaged moving toward stairs in challenge mode
- Bug 3743 - Monster inventory broken
- Bug 3755 - Wielding Executor crashes the game for a Weaponsmith
- Bug 3758 - Redundant text when levelling up weapon skill
- Bug 3762 - Graphical Main menu error
- Bug 3764 - Tutorial mode not available in public release
- Bug 3771 - Broken fullscreen after restarting ADOM
- Bug 3797 - Talking to the master thief cannot be aborted with SPACE key
- Bug 3799 - Finetune item list filtering display texts
- Bug 3802 - Challenge of the week button should disappear if COTW game is currently active
- Bug 3803 - Use marble background for game customization options
- Bug 3804 - Area effect animations not visible
- Bug 3805 - Crowd Game Notification in graphical mode appears on ASCII background.


ADOM Release 59 (1.15.1) (20 July 2015, public)

- Feature 3754 - Beef up the Chaos diplomat
- Bug 3751 - Achievement message not disappearing


ADOM Release 58 (1.15.0) (19 July 2015, public and non-public)

- Bug 2410 - Debian 8 will not be able to run ADOM Noteye as currently built/packaged
- Bug 3236 - Cannot move several times by pressing arrow key
- Bug 3527 - Duplicate cursor with multi-line input questions (fixed, but work in progress)
- Bug 3542 - Clicking makes the level up (more) prompt fade out (fixed, but work in progress)
- Bug 3571 - Master Thief Training Text Overlaps
- Bug 3683 - Duelist class ability at lvl 25
- Bug 3695 - Crash on start
- Bug 3697 - [Error]: "Unknown relation between highscore and game mode 5"
- Bug 3706 - "Treehugger" achievement is (maybe?) broken
- Bug 3713 - Successful use of \Paralyzation gives no feedback
- Bug 3722 - Trap tile changes when character moves near it
- Bug 3726 - Game Difficulty Settings Change Themselves
- Bug 3727 - Window Position Does Not Persist
- Bug 3741 - ASCII credits screen broken
- Bug 3747 - Chaos plane display can sometimes overlap the PC's name.


ADOM Release 57 (1.14.0) (11 April 2015)

- optimized size of PNG files (~70 MB space reduction, faster loading times)
- added new music and sound effects
- fixed frost bolt head in animation

- Feature 3507 - Scrolling down the system message
- Feature 3525 - Steam: Saving settings
- Feature 3614 - Document :S in the configuration section for keymap help
- Bug 2993 - IBM guild manual appears as a book in NotEye
- Bug 3604 - "Repeat last command" Repeats "Saving Backup"
- Bug 3607 - NotEye preferences are not saving between new characters or reloading.
- Bug 3609 - Game freezes and commands are queued
- Bug 3611 - Necromancer starts with elementalist spell knowledge (and no Frost Bolt book?)
- Bug 3613 - In story mode spell Power will go back to +0 when game is saved
- Bug 3664 - Selected w< and go stuck waiting for Y/N
- Bug 3670 - Game hangs on gaining first Corruption


ADOM Release 56 (1.13.0) (25 February 2015)

- improved event communication between ADOM and NotEye
- added new weapon sfx, disabled "steps" sfx
- show equipment during character generation

- Feature 3178 - Implement a simplified statistics screen
- Feature 3467 - Equipment in the character selection screen
- Feature 3541 - Automatically recover ".bak" save games
- Bug 3014 - Wand/Slamander signs not working as expected.
- Bug 3469 - Steam Release: hotkey suggestions are broken
- Bug 3470 - Steam Release: Game reverts to ASCII title screen upon first launch
- Bug 3471 - (r53) - Unable to walk with mouse command when confused
- Bug 3490 - Steam version: Unalphabetical mess with known spells?
- Bug 3510 - Steam version: Automatic save clears memory log.
- Bug 3513 - Steam release: wands of monster detection don't work
- Bug 3519 - Achievemnets
- Bug 3532 - Unchangeable tab
- Bug 3538 - Achievements in exploration mode
- Bug 3550 - Terinyo Druid doesn't give unicorn quest.
- Bug 3552 - Two 'm' options in graphical mode options menu
- Bug 3554 - Steam version: An imp in the flg file?
- Bug 3555 - Steam Version: pressing 'W' to display current weapon skills is broken, as is 'K' for kick stats
- Bug 3558 - Casino Hero picture missing
- Bug 3559 - Customized games show up with "n/a" in the save game list
- Bug 3563 - Potions of Cure Corruption don't seem to auto-id when drunk
- Bug 3564 - Trying to replace non-existant message buffer entry
- Bug 3565 - Heir Hurthling Priest sometimes starts burdened
- Bug 3566 - Light spell effect only appears on occupied tiles
- Bug 3568 - Steam version: Heir item is not identified.
- Bug 3569 - In Story mode, you can encounter Player Ghost of yourself
- Bug 3570 - Main menu ASCII art is broken on larger terminal sizes
- Bug 3572 - Use the same color values for all health-/powerpoint-bars
- Bug 3573 - Challenge game forcefully drawn to stairs incorrect behaviour
- Bug 3574 - Steam version: Give and Take achievement doesn't work.
- Bug 3587 - Karmic Dragon Statue Bugs
- Bug 3588 - The Chaos Diplomat can escape. Is this intentional?
- Bug 3589 - Noteye script crash. "Error: did not yield [cannot resume non-suspended coroutine]"
- Bug 3591 - Unknown command line break


ADOM Release 55 (1.12.1) (12 January 2015)

- Task 3549 - Make nelib thread-safe
- Bug 3545 - Steam version: Too small sell price for AotME.
- Bug 3546 - Steam version: "a" doesn't work at all.
- Bug 3547 - Steam Version: 'a'pplying an unmarked skill crashes the game


ADOM Release 54 (1.12.0) (11 January 2015)

- added sound effects for instruments and new background music

- Feature 3468 - Add more direction for finishing the game (Gate Closer)
- Feature 3483 - Steam Release: killing monster with mouse click and leveling after kill
- Feature 3489 - [RFE] Save/Quit button or something like that
- Feature 3502 - Steam version: Improve introductory message or remove
- Feature 3508 - Steam - Add Game customization features to Exploration Mode
- Feature 3516 - Mist Elf with Immune to Pain run behavior - let run function
- Feature 3524 - Display alignment description in mouse hover text
- Bug 2487 - Dark Elf Skin, Hair Incorrect in NotEye (but there's an easy fix)
- Bug 3472 - (r53) - Spelling mistake when choosing class
- Bug 3474 - Steam Release: "Crtl nd" doesn't actually work
- Bug 3475 - Steam Release: There is no alignment display with the new UI
- Bug 3476 - Steam Release: "Swinging" and "bumping" animation used for missile attacks
- Bug 3477 - Steam Release: There is no satiation display with the new UI
- Bug 3478 - Steam Release: There's no current dungeon level display with the new UI
- Bug 3479 - Shooting arrows at a staggering doppelganger crashed game
- Bug 3480 - Steam release - Ctrl+nvs & Ctrl+nvm don't work in new UI.
- Bug 3484 - Reload question does not show up
- Bug 3485 - Steam version: Shooting little bug [Z ] instead of [Z]
- Bug 3486 - Steam Release: Game freeze when you use last missile
- Bug 3488 - Mouse walk gets stuck on traps.
- Bug 3491 - Steam version: can't close tooltip windows by clicking
- Bug 3492 - NotEye Crash With Monster Memory
- Bug 3493 - Steam version: Gained "Champion of Balance" achievement after falling from LN to NL (Fallen Champion).
- Bug 3494 - Steam version: Saving settings starts a new tutorial game
- Bug 3500 - Game freeze when eating stomacemptia with hunger turned off
- Bug 3501 - Steam: Ascii mode message display overlap
- Bug 3503 - Back button incorrectly displayed in graphical character generation
- Bug 3506 - Mystic Shovel Statue Doesn't Work
- Bug 3512 - Steam version: "Playing time" shown after victory has a bug.
- Bug 3518 - Steam release: Memory leak!
- Bug 3519 - Achievemnets
- Bug 3528 - 'U'se does not work with new UI
- Bug 3534 - Typo in wall beast message
- Bug 3535 - improved fireball via wand of wonder
- Bug 3539 - Challenge of the week starts with 0


ADOM Release 53 (1.11.0) (17 December 2014)

- Task 3420 - Enhance build system for Steam builds
- Task 3432 - Prepare ADOM file handling for Steam
- Task 3433 - Steam achievement icons
- Task 3451 - Tiled games should start in endless message buffer mode
- Feature 2490 - Add an auto-save feature
- Feature 3161 - Graphical title screen for ADOM Deluxe
- Feature 3162 - Expose all important NotEye commands through ADOM keybindings
- Feature 3163 - Start ADOM Deluxe in full screen mode
- Feature 3172 - Add crowd game mode
- Feature 3173 - Redesign the main menu for ADOM Deluxe
- Feature 3175 - Revise the message area
- Feature 3177 - Implement the ADOM title melody
- Feature 3187 - Steam Achievement integration
- Feature 3226 - Option to display character stats at top of screen
- Feature 3253 - Settings menu for ADOM
- Feature 3287 - Highscore JSON data needs to take into account the new challenge extra infos
- Feature 3399 - New fortune cookie message: They say Rolf was left handed
- Feature 3413 - Make .bak files update every 1000 turns
- Feature 3434 - Choose direction with the mouse
- Feature 3450 - Add hints for the most important commands in tiled mode
- Feature 3464 - Add display for current PP to spell and mind craft selection
- Feature 3466 - Include HP and PP in character info screen
- Bug 1822 - You can now no longer give the Demented Ratling *any* gauntlets
- Bug 1961 - Meeting boss monsters
- Bug 3055 - NotEye shows wall of flames on the down staircase, but in the game it is up staircase
- Bug 3326 - Killing Ancient Stone Beast while it's in a wall doesn't generate Corpse or Orb
- Bug 3401 - Closing the manual with the mouse closes the game
- Bug 3406 - Challenge mode - stair mode problems
- Bug 3407 - Statue removes skill incorrectly
- Bug 3417 - [BUG] Fatal error
- Bug 3418 - Moving by mouse clicking not working correctly in NotEye ASCII mode
- Bug 3425 - ADOM crashes after casting Summon Monsters
- Bug 3442 - Issue with using items
- Bug 3449 - Wishing for stuff doesn't always present the prompt
- Bug 3452 - legendary claw bug missing name on death screen
- Bug 3455 - Check all actions for the new action item bar
- Bug 3458 - Monster wound status game crash
- Bug 3462 - Mouse-clicking on friendly monsters can create endless loop
- Bug 3463 - Noteye crash starting a challenge game


ADOM Release 52 (1.10.0) (2 November 2014)

- added display of monster experience estimate
- added new bolt sound effects

- Feature 3348 - Stone oozes are able to replicate.
- Feature 3357 - Woodcraft skill's possible benefits
- Feature 3359 - Greater Daemon are able to create lesser demons and quasits.
- Feature 3387 - Improve challenge game description
- Feature 3393 - With hunger off, if PC eats they can never get rid of satiated or bloated
- Feature 3394 - Adjust ghost danger rating
- Bug 3360 - Ratlings: traders and heroes
- Bug 3368 - NotEye Crash looking at monster memory for self
- Bug 3369 - Fix saving in story mode
- Bug 3370 - [BUG] Monsters that picked up artifacts can escape when panicking and items will be lost.
- Bug 3373 - Inconsistency in Kranach Quest
- Bug 3378 - Crowd Mode button not working
- Bug 3381 - [BUG] Neutral/friendly doppelgangers that deflected PC's missile don't become hostile.
- Bug 3385 - Challenge games should be scored but once per week
- Bug 3386 - Challenge games forget their challenge type
- Bug 3392 - The internal challenge game setup structure is not saved/restored correctly


ADOM Release 51 (1.9.0) (26 October 2014)

- graphical intro, main menu and character generation (work in progress)
- modular character image that displays the current equipment
- display monster info if Shift-key is pressed
- new animations for acid, fire, ice and lightning explosions
- many additional sound effects
- added developer signing to OSX binaries for Gatekeeper

- Feature 3034 - Option to turn off player ghosts
- Feature 3167 - Add game options menu
- Feature 3169 - Implement exploration mode game for ADOM Deluxe
- Feature 3170 - Implement challenge of the week game mode
- Feature 3182 - Add Steam Overlay
- Feature 3193 - Optimize w?
- Feature 3273 - Give up a 'walk attack' command if the target panics
- Feature 3284 - Differentiate highscore displays
- Feature 3285 - Make all highscores accessible from within ADOM
- Feature 3286 - Local challenge game highscore entries need to display the specific challenge geek code
- Feature 3304 - Provide more helpful skill usage messages
- Feature 3361 - Make w* movement more natural
- Feature 3366 - Orcs and dark elves should be penalized in daylight
- Bug 3234 - Mouse movement does not work in wilderness
- Bug 3235 - Cannot move to contiguous square using mouse when enemies are near
- Bug 3237 - Cannot move with mouse to square contiguous to monster
- Bug 3259 - 'w5', 'w.', 'ws' and 'w?' does weird things on some versions (like goes into "Unknown command: 'ÿ'." loop)
- Bug 3260 - Crash kicking Ball shaped statue
- Bug 3261 - Changing to ascii mode before game begins crashes noteye script
- Bug 3263 - Health bars no longer visible in ASCII mode
- Bug 3266 - Remove NotEye GPL license notice on startup
- Bug 3267 - Selecting option from menu opened with F8 or F9 does not stop key event
- Bug 3269 - Unidentified objects in .flg file.
- Bug 3275 - A and targeting (+9, 1d4+3) (unpaid, 1800gp) (10s) is lying here.
- Bug 3280 - NoTeye - Crash when using casino levers
- Bug 3289 - Noteye crashes when clicking with mouse in ADOM-specific menu
- Bug 3290 - You notice 7301098 appearing.
- Bug 3307 - [BUG] Can't kick items on the ground in the Ice Queen Realm
- Bug 3310 - Mouse click - unable to move away from hostile monster
- Bug 3318 - Items from player ghosts preserve Appraising tags
- Bug 3325 - Manual does not list new commands


ADOM Release 50 (1.8.2) (1 August 2014)

- new background image for main menu and credits
- new spell sound effects

- Feature 3183 - No torches in dark areas.
- Feature 3198 - ADOM needs a new icon
- Feature 3200 - Interrupting walk commands
- Feature 3248 - Change killer bug tile
- Feature 3249 - Restrict "your skin crawls" message frequency
- Feature 3250 - Add "Display name of your deity" in keybindings "Religion" category
- Bug 3133 - Corruption causes massive score loss
- Bug 3160 - Teleport + autopickup message order
- Bug 3196 - Monster memory crashes noteye script ASCII mode R49
- Bug 3197 - CKs now score a very large number of points
- Bug 3202 - Clicking on a friendly monster enters an endless swapping loop
- Bug 3204 - Explore mode handles "wrong perception" room very badly.
- Bug 3207 - Mad Carpenter death
- Bug 3213 - Eating vile spirit corpse crashes the game
- Bug 3229 - Noteye crashes when clicking outside of accessible map area
- Bug 3230 - z does not abort w* (Go to position)
- Bug 3232 - Noteye crashes (but is able to recover) after right-clicking unexplored territory
- Bug 3243 - PC starting w/ 1 willpower
- Bug 3246 - List of configuration variables displays Show_Corruption_Prompt red


ADOM Release 49 (1.8.1) (18 July 2014)

- added animations for mindcraft
- updated/added animations for spells
- fixed ALT-key handling for Windows
- fixed first and third person perspectives on Windows

- Feature 3139 - Do not create ghosts in the SMC
- Feature 3144 - Add "pay" in manipulate item menu for unpaid items.
- Feature 3158 - Open "q"uest in tabbed display
- Bug 3122 - Statue message inconsistent from outcome
- Bug 3123 - Statue Bug - WMopC - Instant Death - P48
- Bug 3124 - Segmentation fault/crash/hang when launching adom while .adom.data (or adom_dat) doesn't exist
- Bug 3126 - PCs start with exceptionally low scores
- Bug 3127 - Manipulating item does nothing if backpack is opened with 'v' from inventory
- Bug 3128 - Hippo head statue can create odd status
- Bug 3129 - Attempting to quick-mark skill crashes the game
- Bug 3130 - Chaos knight no longer starts with corruptions
- Bug 3131 - Offensive alchemy hits you twice
- Bug 3132 - Screen is not redrawn after answering 'y' to question after gaining a corruption.
- Bug 3133 - Corruption causes massive score loss
- Bug 3134 - It's not possible to use quick marked mindcraft
- Bug 3135 - Dungeon R2 starts from level 0
- Bug 3136 - Xp required to advance a level underflowing?
- Bug 3138 - Level 6 class Power is displayed at levels less than 6
- Bug 3142 - Game waits endlessly when w< on UD:8
- Bug 3143 - [BUG] Drinking a potion of ultra healing and getting enormously healed doesn't identify it.
- Bug 3145 - Noteye crashes when clicking the character after picking up unpaid item
- Bug 3146 - Manipulating a stack of items always has option "Dip one of these into a potion." even if it's going to dip many
- Bug 3148 - walking on spot slower than previous versions
- Bug 3150 - The new and upgraded VDDL!
- Bug 3151 - Comma missing in new named monster injury descripton
- Bug 3152 - Cursed message appears under equipment icons
- Bug 3154 - Should "walk to stairs" command automatically USE the stairs?
- Bug 3155 - R4 dungeon levels are not shown after 10+


ADOM Release 48 (1.8.0) (13 July 2014)

- update to NotEye 8.0:
  - huge performance boost by using SDL2
  - additional performance improvements
- new spell animations
- new tileset for the corrupted glade
- major update to tileset for ice levels
- added "leaving the chain" background image
- updated "death" screen background image
- new graphical tutorial window
- new music tunes and sound effects
- unified character screen
- improvements for mouse movement
- context menus (left / right mouse button)
- additional walk modes added (walk to stairs, item, etc.)

Known problems:

- ALT-key combinations don't work on Windows (replacement commands were added to adom.kbd)
- first and third person perspectives do not work on Windows (white screen)

- Feature 1784 - Make potion of literacy better for characters with literacy.
- Feature 2701 - Make stunning disable teleportation powers of non-PC monsters
- Feature 2725 - Upgrade greater giant vaults
- Feature 2797 - Add mini map #1 [ATR]
- Feature 2804 - Add special for the day of funding (22th of August)
- Feature 2805 - Add special for the resurrection day (30th of August)
- Feature 2893 - Monster berserker status should be more refined
- Feature 2905 - Nerf summoners to the ground
- Feature 2957 - Reduce ammunition destruction rate
- Feature 2960 - Allow to remove cursed items from tool slot
- Feature 2985 - Auto-Explore command
- Feature 2987 - Giving Orders to pets/companions should exercise charisma
- Feature 2992 - Give humans 3 random skills on character creation
- Feature 2994 - Change some ice monsters' (frozen ones and ice statues) ASCII colors
- Feature 2997 - Alternate message for cursed apples
- Feature 3011 - RFE: Make Wall Monsters Bounce/Fizzle Bolts
- Feature 3026 - [RFE] Change Khelavaster's reaction after closing the gate.
- Feature 3031 - Give greater air elementals see through invis ability
- Feature 3033 - [RFE] Pressing 5 while on a grave tile should allow the PC to read the grave name again.
- Feature 3038 - [RFE] More monster death flavor text
- Feature 3039 - Randomize the starter dungeon sooner
- Feature 3040 - Allow to see the inventory during talent selection
- Feature 3041 - Inventory should indicate two-handed weapons
- Feature 3042 - Do away with the more prompt
- Feature 3044 - Remove destruction chance for thrown weapons (daggers/spears)
- Feature 3048 - Add hints leading to the caverns of chaos
- Feature 3057 - Add pockets to Shadow Troll
- Feature 3059 - Increase sling bullets of -foo- slaying drop chance
- Feature 3071 - Perception
- Feature 3074 - Improve ADOM mouse handling with NotEye
- Feature 3075 - Improve movement commands
- Feature 3076 - Improve PC data handling
- Feature 3077 - Show PC level on background information screen
- Feature 3087 - NPC dialog on Quests too scarce
- Feature 3098 - Add hints for the new commands to R48
- Feature 3099 - Provide an easily accessible command for all PC data
- Feature 3100 - Configuration file updater
- Feature 3101 - Action context menu for the stuff list
- Feature 3103 - Allow spell casting from the PC data view
- Feature 3104 - Allow skill activation from the PC data view
- Feature 3105 - Allow mind craft activation from PC data view
- Feature 3111 - Drinking holy water should bless you
- Bug 1758 - Potion of visiblity problems
- Bug 1771 - Gods/Universal Forces and their sense of humor
- Bug 1772 - Fix gods giving you a pickaxe when praying when you don't need it.
- Bug 1783 - Boss monster names & descriptions editing
- Bug 1818 - Grakkus doesn't throw spears
- Bug 1822 - You can now no longer give the Demented Ratling *any* gauntlets
- Bug 1856 - Sabre of swiftness is affixable
- Bug 1882 - Hugo follows me downstairs
- Bug 1995 - Boss monster powers (sometimes) not working
- Bug 2101 - Some identical items are generated with useless stat variation, making them not stack
- Bug 2112 - Summoned pickpocketers don't drop what they stole when killed
- Bug 2207 - Item generated/dropped on closed door
- Bug 2243 - Room Not Triggering On Entry
- Bug 2245 - Mist elf metal burning skin & regeneration sequence inconsistency.
- Bug 2334 - Bug corpses abuse
- Bug 2439 - Monsters can react to many actions while paralyzed
- Bug 2495 - Setting a Name in adom.cfg disables saving the game
- Bug 2550 - Non-hostile cat lord casts invisibility
- Bug 2686 - Mist Elf iron damage too high in wilderness
- Bug 2716 - VDDL now contains non-TP traps
- Bug 2736 - Traps detectable by using web spell or wands of webbing
- Bug 2760 - Higher Metal Missiles Break Too Easily
- Bug 2816 - Attacking neutral hostility creatures with archery is a chaotic act
- Bug 2900 - Game crashes regularly when using inventory item filter
- Bug 2961 - String weirdness with "Mother of Chaos" statue
- Bug 2963 - Game no longer gives warning before attacking friendly creatures
- Bug 2964 - Remove dipping wish engines
- Bug 2967 - Items stuck in walls (p22)
- Bug 2973 - Yeti humanoidness
- Bug 2975 - NotEye: changing tile-size before character creation is complete crashes the script
- Bug 2976 - Kicking statues more than once
- Bug 2977 - Receiving broken equipment as quest rewards
- Bug 2984 - Banshee room not sealed
- Bug 2989 - Shop is disconnected from map
- Bug 2999 - Strange behavior from giant ant pets
- Bug 3003 - Unable to Save and quit
- Bug 3004 - Asking to use broken cursed key
- Bug 3006 - Sound effects happening for explosions when PC doesn't hear them
- Bug 3008 - Statue causing fatal crash
- Bug 3009 - You can find the same statue twice
- Bug 3012 - Killed by "healing" statue effect
- Bug 3017 - [BUG] Strange behavior of the Silver Key
- Bug 3020 - Typo in Tutorial
- Bug 3024 - Cat lord doesn't care about all cats
- Bug 3027 - Shop generated with no access
- Bug 3029 - No more animations after buying stuff in the HMV
- Bug 3032 - Wizard wand recharge bug destroys wands
- Bug 3035 - Bug: Strange shop generation
- Bug 3049 - Kick-Robbing Royal Vaults
- Bug 3054 - Boomerangs affected excessively by arrow breakage
- Bug 3060 - (L)ook mode - no more SPACE to quit?
- Bug 3063 - selling stack of cursed items gives incorrect price
- Bug 3064 - Chaos diplomat and missile attacks
- Bug 3065 - Fix pathfinding algorithm bug in ADOM
- Bug 3078 - Paging in long displays
- Bug 3079 - Missing info about Mist Elves and Ratlings in the Gods section in Manual
- Bug 3080 - [BUG] Inconsistencies in messeges about shopkeepers.
- Bug 3081 - (Almost) no drowning damage in the water cave if character's max HP is very low
- Bug 3083 - Ice Queen still talks about the Hotzenplotz quest even if he is already killed
- Bug 3086 - Weird thing in status bar when receiving Ice Queen reward
- Bug 3088 - [BUG] Hostile blink dogs generated when the PC is lawful.
- Bug 3090 - [BUG] Scrolls of monster aggravation make Air and Mana temples trivial
- Bug 3094 - Pit creation could lead to an item stack being embedded within a closed door
- Bug 3109 - Error in chaos knight history message
- Bug 3115 - Whirlwind attack doesn't use the right hand for attacks



From this point on ADOM uses a different version numbering system as explained here.

ADOM 1.2.0 Prerelease 23 (10 May 2014, public) - Feature 2893 - Monster berserker status should be more refined - Feature 2894 - Pocketpicking should create fewer berserkers - Feature 2898 - More differentiated monster attitudes - Feature 2926 - Small buff to air temple minions - Feature 2928 - Analisys of current monster power, danger level and rarity - Feature 2933 - Suggestions for the tutorial (an attempt at newbie-friendliness) [work in progress] - Feature 2943 - Add documentation regarding casting abuse - Feature 2944 - Reduce attribute reductions from life casting a little - Feature 2947 - Reduce range of possible mana drain from writing scrolls - Feature 2949 - Further monster power level adjustments - Bug 1692 - Backstabbing broken for neutrals / Unaware creatures always treated as friendly - Bug 1947 - Dying of old age with level 50 necromancer without amulet of life saving - Bug 2045 - Mention restrictive conditions at restart. - Bug 2091 - Frost giant jarl corpse message - Bug 2260 - Potions of oil do not disappear after being 'U'sed - Bug 2647 - Oddities regarding stat potentials - Bug 2861 - Minimap issue - Bug 2869 - Monster memory crashes NotEye script while in ASCII mode and have not used tile mode [p21] - Bug 2877 - Amount of pregenerated monsters - Bug 2883 - Black Market overcharges guild members - Bug 2889 - Hostile monsters do not follow the player to other locations within Ice Queen Domain - Bug 2891 - Fatal Game Crash on Descent - Bug 2892 - Tactical Mode not preserved when switching between ASCII and Tile mode - Bug 2895 - Too many monsters per level - Bug 2896 - Black market prices out of control - Bug 2899 - The game crashes if a beggar you've given gold to tells you a rumor when 'C'hatted with - Bug 2902 - Thundaar's quest assigns very high-level monsters - Bug 2915 - Endlessly Respawning Snow Golems on IC: 1 - Bug 2916 - Corpses are not always stacking properly - Bug 2917 - Ice Queen loops after completing her 3rd quest - Bug 2918 - Perma-paralyzed companion - Bug 2920 - Statue image remains after statue is destroyed - Bug 2921 - Invisible ring in inventory when filtering by "=" - Bug 2922 - Orb Guardian corpse buff reverted - Bug 2929 - Disabling Snake from Beyond - Bug 2931 - Using Mindcraft Crashes the Game - Bug 2935 - Illogical drowning damage - Bug 2937 - Weirdness when monsters/companion follow the PC at Ice Queen's - Bug 2938 - Training with Garth takes equipment into account - Bug 2940 - Regression? Self-attacking blind raging monsters still present - Bug 2946 - Fortune Cookie Message Always the Same - Bug 2955 - Endless loop during game shutdown due to error - Bug 2956 - Bug while bolting casino shopkeeper from within darkness ADOM 1.2.0 Prerelease 22 (27 April 2014) - Feature 1863 - Improve Potions of Stat Potential - Feature 2603 - Regarding #2601 - weighted monster distribution - Feature 2809 - Make shopkeepers benefit from artifacts - Feature 2818 - Seperate looking and targetting from using Auto_Lock_Nearest - Feature 2838 - Dwarven Halls and their DL - Feature 2852 - Add new pool effects. - Feature 2853 - Increase drop rate for potions of potential -stat- slightly - Feature 2855 - Rebalance various monster levels - Feature 2858 - [NotEye] Change colour difference of health bar border more - Feature 2862 - Death Screen Prompt Feature - Feature 2863 - Ice in Ice Queen Domain should be thicker - Feature 2876 - Make rivers somewhat rarer - Bug 776 - Item colors - Bug 1124 - Robbing Shops - Bug 1281 - With autopickup, energy taken is lower than expected - Bug 1340 - skill advancement behaves differently in 1.2.0 p4 vs 1.1.1 - Bug 1363 - Companions aren't affected by paralyzing counter attack or acidic skin - Bug 1425 - health regeneration apparently stopping after repeated poison - Bug 1532 - Monsters Still Leave Temple Levels - Bug 1533 - Hardy/Very Hardy/Extremely Hardy do not give their stated HP for Mist Elves - Bug 1534 - Khelavaster was dead - Bug 1576 - Feedback of pickup quick is not reliable - Bug 1665 - Immobile farmer in high mountain village - Bug 1708 - Persistence variable has undocumented minimum value of 10 and possibly incorrect defaults - Bug 1731 - Neutral monsters throw things at me - Bug 1732 - Holy slayers are neutral - Bug 1735 - Mindcrafter's mental shield costs twice as much on the first turn - Bug 1779 - Dungeon wall thinks it's a cookie - Bug 1791 - Mindcrafter and Telekinetic Blast at Doors - Bug 1809 - Fletchery skill can create broken ammunition - Bug 1811 - Mana battery behavior inconsistencies - Bug 1869 - Applying 'Listening' skill should not take a turn. - Bug 1927 - Secret door message problem - Bug 1943 - Consistency: a canceled alchemy attempt should not take a turn - Bug 1970 - Cancelling a spell cast takes a turn. - Bug 2004 - Swapping position while confused. - Bug 2024 - Flickering light room doesn't flicker when swapping position - Bug 2029 - Black and white dragons are angered when 'g'iven dragon scale mail of the opposite color - Bug 2031 - Acid resistance affects damage from burb roots, but acid immunity does not - Bug 2037 - Bookcasting and Messy mouth corruption - Bug 2040 - Stethoscope feedback - Bug 2042 - Toughness increases over it's potential - Bug 2049 - Cutpurses can successfully pickpocket while confused. - Bug 2051 - Missile range inconsistency - Bug 2069 - Herb seed harvest typo - Bug 2094 - Elemental anomalies display bug. - Bug 2101 - Some identical items are generated with useless stat variation, making them not stack - Bug 2103 - Rewards from the druid quest are lost forever if the PC fetches them after level 30 - Bug 2106 - Incorrect feedback when commanding a slave with a necromancer - Bug 2137 - Hurthling gains Literacy at start when ring of mental stability makes them qualify. - Bug 2186 - Digging pits in D:49 - Bug 2224 - Wands of Earthquake doesn't lose charges in un-affectable areas. - Bug 2270 - Planting herbs on water and door squares - Bug 2304 - Willpower affects the radius of an alchemy explosion. - Bug 2356 - Spellbooks Lose Weight Before They Vanish - Bug 2360 - Piety Scumming - Bug 2397 - 'Soaker's' Weight Suspicious - Bug 2423 - Chaos spider has neutral alignment - Bug 2530 - Dug tunnels in Gremlin Cave is not in Darkness - Bug 2700 - Lumps of clay never get destroyed when thrown - Bug 2811 - Game crashes while using look command and pressing + or -, noteye - Bug 2812 - Auto pickup handles rocks like gems - Bug 2813 - Revelation does not show hp and pp regeneration if pc has no special powers. - Bug 2814 - Generating a chaos knight asks several times if you want to view corruptions - Bug 2815 - Error: Trying to retrieve an illegal item list entry - Bug 2816 - Attacking neutral hostility creatures with archery is a chaotic act - Bug 2817 - chaos knight may start with 6 corruptions instead of 4 - Bug 2819 - configuration variables are case sensitive (used to be case insensitive) - Bug 2820 - Using mindcraft is possible without sufficient PP - Bug 2821 - Wand of wonder caused a game crash - Bug 2824 - Fatal crash, caused by a statue maybe...? - Bug 2825 - Fatal crash while pickpocketing - Bug 2826 - Pickpocketing buffing monsters - Bug 2829 - Royal treasury fully accessible - Bug 2834 - Royal guard and Yeti cavern - Bug 2837 - Last level of frost giant caves - Bug 2839 - 'L'ook mode jumping to nearest monster - intentional? - Bug 2842 - Repeated crashes after restoring save games at high DL - Bug 2843 - Summoners are a lot more experienced than they're supposed to be - Bug 2845 - chaos diplomat double message - Bug 2846 - greater moloch monster memory weird values - Bug 2847 - Herbs Still Train Stat Potentials - Bug 2851 - Thundaar's quest still sometimes assigns very rare monsters. - Bug 2857 - Darkforge Shortcut no longer guarded - Bug 2860 - Oddity when trying to eat while confused/stunned - Bug 2866 - It's possible to choose corruptions by raising and lowering appearance - Bug 2867 - Library behaves like normal level - Bug 2886 - Blankets can be ID'd by color in NotEye - Bug 2888 - Wishing for "scrolls of corruption removal" grants a "potion of cure corruption" ADOM 1.2.0 Prerelease 21 (18 April 2014) - update to NotEye 7.7 with lots of improvements and optimizations, including a new view mode (see Zenos blog entry 1 and blog entry 2) - optimized animations for ranged attacks (lightning bolt, arrows, missiles) - border of healthbar now indicates the monster hostility (green = friendly, brown = neutral, red = hostile) - added hit indicator to healthbar (when losing hitpoints) - added healing indicator to healthbar (when gaining hitpoints) - added status images for PC and monsters (bleeding, confused, poisoned, etc.) - added alignment display for monsters (N, L, C) - animated water - display flame wall on D27 - display ancient dwarvish stone portal (if closed) - new music and sound effects - "Auto_Swap_Neutral" is now activated - binaries are now available for OpenBSD - many statue effects were implemented (82% completed) - Feature 1388 - Quest to kill Jharod the Healer - Feature 1415 - Quiver for Unstacking Missiles - Feature 1655 - Reconsider bugbiter as duelist crowning gift - Feature 1705 - Allow merging different +hit/+damage quarrels and arrows of *same* slaying into single stack - Feature 1749 - Include boss monsters in the final .flg - Feature 1821 - Monsters picking up artifacts - Feature 1880 - Rebalance Thrundarr quests - Feature 1912 - Quickmarking mindcraft powers - Feature 1965 - Display confused status when missile targeting - Feature 1968 - Greater telekinetic blast targeting - Feature 2013 - Implement magical statues as specified due to the crowd funding campaign [work in progress, 82% finished] - Feature 2080 - Allow higher level PC's to control teleportation in darkforge - Feature 2085 - Tweak summoned/spawned monsters not dropping anything and being unpickpocketable - Feature 2108 - Have summoners summon fewer, more powerful allies - Feature 2173 - Word match item filter - Feature 2297 - Increase Speed of Ranged Attacks - Feature 2313 - Wait command should be interrupted by herb growth - Feature 2384 - Redesign Pick Pockets (again) - Feature 2471 - Add "w." as a default keybinding for walk in place - Feature 2513 - Let Duelists crown with Trusted One instead of Bugbiter - Feature 2547 - Reduce requirement for thieves' guild - Feature 2556 - Shorten controlled TP message - Feature 2592 - Guaranteed raider lord corpse drop - Feature 2595 - Make the decision to become a thieves guild member less one-sided - Feature 2596 - Add a new introductory dungeon - Feature 2599 - Adjust corruption rates on the late levels - Feature 2600 - Adjust evolution rates for killed monsters - Feature 2601 - Revised rarity distributions for monsters - Feature 2602 - Nerf very high experience rewards - Feature 2606 - Add a tutorial mode for newbies - Feature 2607 - Add a hint system - Feature 2609 - Turn appearance into a useful attribute - Feature 2610 - Implement community dungeon #1: Domain of the Ice Queen - Feature 2626 - Make Goblin Slavemasters Drop Whips - Feature 2634 - Enable more complicated group tactics - Feature 2640 - Make Campaign Monsters generate at a higher level - Feature 2665 - Look command should be able to target monsters with '+' and '-' - Feature 2674 - Select hostile monsters first while choosing a target - Feature 2677 - Allow "me" when recalling the monster memory - Feature 2679 - Make chaos plane more challenging - Feature 2680 - Buff Andor Drakon - Feature 2681 - Make monster spell casters more intelligent - Feature 2689 - Allow taking notes for items - Feature 2703 - Add configuration parameter to disable newbie hints during character generation - Feature 2704 - Add configuration parameter to disable achievements - Feature 2764 - Improve performance of loading/saving save games - Feature 2771 - ADOM on OpenBSD - Feature 2776 - Links to manual in race and class selection screens - Feature 2784 - Monsters opening trapped (toppling) doors should be able to hit the PC - Feature 2792 - Add community quest #1 [ATR] - Feature 2793 - Add community quest #2 [ATR] - Bug 141 - Room effects don't take darkness/invisibility into account - Bug 721 - Water idiosyncrasies [work in progress, 65% finished] - Bug 737 - Inventory and equipment bugs [work in progress, 50% finished] - Bug 743 - Illogical messages [work in progress, 75% finished] - Bug 882 - Web-related bugs - Bug 931 - The 'l'ook command can reveal that doors have been opened/closed, items have been dropped/picked up, etc. outside of LOS - Bug 1217 - Keep backup save game if game is loaded (was: YASD: Power loss) - Bug 1493 - winged and griffon-feathered prefixes are applied twice - Bug 1498 - Using moon sickle as chaos knight messes up 'hit the x and y damage it' - Bug 1671 - Credits section of manual outdated - Bug 1681 - Raising Stat Potentials with Herbs Still Possible - Bug 1729 - Confusion doesn't stop smithing - Bug 1738 - Wall tiles disappearing - Bug 1761 - writing scrolls of chaos resistance is misinterpreted - Bug 1778 - Fire breath on a boss leads to game breaking crash (now fixed for all cases) - Bug 1812 - Auto_Pickup=/ will still pickup rocks - Bug 1822 - You can now no longer give the Demented Ratling *any* gauntlets - Bug 1826 - Stilts Corruption Affects ALL Actions - Bug 1832 - Ratling weaponsmiths start with short sword, not hammer - Bug 1839 - Boss monsters with poison attack - Bug 1844 - Losing stats when only hungry? - Bug 1848 - Drakeling speed bonus in ToEF is lower on the top floor - Bug 1895 - You cannot use the sling bullet of X slaying with slings - Bug 1967 - Ventriloquism works with the tentacle mouth corruption - Bug 2046 - No corruption messages after extended casino play - Bug 2087 - Unidentified spellbooks are sorted alphabetically based on their identified names - Bug 2135 - w'alk command and Chaos knight lvl 25 class power - Bug 2160 - View jumps to top-right corner of level when 'l'ooking and (more) prompted - Bug 2337 - Herbs are undamaged by fire in the ToEF - Bug 2398 - Boss monster teleportation on forbidden levels doesn't seem to work - Bug 2426 - Auto Swap Neutral does not actually swap, displaces - Bug 2427 - Auto Swap Neutral affects not-really-neutral monsters - Bug 2481 - ADOM Sage repeat command odd behaviour - Bug 2496 - Mouse scrolling up/down is glitchy - Bug 2499 - ADOM command line option for displaying hiscores crashes it - Bug 2503 - Dungeon tiles change to outdoor tiles while exiting the dungeon - Bug 2508 - Missing a karmic lizard still incurs the penalty - Bug 2522 - Keethrax description doesn't match image - Bug 2564 - Invisible PC flickers in water cave - Bug 2597 - Dungeon statue description bug - Bug 2635 - Count missile attacks against the PC correctly - Bug 2636 - Royal Guardians Attack Without Provocation - Bug 2642 - Weaponsmith +St (and presumably +To) class power does not raise potential - Bug 2643 - Message "The ... curses you!" without actually getting cursed - Bug 2644 - Winning screen after entering chaos gate without meeting the requirements for ultra/OCG - Bug 2647 - Oddities regarding stat potentials - Bug 2653 - "Eyes of the Mind" doesn't work with graphical version - Bug 2658 - Tomb of the High Kings Underground Lake Water isn't red (in NotEye) - Bug 2663 - Artifact distribution getting messed up by monster inventories - Bug 2666 - Automatic skill checks may never succeed for unknown skills - Bug 2672 - Chaos Knight "walk" command interrupted even if no damage is taken - Bug 2693 - Possible to accidentally change tactics settings - Bug 2706 - Crash in NotEye while editing palette colors - Bug 2712 - Mouse movement when klicking into the window - Bug 2714 - Chaos gate still appears open after closing it - Bug 2754 - Artifact weapon with a suffix - Bug 2767 - Monsters triggering door collapse don't trigger a message - Bug 2774 - Casting 'digging' at closed door causes the animation to persist. - Bug 2779 - Elementalists can get intrinsic fire resistance from some monsters - Bug 2783 - Double weapon suffix ADOM 1.2.0 Prerelease 20 (23 November 2013, public) - NotEye: HUD font scaling option added - NotEye: mouseclick on minimap now shows the selected area (hold mouse button to view around) - Music files are now tagged with additional information - Bug 2458 - Screen shake while playing in tile mode - Bug 2476 - Mistakes in the manual - Bug 2480 - NOE crash when you hit "r" for the fonts screen ADOM 1.2.0 Prerelease 19 (17 November 2013, public) - NotEye optimizations (new fullscreen mode handling, it now uses the screen resolution, not the window size. You can activate the old behavior in the NotEye menu: press Ctrl+m, r, m) - missiles shot by monsters are now visible (work in progress, the rotation doesn't always match the flight direction) - Feature 2470 - Change view-centering key - Bug 1291 - Cancelling a book casting action still costs 3000 energy - Bug 1351 - No message when "leveling up" after level 50 - Bug 1386 - Chaos Knight background doesn't show up on char background screen - Bug 1662 - Possibly missing water tile in high mountain village - Bug 1676 - Potions of <stat> raise potential based on enhanced value, not base value - Bug 1808 - Walk mode doesn't stop the PC when he takes damage from cross-aligned amulets or armor - Bug 2023 - Scrolls labeled "KTTdLwrgt" and "KTTDLwrgt" - Bug 2083 - Blindness and bolts - Bug 2133 - Falling into pit after restoring - Bug 2225 - Digging never breaks a pickaxe - Bug 2226 - 'w'alk command and babbling mouth - Bug 2335 - Mist elf's skin burning does not interrupt 'w'alking somewhere - Bug 2432 - Main Menu Crash - Bug 2434 - Additional messages for adom.msg - Bug 2435 - Casino pictures get stuck - Bug 2437 - Ratling traders don't sell if asked for more goods than they have - Bug 2448 - Viewing monster descriptions in ASCII crashes NotEYE - Bug 2449 - ADOM crashes while trying to load a game - Bug 2457 - Manual listing of Beastfighter and Fighter skills not alphabetized - Bug 2459 - Screenshots are not created - Bug 2462 - Health bar and blindness - Bug 2469 - Fiery damage from non-Chaotic Chaos Knights doesn't stop walk commands - Bug 2473 - Casino Crash under OpenGL ADOM 1.2.0 Prerelease 18 (01 November 2013, public) - heart beat sound added for low hitpoint warning - highlight mode now works with NotEye ASCII mode - the "Auto_Swap_Neutral" feature has been disabled as it is not working correctly (we could not fix it in time for this release) - Bug 1973 - Mindcrafting undead doesn't damage player - Bug 2366 - Book starsign gives undocumented +3 Le - Bug 2401 - Text says leaving the chain counts as a win - Bug 2404 - Underscores behind values on display after faulty ':=' command - Bug 2411 - Character color not updated - Bug 2412 - No screen updates on OSX Mavericks - Bug 2413 - Amount of gold is used as maximum in dialogs where one is exchanging more than one gold for a good - Bug 2414 - Hunger penalties to stats not shown until redraw - Bug 2418 - Moving the minimap makes NotEye crash - Bug 2424 - NotEye crash after resizing/maximizing the window ADOM 1.2.0 Prerelease 17 (20 October 2013) - major NotEye enhancements: - use Ctrl+mousewheel to zoom in/out - select minimap content (ASCII, blocky, zoom, FPP, isometric) - move minimap with right mouse button - resize minimap - zoom ASCII minimap - empty lines can be added below the ASCII screen, allowing for example a full-sized ASCII screen on the top of the screen and a Tile/FPP window below - map scrolling by placing the mouse pointer on the edge of the map area - monster image is shown in monster memory - blue gradient is used for the sky in FPP mode - NPC images for prince and priest ghost added (for each race) - 4 new music tunes - enhanced "victory/death menu" - character creation enhancements - casino enhancement (no spoilers here) - the music now stops if ADOM is moved to the background (focus lost) - use correct image for priest in dwarven city - Feature 1115 - Incorporating ADOM Sage's UI enhancements - Feature 1242 - Walk mode: Stop at corners - Feature 1271 - ADOM-ARMEL is dynamically linked - Feature 1348 - Quit / save to main menu - Feature 1457 - Links to manual entries in spell and skill lists - Feature 2327 - Add option to disable the blood decals - Bug 1687 - Quick shot and lightning shot lowers energy cost more than stated - Bug 1691 - Archer class power energy cost bugs - Bug 1853 - Pressing space key is equivalent to pressing 'm' key when examining creatures - Bug 1956 - Monk armor weight DV bonus - Bug 2077 - DV is not properly updated - Bug 2140 - Bouncing path of all bolts drawn - Bug 2170 - Update ADOM manual with information about distributing closed Prereleases - Bug 2264 - Wrong perception room bugs - Bug 2286 - Display bugs with duplicating monsters - Bug 2289 - [NotEye] Lower wall of dark room not visible - Bug 2291 - The keybindings help screen (?-k) doesn't include NotEye menu key (^m) - Bug 2293 - The pc.html file on Mac does not show the images - Bug 2294 - NotEye may be using the wrong tileset when ascending between maps - Bug 2305 - Duplicate label in hitpoint display - Bug 2309 - Misplaced descriptions in the monsters.html file - Bug 2318 - Sudden crash in the casino - Bug 2328 - Illusory walls don't block LOS in Minotaur Maze - Bug 2329 - Fatal crash on D50 - Bug 2336 - NotEye's ASCII mode does not show missiles - Bug 2341 - Illiterate characters can read statue inscriptions - Bug 2359 - Mistake in adom.kbd - Bug 2366 - Book starsign gives undocumented +3 Le - Bug 2375 - Log files / screenshots overwrite existing files - Bug 2376 - Door and floor trap generated on same tile - Bug 2379 - Accidentally pressing enter in a dialogue prompt can kill a PC or lose all of their gold ADOM 1.2.0 Prerelease 16 (18 August 2013) - Bug 2287 - PC is "teleported" to the CoC entry after exiting the DDL ADOM 1.2.0 Prerelease 15 (17 August 2013) - complete feature graphics - complete outdoor tileset - complete monster graphics (Andor Drakon!) - complete world map graphics - fire temple & water cave tilesets with updated special FX - blood decals added - smooth unexplored area border - many monsters reworked to match descriptions & according to suggestions - PC graphics for both genders and all basic archetypes - UI graphics added (health bar borders, minimap frame, different cursors) - new tactical mode (top down perspective) - CPU load reduction - option to reduce the graphic details in NotEye (work in progress) - NotEye game recording mode fixes - resizable NotEye window - minimap optimization (two different modes, ASCII and solid color) - single key to toggle between two display modes (F10, CTRL+F10 on OSX) - "darkness" is handled (work in progress) - 7 new music tunes - 3 new level up tunes - altar tunes are used now - highscore file enhancements: the complete final log and playing time are now stored - Feature 2093 - Option to turn off mouse input - Feature 2171 - Remove dot in highscore and achievement filenames - Feature 2248 - Easier access to ADOM directory on Windows - Bug 2082 - NotEye glitches - Bug 2125 - Key mapping problem after NotEye integration on scandinavian keyboards - Bug 2149 - No forge graphic - Bug 2158 - Problem with hiscore file - Bug 2159 - Can't get past [Press SPACE to continue] upon locked highscore file - Bug 2161 - P14 writes to the .HISCORE file upon (every) startup - Bug 2163 - Highscore files from ADOM 1.1.1 are not read completely on Pre 14 - Bug 2168 - djinni does not show - Bug 2169 - Keys requiring AltGr in foreign keyboard not working in NotEye version - Bug 2180 - Kicking a huge rock on pit may crash the game - Bug 2191 - cant see self on map when invisible - Bug 2199 - Noteye Menu doesn't accept the numpad enter key - Bug 2211 - Short sword of sloth does not affect speed - Bug 2222 - Improve error handling in NotEye versions - Bug 2237 - problems with mouse highlight - Bug 2246 - Stop operating system shutdown if game is in progress (Windows only for now) - Bug 2251 - Crash on Amiga if invalid parameters are specified - Bug 2255 - Closing the NotEye window will close both it and ADOM without warning - Bug 2274 - Random color change not working anymore - Bug 2285 - Use correct plural form in greater identify ADOM 1.2.0 Prerelease 14 (26 May 2013) - first release with graphics and sound - added Debian releases with NotEye integration - Highscore file format changed again to make it more flexible and system-independent - Bug 766 - more plural forms added - Bug 2084 - Typo in a specific statue - Bug 2095 - Statue messages are displayed twice - Bug 2098 - Screenshot in log files is filled with x - Bug 2134 - '@' representing the PC flickers under Windows with ClearType enabled ADOM 1.2.0 Prerelease 13 (1 April 2013) - added missing libraries to NotEye Ubuntu releases - Bug 2054 - Bolt spells are invisible - Bug 2055 - Bolt spells don't penetrate armor - Bug 2056 - Pressing 5 to wait doesn't work - Bug 2061 - 'Enter' key not automatically accepting (more) prompts to follow during current action - Bug 2062 - Monster memory screen is mangled in any graphical mode ADOM 1.2.0 Prerelease 12 (30 March 2013) - First release with integrated NotEye support (without graphics and sound) - Manual, FAQ, Readme1st and Credits were added to archives - Feature 2013 - Implement magical statues as specified due to the crowd funding campaign (in progress) - Bug 133 - Hammerhead doesn't count as a Pickaxe when praying - Bug 725 - Molochs and the Elemental Altars - Bug 735 - Unwinnable games - Bug 742 - Messages are truncated if items are unequipped - Bug 756 - Items that grant immunity to an element can be destroyed by that element - Bug 1108 - Picking up items in the WDC - Bug 1167 - Reverse_Message_Order = false - Bug 1573 - No turn advance when confusion prevents casting - Bug 1728 - Monster maneuvering next to walls - Bug 1742 - Waiting on the spot while poisoned still doesn't work - Bug 1745 - Summons can still switch with summoner - Bug 1767 - You hate the sun and extended move - Bug 1857 - Rapier of the needle is wishable - Bug 1888 - Message when hurting monsters with elemental damage - Bug 1959 - Trapped floor square graphical glitches - Bug 1960 - Color of altar not updated upon converting it - Bug 1962 - Duelist class skill message error - Bug 1971 - White blocks in message area when using highlight mode - Bug 1972 - Autopickup items don't disappear from floor in illuminated dark areas - Bug 1984 - Typos in manual - Bug 1986 - Glod typo: "Do you want to the rust removed? [y/N]" - Bug 1997 - Treasure hunter description missing from the manual - Bug 2002 - Mistake in the readme - Bug 2003 - Mistake in license information - Bug 2005 - "Wrong perception" room effect fixed - Bug 2021 - Game crashes under DOS when trying to chop down trees - Bug 2043 - Help function for 'Display talents' does not work - Bug 2047 - Typo in dynamic display feedback ADOM 1.2.0 Prerelease 11 (18 February 2013) - Feature 1159 - Rename .adom.data - Feature 1800 - Make cursor keys work with w in the default adom.kbd file - Feature 1916 - Repeat room message at game start - Feature 1941 - Refacture knowledge handling of ADOM for the NotEye integration - Bug 145 - Thief Autosearch Bug - Bug 763 - Unused light sources can allow the PC to see things in the dark - Bug 1111 - About Doors and Darkness - Bug 1147 - Graphics corruption in Amiga version - Bug 1292 - Graphical glitches - Bug 1518 - (Destroyed) doors show up in darkness - Bug 1523 - ADoM exits with status 1 when choosing not to restore game - Bug 1698 - Cursed scrolls of repair will "break" normally unbreakable equipment - Bug 1769 - Being interrupted by nothing - Bug 1778 - Fire breath on a boss leads to game breaking crash - Bug 1810 - Poison hands behavior inconsistencies - Bug 1835 - boss monster description typos - Bug 1840 - boss monster description uses default generic text - Bug 1885 - Bloody and crude daggers - Bug 1867 - Naming consistency - "spider bread" instead of "loaf of spider bread" - Bug 1877 - Wrong textual description of PC in monster memory - Bug 1881 - No animation for "icy blast" from ogre magi - Bug 1896 - Mithril scalpel ID'd and unID'd descriptions are wrong - Bug 1917 - Misleading Message For Encumbrance Preventing Duelist Class Skills ADOM 1.2.0 Prerelease 10 (22 January 2013) - Bug 1153 - Empty 'ADOM' directory is always created on %USERPROFILE%\AppData\Local - Bug 1184 - Game logs are always created on %USERPROFILE%\AppData\Local\ADOM - Bug 1389 - Automatically rebuild the manual as part of the build process - Bug 1747 - Fatal crash while creating "artifact" rooms - Bug 1748 - Looking at altars shows wrong alignment - Bug 1770 - grammar error in Okla's message - Bug 1780 - Duelist level 25 class power at level 24 - Bug 1801 - Typo: "The clothes on the ground is shredded." - Bug 1817 - Display glitch with fletchery set prompt ADOM 1.2.0 Prerelease 9 (13 January 2013) - Feature 722 - Invisible Monsters - Feature 1188 - 'l'ooking at an altar should tell you its color. - Feature 1212 - Kicking certain items should hurt you like with anvils - Feature 1278 - Shields balancing - Feature 1300 - Add 45 new items (current: 32) - Feature 1409 - RFE: Make Detect traps faster to use on doors - Feature 1410 - Tone down spiked armor of chaos and terror a bit? - Feature 1413 - Assasins and daggers - Feature 1418 - [Balance] Easing the start a little - Feature 1419 - Remove hunger penalty from burden statuses - Feature 1434 - Tell new players which R/C combos are easiest - Feature 1460 - Slighty more hp for mist elves? - Feature 1462 - Balance "room smelling of carrots" Pe increase - Feature 1464 - [Balance] Make thieves guild easier to access - Feature 1467 - Rarity limit for Thrundarr's first quest - Feature 1479 - [Balance] sickness is impossible to survive as mist elf - Feature 1480 - Make all heir gifts more or less useful - Feature 1482 - Make high and gray elves differ more - Feature 1483 - werewolves and dire wolves should see in darkness - Feature 1489 - Improve worthless possible crowning gifts - Feature 1490 - More feedback on "very close" message. - Feature 1495 - [Suggestion] Make Greater Vaults more common, more varied - Feature 1507 - Minotaur maze made a little easier? - Feature 1522 - Make surges of power more frequent - Feature 1591 - Change Dwarf Chaos Knight Starting Weapon To Great Axe - Feature 1613 - higher strength bonus for 2-handed weapons - Feature 1641 - [suggestion] Make elven duelists start with racial armour - Feature 1648 - Reducing the frustration caused by rivers - Feature 1651 - Slaying sling bullets - Feature 1683 - Implement special boss monsters - Feature 1693 - Crystals of power - Bug 759 - Dungeon generation bugs - Bug 900 - Some monsters are illogically (un)affected by mindcraft - Bug 929 - Carpenter quest becomes unwinnable if Yrrigs transforms into a WMoPC - Bug 1171 - Applying unusable skills consumes time - Bug 1302 - visible invisible stalker is "someone" or "something" - Bug 1385 - @ command doesn't work on Windows - Bug 1399 - [Balance] The transition between Hunger --> Starvation is too quick - Bug 1449 - Charges on wands in shops are not displayed. - Bug 1469 - Trying to eat mist wolf corpse crashes the game - Bug 1472 - Mist Elves Wearing a Single Metal Ring Suffer Damage in Wilderness - Bug 1473 - Ratling shopkeepers sell things for 1gp? - Bug 1478 - Gauntlets (10s) do not deal damage to mist elves - Bug 1486 - tiny quarrels are not affixable, except with heir - Bug 1505 - Fix monsters squeezing past one another (and cut down on message spam) - Bug 1506 - Monks can't kick down walls any more. - Bug 1519 - Staff of creation - guaranteed? - Bug 1520 - Tone down the Animated Forest, somehow - Bug 1526 - All Scrolls in Shop run by Ratling shopkeeper cost 1gp - Bug 1544 - Mist elf hunger rate too low - Bug 1573 - No turn advance when confusion prevents casting - Bug 1586 - Slow shadows can be pickpocketed - Bug 1593 - More meaningful loot - Bug 1604 - Your equipment suddenly seems to weigh less. - Bug 1630 - Chaos Knight Alinment Bugs - Bug 1636 - Bouncing rays display with wrong symbol - Bug 1637 - Washed away by Fairy Dragon - Bug 1640 - Monsters Randomly Becoming Neutral, Lots of Prompting - Bug 1642 - Thrundarr still doesn't give potion of literacy to low literacy characters - Bug 1643 - incorrect ^x description of duelist 6th level class power - Bug 1653 - Crash when generating mist elf chaos knight - Bug 1667 - Close door asks for direction when standing on door and there's only one adjacent door open - Bug 1682 - Undead can pray - Bug 1690 - Level 18+ duelists can't give elemental gauntlets to the demented ratling - Bug 1697 - Wrong theft counter increase when picking pockets ADOM 1.2.0 Prerelease 8 (04 January 2013) - Feature 1300 - Add 45 new items (current: 25) - Feature 1301 - Add 46 new artifacts (current: 7) - Feature 1431 - Add 4 new monsters (current: 3) - Feature 1612 - Implement the Duelist profession - Bug 84 - Weird Ogre Guardian - Bug 112 - Covered Pit Bug - Bug 770 - D:49 bugs - Bug 1329 - Using a blessed stetoscope on a 'detected' trapped door says there is nothing to check. - Bug 1407 - Can't train cooking with chaos knights - Bug 1408 - [Suggestion] Ghost Lords / Kings should give more XP - Bug 1412 - Perception modifiers - Bug 1414 - Stat potential lower than base stat for hurthling CK with strength decreasing corruption - Bug 1420 - Message for chaotic hurthlings eating black hurthling corpses - Bug 1429 - Confusion's stagger effect can be ignored by anyone - Bug 1430 - Kicking a stack of statues breaks the whole stack - Bug 1436 - Disarmed in a shop: lost ownership and un-ID'd - Bug 1440 - New star sign effects are not displayed upon creation - Bug 1441 - Ratling Archer Heir Talent causes error dialog - Bug 1442 - Crash while eating stomacemtia/alt tabbing - Bug 1443 - Rolled a Mist elf merchant. Died on the second turn. - Bug 1444 - Mist elf Chat with creation gives illogical message - Bug 1446 - Mist elven starting items - Bug 1448 - White necromancy not included in level up description - Bug 1451 - Mist elfs taking damage from metal doesn't stop reading - Bug 1455 - DV penalty when blind - Bug 1456 - Andor Drakon likes quarreling with himself? - Bug 1459 - Confirmation query when missile attacking 'Neutrals' - Bug 1463 - Stealth is totally broken, invisibility with low backstab being preferred for assassin-like play - Bug 1465 - Mist elf chaos knight starting equipment - Bug 1531 - Poisoned hands corruption not working as expected. ADOM 1.2.0 Prerelease 7 (13 December 2012) - Feature 1300 - Add 45 new items (current: 12) - Feature 1301 - Add 46 new artifacts (current: 5) - Feature 63 - Mad Minstrel songs - Feature 70 - Bless spell - Feature 146 - Make pets less rebellious - Feature 782 - Extending Greater Identify a bit - Feature 813 - Make gremlins/summoned creatures unpickpocketable - Feature 858 - Make trees immune to Banshee wail - Feature 1113 - changed requirements for Platinum girdle? - Feature 1116 - Weighted Monster Generation - Feature 1117 - Stat Potentials - Feature 1118 - Increase Difficulty of Air and Earth Temples - Feature 1119 - Tone down blind rage - Feature 1150 - Ventriloquism when mute - Feature 1154 - Allowing the 'w' commands under more circumstances? - Feature 1161 - Casino Robbing made harder - Feature 1198 - [Balance] Nerf Seven League Boots - Feature 1200 - [Balance]Starsigns - Feature 1201 - [Balance] HP-casting should be more costly - Feature 1202 - [Balance] Greater/killer bugs should shrug bolts - Feature 1203 - [Balance] Shopkeepers should see in the dark - Feature 1204 - [Balance] Pick Pockets - Feature 1206 - [Balance] Make teleport control harder to acquire - Feature 1213 - [Suggestion] Haggling should work on the ratling dealer - Feature 1215 - [Balance] Scrolls of power should restore more PP - Feature 1218 - [Suggestion] Upgrade the Quickening Tree - Feature 1221 - Uniques providing their services while in combat - Feature 1223 - Don't give experience or loot from "clones" - Feature 1231 - No items on the ground in the ID? - Feature 1237 - [Balance] Bosses upgrade - Feature 1241 - UI improvement / Shop selling - Feature 1244 - Orb guardian corpse effects - Feature 1258 - Remove Bug-infested Temple restriction for pre-releases - Feature 1259 - Add Pe stat to character summary - Feature 1263 - w# compatible with Poisoned! and Sick! - Feature 1269 - [Balance] Herbs respect potential maximums - Feature 1277 - Increase the spawn rate of certain mundane items that are currently too rare - Feature 1293 - Change some monsters' properties/behavior - Feature 1304 - [Balance] Buff first aid - Feature 1317 - Change Something About Literacy - Feature 1322 - [Balance] Slightly randomize locations of key towns, dungeons, NPCs - Feature 1324 - [RFE] Halloween Candy - Feature 1334 - Cure disease on others - Feature 1341 - Change Gardening so that it can harvest herb seeds from pre-existing herb bushes - Feature 1350 - Change scrolls of chaos resistance - Feature 1358 - Walk mode not canceled due to item destruction - Feature 1361 - Making killer bugs harder to tame? - Feature 1376 - [Balance]Banshee - Feature 1384 - Better heir item for chaos knight - Feature 1391 - [balance] make chaos knights start with thick gauntlets - Feature 1397 - RFE: changes in Literacy skill and reading scrolls - Feature 1431 - Add 4 new monsters - Feature 1432 - Implement new PC race: Ratlings - Feature 1433 - Implement new PC race: Mist Elves - Bug 12 - Uberjackal problem - Bug 74 - Some anomaly doesn't show description from look command - Bug 98 - Invisible Bolting Bug - Bug 102 - Bats see in the dark but not invisible - Bug 105 - Casino scumming - Bug 108 - Monster Behaviour in Darkness - Bug 110 - Necromancer Starting Spellbook - Bug 116 - Wish Engines - Bug 118 - Use base stats, not current stats - Bug 121 - Monster Resistances - Bug 123 - Blindness and elemental anomalies - Bug 126 - Restrict possible monster types in tension rooms? - Bug 136 - Rustproof items can be generated rusty - Bug 140 - Thug corpses have a bounty value on their head, but Tywat won't accept them - Bug 143 - Girdle of Greed + Blinging - Bug 718 - Final Score for Ultra Endings - Bug 719 - ID staircase bug with overburdened characters - Bug 724 - Unarmed Combat + Kicking - Bug 731 - Casino: infinite gold, no corruption - Bug 732 - Skeletal King doesn't summon mobs in the lake level - Bug 739 - Dorn Beast - Bug 747 - Sleep Reading - Bug 757 - Ring of Ice from Dwarven Mystic? - Bug 768 - Wrong message when cancelling Fire Orb - Bug 774 - Talent quirks - Bug 881 - Weaponsmiths' level 50 class power isn't exclusive to melee weapons - Bug 883 - Throwing some weapons doesn't increase their respective skill - Bug 887 - Stat potentials can drop below 1 via cursed potions of -stat- - Bug 889 - Double damage display when wielding a weapon in left hand with thorny hands - Bug 939 - Missile Weapons with Potions, Slings with Gems. - Bug 1120 - Monk lightweight armor DV bonus is not always granted correctly - Bug 1121 - Calm monster illogical message - Bug 1156 - Altars disappear - Bug 1168 - Shopkeepers and invisibility - Bug 1185 - There is no "lock door", only "unlock door"? - Bug 1199 - Monsters' behavior when you're invisible - Bug 1210 - Ranged Attacks Incorrectly Ask for Confirmation Against Hostile Monsters - Bug 1232 - Many items do not auto-identify when found, even if the PC has them in the identified items list - Bug 1233 - Many items do not auto-identify when equipped, and it feels they should - Bug 1235 - Linux / large screen: Pressing W key on cast spell list clears quick marks, refuses to cast spell - Bug 1255 - No "already cleaned out" message on pickpocketing - Bug 1294 - Missiles can be shot while blind, but not if blind and under darkness - Bug 1295 - Training with Yergius can grant training dice "increases" that seemingly do nothing - Bug 1297 - Cursed scroll of defense/protection may fail to lower high DV/PV - Bug 1327 - Blot the sun corruption can darken wilderness map - Bug 1328 - Graves captions cannot be read in the dark with light source on - Bug 1330 - Persistent tension room messages - Bug 1344 - Yulgash does not drop orbs when transformed into a chaos being - Bug 1349 - Attacked by Dark sage after offering peace - Bug 1360 - Bug? Berserker taming. - Bug 1365 - Throwing a potion of boost stat at a companion makes it hostile. - Bug 1370 - Zapping wand of destruction gives PP. - Bug 1372 - Possible bug: Amulet of life saving may reduce satiation level. - Bug 1373 - Babbling mouth activates on widerness map - Bug 1386 - Chaos Knight background doesn't show up on char background screen - Bug 1387 - Chaos Knights altar conversion - Bug 1395 - Blotting the sun activates on the wilderness map. - Bug 1396 - Level 12 chaos knight power - Bug 1401 - Configuration variables display is broken - Bug 1406 - chaos knight power review crashes game ADOM 1.2.0 Prerelease 6 (6 December 2012) - Feature 1381 - [Balance] Nerf spenseweed - Feature 1382 - [Balance] Restrict stomafilla sacrifice - Feature 1383 - Implement chaos knights [ATR] - Bug 103 - Wrong calculation of special item bonus (e.g. ring of regeneration in missile slot) - Bug 826 - Elementalist level 6 class power (fire resistance) does not work - Bug 886 - Prefixed ingots can be created from melted iron armor - Bug 932 - Interacting with unpaid items - Bug 1260 - Merchants' level 40 class power: added prompt for number of items - Bug 1313 - Learning spells way more difficult for non-wizards, even with 100 Literacy - Bug 1356 - F2-F5 does not change tactics - Bug 1357 - Some mutations are listed twice - Bug 1359 - Typo: "lock themselfs" -> "lock themselves" - Bug 1369 - Save game version check ignores empty files - Bug 1375 - destroyed door still exists for close command ADOM 1.2.0 Prerelease 5 (15 November 2012, public) - Feature 1316 - Version dump to flg - Bug 144 - gold can be cursed - Bug 884 - Petrified shopkeepers can yell and summon help - Bug 904 - The PC can repeatedly fall into a pit by '\Ct'riggering it - Bug 919 - Raised ghuls and wraiths do not decompose to destruction when out of LOS - Bug 1172 - Blessed potions of oil doesn't make stuff waterproof - Bug 1286 - Crashes and strange behavior when quitting game - Bug 1288 - Illegal movement (x1, y1) -> (x1+/-3, y1+/-1) (Raspbian pre4 running on maemo) - Bug 1289 - Maggot Corruption Results in Fatal Crash - Bug 1298 - Cursed scroll of uncursing curses the item before message is generated - Bug 1303 - crashed on mac 1.2.0p4 moving into creature with two shields - Bug 1306 - Corruptions have some of their effects mixed up - Bug 1312 - Mists of ChAoS not working - Bug 1318 - No cause of death in game summary screen - Bug 1326 - Walking against a wall produces bizarre behavior - Bug 1331 - Add prerelease version number to saved games - Bug 1336 - Initial Bard skill assignment missing skills after 'F' - Bug 1343 - Monster triggered door trap destroys items on the ground of the PC position ADOM 1.2.0 Prerelease 4 (21 October 2012) - Feature 1284 - Add 12 new corruptions (actually 17 were added) - Bug 716 - another batch of typos was fixed - Bug 720 - Breakable/alterable artifacts - Bug 728 - 'your muscles bulge' message without strength gains - Bug 918 - +Crit armor doesn't increase critical hit rate - Bug 1245 - Altar changes to white instead of black(Mac OS X) - Bug 1246 - "u"sing a hatchet always advances turn - Bug 1252 - wrong list of artefacts in post-mortem info (see Bug 1265 and Bug 1268) - Bug 1254 - Burning Hands +modifier remains at 0 - Bug 1272 - Hunger status doesn't change immediately with drakeling spit - Bug 1274 - Deciding not to attack a neutral monster increases energy cost of next action (see Bug 765) - Bug 1275 - ADOM crashes on launch after crash during play - Bug 1280 - Improve error handling on Windows and OSX ADOM 1.2.0 Prerelease 3 (15 September 2012) - crowd funding campaign screen removed - Feature 1226 - Allow font selection on Windows version - Bug 49 - Invalid target in "GetTargetData" (-2) - Bug 145 - Thief Autosearch Bug - Bug 715 - Not every item is considered for destruction (balanced fixed) - Bug 745 - Experience from door traps - Bug 885 - Strength of Atlas can expire in unenterable wilderness locations - Bug 950 - Naming-related bugs - Bug 1144 - Waiting gives satiation - Bug 1189 - Error: Trying to remove a non-existent item - Bug 1211 - Walk commands consider undiscovered mimics when stopping movement - Bug 1225 - "t"arget sometimes doesn't select a hostile monster - Bug 1238 - Possible bug with gloves of smiting ADOM 1.2.0 Prerelease 2 (4 August 2012) - Bug 1148 - using the "ws" or "w5" commands crashes the game (64 Bit releases) - Bug 1191 - Features are lost when saving the game (Amiga only) ADOM 1.2.0 Prerelease 1 (3 August 2012, public) - Bug 9 - Choosing the skilled talent crashes the game - Bug 10 - Dropping unIDed metal ingots can crash game - Bug 11 - Killing corrupting monsters that stand behind other monsters with mindcraft crashes the game - Bug 25 - Several bugs can crop up during play due integer wrap-rounds - Bug 69 - it was possible to decrease the number of game turns - Bug 95 - Circle kick bug allows you to kick indefinately - Bug 97 - Dipping gold into a potion of exchange causes a crash - Bug 99 - Chatting to Thrundarr while corrupted results in a game crash - Bug 100 - Invalid bonuses for Good Learner and Great Learner skills - Bug 106 - It is possible to rob some shops unnoticed in broad daylight and in front of the shopkeeper - Bug 107 - Background corruption only increases once, on day 90 - Bug 109 - Berserking monsters behave oddly and can lead to an annoying crash - Bug 111 - Dragons are able to replicate gold - Bug 113 - The 'n'ame command can be used to detect invisible monsters - Bug 117 - Wizards not charging wands after all - Bug 119 - Fireproof blankets don't function properly while doomed - Bug 120 - The unicorn starsign makes it easier to change alignment - Bug 122 - Kicking walls with extremely low strength produces hilarious death - Bug 128 - Walking against a wall with monsters nearby allow for free regeneration of HP and PP - Bug 129 - Approximately half of the game's artifacts are currently unavailable - Bug 134 - Artifact Grod does not grant a critical hit bonus - Bug 135 - You always fall at least once when entering the rift - Bug 138 - The formula for potential stat gain is bugged - Bug 139 - "dwarven weaponmaster" and "dwarven mystic" are now flagged as "unique" monsters - Bug 148 - The Allow_Default_Name = true flag in the .cfg can either result in a crash or a strange, exploitable effect - Bug 203 - ADOM crashing during character creation on a 64-bit machine - Bug 711 - Starvation tolerance for farmer class not working correctly - Bug 712 - Slow Poison is far too good - Bug 713 - Dipping fluff ball into water: game crashes if there is no room for the Gremlins to spawn - Bug 714 - Spell learning chance mixed up for arcane and clerical spells - Bug 715 - Only every other inventory item is considered for destruction - Bug 717 - Berserking monsters don't kill themselves any more - Bug 723 - (Greater) karmic vaults seem to end up getting filled with goblins instead of ancient karmic dragons - Bug 726 - The "Drop items in a comfortable way" command regularly drops the wrong items if used on too many items stacks of the same type - Bug 727 - If you kill a creature using a potion of cure corruption (and other potions), you don't get any experience - Bug 728 - Eating some corpses can result in a 'your muscles bulge' message without any strength gains - Bug 729 - Applying concentration skill while stunned - Bug 740 - There are a few ways that cause the game to unfairly and irrevocably crash - Bug 741 - Some words are missing in the talents screen (e.g. "encounters" for Scout) - Bug 744 - Having enough stacks of scrolls of item destruction as your sole inventory and reading one will crash the game - Bug 745 - PC gets experience from door traps that triggered by monsters - Bug 749 - Mad Minstrel songs don't display properly - Bug 750 - Wrong alignment message when reading tracts - Bug 751 - PCs with high swimming skill use more energy to move while in water than PCs without it - Bug 752 - Monsters don't leave any of the guaranteed artifacts when sacced or transformed - Bug 754 - Certain skills can be successfully 'a'pplied under nonsensical circumstances - Bug 765 - Answering no to "Really attack/backstab the -foo-? [y/N]", reduces the energy cost of the PC's following action - Bug 766 - Some items in the game have no plural form to display when the PC owns more than one - Bug 790 - the "Justifier" artifact is completely useless to priests, despite the fact they can be crowned with it - Bug 823 - Monsters give double xp when invisible even if the player can see invisible - Bug 848 - Under certain circumstances, owing money to a shopkeeper (or reversed) can trigger some bugs - Bug 851 - Illusionary wall bugs: Monsters standing in those walls can't be hit by non-bouncing bolt spells - Bug 857 - Prayer can both help and punish you at the same time - Bug 925 - The PC can receive a DV bonus worth half what he'd get from fighting unarmed, but *only* if the *right* hand slot is free - Bug 950 - There are a few bugs regarding 'n'aming monsters - Bug 1109 - Reading spellbooks can make them shift place in your inventory Partially fixed: - Bug 716 - an uncountable number of typos have been fixed - Bug 735 - There are several ways to make an ADOM game unwinnable - Bug 737 - Odd behavior related to the inventory system and items - Bug 743 - around 55 "illogical messages" were fixed - Bug 776 - The colors for some items are buggy, or do not match their descriptions. - Bug 882 - the PC is able to illogically perform several actions while stuck in webs. The webs themselves also have some quirks Additionally many bugs encountered while refacturing and reviewing the code were fixed. They don't have separate tickets.