Statue Bug - WMopC - Instant Death - P48
issueid=3123 07-13-2014 05:55 PM
Senior Member
Number of reported issues by boat: 15
Statue Bug - WMopC - Instant Death - P48
Kicked a statue, turned into a mass of primal chaos.

So I found this statue

You stumble upon a statue. the [sic] statue seems to want to talk to you, it's [sic] half grinned face seems to follow you around the room... eventually the statue begins to explain various country's [sic] corporate and civil laws. you [sic] are bored enough to fall asleep!

I kicked it,

And it gave me the maximum corruptions, turned me into a mass of chaos, and my score was about negative 9000000. Sami included the screen issue and negative score into separate bugs. So this report will just be for the Statue


Code:
------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



                        e seems to heal much faster.
      u sport gills (Ap: -3, water breathing).
      u have  r         s (3d3 melee damage, Dx: -2, Ap: -3).
      ur musc es ha     iffened slowing you down (base action cost: 1500 energy
      ; PV: +     :
      u sport     bbling mouth on your forehead that rants and raves dark
                         Ap: -6, Pe: -4, stealth impossible).
                         light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
     #########
     #ison dr#          ur hands.
     #ur fron###########ve merged to form one larger eye (Ch: -2, Ap: -2, Pe:
     #      [/
     #ur ski.########### by tough scales (PV: +8, Dx: -6, Ap: -4).
     #ur an..#          e the details of your environment (Ap: -4).
     #u h....#          tra eyes (Ap: -6, Pe: +6).
     #.....at#           -2, Ap: -4, +5 speed).
     #########          y an unholy aura (Ch: -10, DV: +6).
                        a battery.
                        lack (Pe: +3).
BDUD1       o St:25  Le:12  Wi: 2  Dx:23  To:20  Ch: 1  Ap: 1  Ma:27  Pe:19 C
DV/PV: 25/18   H: 47(63)      P: 24(34)      Exp: 6/2550  .     UD: 2 Sp: 121

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----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: BDUD1               Race: male Dark Elf       Class: Beastfighter
Eye color: black          Hair color: white         Complexion: black
Height: 5'10"             Weight: 11 pounds
Age: 139 (grown-up)
Star sign: Candle         Birthday: 12/Candle (day 282 of the year)

YOUR HISTORY:
        Your parents belong to the lower class. They were honest
 hard-working people, who did everything to enable you to live a
 comfortable and fine life. They were not very successful.
        In your childhood you were fascinated by your environment and the
 ever-changing wonders of the world. You were a very curious and
 adventurous child.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        As a young adult you tried many occupations before finally deciding
 on one to pursue. This has left you with a very broad base of lore.
        You decided to become a Beastfighter.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1030 stones                Carrying capacity: 3375 stones

Head          : -
Neck          : -
Body          : spider shell armor (+0, -2) [-1, +5]                 [300s]
Girdle        : -
Cloak         : -
Right Hand    : -
Left Hand     : -
Right Ring    : -
Left Ring     : -
Bracers       : -
Gauntlets     : -
Boots         : leather boots [+0, +0]                                [25s]
Missile Weapon: -
Missiles      : bundle of 7 quarrels                                  [14s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 691 stones   Carrying capacity: 3375 stones

Girdles ('[')
   leather girdle                                                      [5s]
Missiles ('/')
   bundle of 7 quarrels                                                [7s]
Tools (']')
   blanket                                                            [10s]
Wands ('\')
   pine wand                                                           [3s]
   twisted wand                                                        [3s]
Potions ('!')
   watery potion                                                       [4s]
   swirly potion                                                       [4s]
Scrolls ('?')
   scroll labeled "ENO OWT EERHT"                                      [2s]
   scroll labeled "HITME"                                              [2s]
Food ('%')
   loaf of spider bread                                                [3s]
   heap of 7 pieces of fresh meat                                    [140s]
   piece of fresh meat                                                [20s]
   heap of 4 melons                                                   [80s]
   large ration                                                      [200s]
   large ration                                                      [200s]
Valuables ('$')
   804 gold pieces                                                     [8s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         3    +2    +1   +0   basic                52
Daggers & knives         0    +0    +0   +0   unskilled            15
Clubs & hammers          0    +0    +0   +0   unskilled            15
Maces & flails           0    +0    +0   +0   unskilled            15
Swords                   0    +0    +0   +0   unskilled            15
Axes                     0    +0    +0   +0   unskilled            15
Whips                    0    +0    +0   +0   unskilled            15
Pole arms                0    +0    +0   +0   unskilled            15
Twohanded weapons        0    +0    +0   +0   unskilled            15
Staves                   0    +0    +0   +0   unskilled            15

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks

---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     0    +0    +0   +0   unskilled            7
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks

---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            15

Damage caused with your melee weapons:
--------------------------------------
Right hand: +21 bonus to hit, 1d8+11 damage

Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness ............ 63    (good)         [+3d5]
  Athletics ............ 52    (good)         [+4d4]
  Climbing ............. 69    (good)         [+3d5]
  Dodge ................ 60    (good)         [+3d5]
  Find weakness ........ 32    (fair)         [+4d4]
  First aid ............ 48    (fair)         [+4d4]
  Haggling ............. 19    (mediocre)     [+3d3]
  Healing .............. 45    (fair)         [+4d4]
  Herbalism ............ 54    (good)         [+3d5]
  Listening ............ 53    (good)         [+4d4]
  Stealth .............. 58    (good)         [+4d4]
  Survival ............. 36    (fair)         [+3d5]
  Swimming ............. 60    (good)         [+3d5]




----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

Your corrupted tissue seems to heal much faster.
You sport gills (Ap: -3, water breathing).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
You sport a babbling mouth on your forehead that rants and raves dark
secrets (Le: +8, Ch: -6, Ap: -6, Pe: -4, stealth impossible).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Poison drips from your hands.
Your frontal eyes have merged to form one larger eye (Ch: -2, Ap: -2, Pe:
+4).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Your antennae explore the details of your environment (Ap: -4).
You have grown 10 extra eyes (Ap: -6, Pe: +6).
You sweat blood (Ch: -2, Ap: -4, +5 speed).
You are surrounded by an unholy aura (Ch: -10, DV: +6).
You are a living mana battery.
Your eye(s) turned black (Pe: +3).
Your blood is freezing cold (Dx: -2, Ap: -1, -10 speed).
Your eyes are shrouded by the mists of ChAoS (Pe: -10).
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).



----------------------------------------------------------------------------
              His achievements during his battles:
----------------------------------------------------------------------------

BDUD1, the dark elven beastfighter, was transformed into a chaos being.
He scored 0 points and advanced to level 6.
[OK, to be honest: he scored -94988081 points!]
He survived for 0 years, 1 day, 4 hours, 29 minutes and 2 seconds (754
turns).
BDUD1 visited 4 places.
His strength score was modified by +1 during his career.
His toughness score was modified by +1 during his career.
His appearance score was modified by +1 during his career.
His perception score was modified by +1 during his career.
He ended his adventuring life in an unremarkable dungeon on level 2.
40 monsters perished under his attacks.
He possessed the following intrinsics:
  He was poison resistant.
  He was able to control teleportation.
  He was able to see invisible things.
  He was able to breathe water.
He had the following talents: Aggressive, Alert, Brawler, Miser, Treasure
Hunter.
He had a final speed score of 121 (final base speed: 126).
He was religious.
He did not ask for divine help.
He was chaotically aligned.
He was severely tainted by Chaos.

The following monsters were vanquished:
      1 blink dog
      1 bugbear
      1 doppelganger
      1 dwarf
      1 fire beetle
      1 ghul
      6 giant rats
      1 gnoll
      3 goblins
      1 goblin berserker
      1 goblin chieftain
      1 hobgoblin
      1 kobold chieftain
      1 large bat
      1 lizard man
      1 ogre
      1 orc
     10 rats
      1 ratling archer
      1 ratling warrior
      1 skeleton
      1 wererat
      1 wolf
      1 zombie


----------------------------------------------------------------------------
                               Playing Time
----------------------------------------------------------------------------

You played for 0 hours, 7 minutes and 12 seconds.


----------------------------------------------------------------------------
                             Version Information
----------------------------------------------------------------------------

Ancient Domains Of Mystery
Release 48
Windows Build: Jul 13 2014 10:40:46
Issue Details
Issue Number 3123
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Fixed
Priority 3
Affected Version ADOM r48
Fixed Version ADOM r49
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users adom-admin
Tags (none)




07-13-2014 06:35 PM
Ancient Member
Wow, even the game screen got corrupted. :D

07-13-2014 10:28 PM
Ancient Member
Splitted this bug in a few more parts:
Massive negative score (caused by corruption, not the statue itself): http://www.adom.de/forums/project.php?issueid=3133
Screen is not redrawn after viewing corruptions: http://www.adom.de/forums/project.php?issueid=3132
And then there's this bug report. The statue is clearly buggy if it's instant death.

07-14-2014 12:16 AM
Senior Member
Quote Originally Posted by Sami
Splitted this bug in a few more parts:
Massive negative score (caused by corruption, not the statue itself): http://www.adom.de/forums/project.php?issueid=3133
Screen is not redrawn after viewing corruptions: http://www.adom.de/forums/project.php?issueid=3132
And then there's this bug report. The statue is clearly buggy if it's instant death.
Ok nice work, I edited the info and the name a bit more to help mention that.

07-14-2014 03:55 AM
Ancient Member
It might be worth introducing a debug area that has all of the statues to test their effects. With each statue having fairly specific trigger conditions and effects, as well as not being overly common, it may be hard to efficiently debug them all in prerelease otherwise.

07-14-2014 09:01 AM
Ancient Member
Kind of like the legendary test rooms in Elder Scrolls games that could only be accessed via command line and had all monsters, containers, animations, types of terrain and walls etc.
I suppose for the purpose of prerelease the same thing could be done with ADoM, not just for statues but for boss monsters too, to make sure their attacks and special features work properly.
A dungeon location with several levels would be nice, though I suppose designing it to spawn testable features to such an extent as to thoroughly test them would be a feat on its own.

07-14-2014 08:00 PM
The Creator
Fixed.

+ Reply