Necromancer starts with elementalist spell knowledge (and no Frost Bolt book?)
issueid=3611 03-02-2015 03:06 PM
Senior Member
Number of reported issues by BenMathiesen: 38
Necromancer starts with elementalist spell knowledge (and no Frost Bolt book?)

OK, this looks like a doozy:
I rolled up a human female necromancer (falcon sign) and checked my inventory in town: books of Disarm Trap and Calm Monster. Huh, no Frost Bolt?
I read them both and checked spell knowledge:
Burning Hands 50
Calm Monster 27
Disarm Trap 96
Frost Bolt 15
The spell knowledge of BH and FB did not increase when I gained a level.
Issue Details
Issue Number 3611
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7 (NotEye)
Status Fixed
Priority 1 - Highest
Affected Version ADOM r56
Fixed Version ADOM r57
Milestone Initial Steam Release
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users adom-admin
Tags (none)




03-03-2015 05:13 AM
Senior Member
Bug also occurs for wizards and priests.

03-03-2015 08:01 PM
jt jt is offline
Administrator
Did this occur in R55 too? If not, it might be a side effect of the new starting equipment display during character generation.

03-03-2015 08:40 PM
Junior Member
For me it seems that all PCs start with knowledge of frost bolt and burning hands (r56, steam, linux).

03-04-2015 03:11 AM
Ancient Member
Well, it happens only in tile mode. ASCII generation does not seem to be bugged.

03-04-2015 05:38 AM
Ancient Member
All PCs in tile mode start with BH and FB as sqrt-1 said.

Win 8.1, Steam, R56.

Kind of cool to have a DE assassin with spells right from the start, but let's not go that way ;)

03-05-2015 12:31 PM
The Creator
Both fixed.

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