Level 6 Healer Class Power Doesn't Seem to Do Anything
issueid=4461 09-18-2016 07:20 PM
Senior Member
Number of reported issues by Grond: 582
Level 6 Healer Class Power Doesn't Seem to Do Anything

From the manual:
Code:
 At level 6 they regenerate wounds at twice the normal rate, at level 12 they triple their recovery rate.
Starting at level 1 healers naturally heal hit points in half the number of turns that is normal for their race, and also heal one additional hit point whenever they heal (2 hp per healing tick, or 3 hp if month of the Candle). At level 12 the number of hit points gained whenever they heal increases by one again (3 hp per healing tick, or 4 hp if month of the Candle). There doesn't appear to be any change at level 6: the number of turns required for natural regeneration displayed with potion of insight do not change, the average number of turns between healing ticks did not change significantly (compared around 100 intervals), and the number of hit points regenerated per tick remained the same as level 1.
Issue Details
Issue Number 4461
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Unconfirmed
Priority 5 - Medium
Affected Version ADOM r69 (v2.2.3)
Fixed Version ADOM r71 (v2.2.5)
Milestone Potential work pipeline
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users adom-admin
Tags (none)




09-27-2016 08:01 AM
The Creator
Fixed. But this actually was a problem with "potions of insight". Internally the correct multiplier already was applied, potions of insight (and other means of insight) just did not report it.

This petition for a change to Unconfirmed was accepted
10-04-2016 09:23 PM
Senior Member
The output of potion of insight has been improved, but the issue is not fixed: healers naturally heal 2 hit points per tick starting from level 1, and this amount does not increase at level 6.
 

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