Clarify recharge mechanics
issueid=4975 09-15-2017 07:11 PM
Senior Member
Number of reported issues by Grond: 479
Clarify recharge mechanics

  1. Wielding a magical staff doesn't seem to make it recharge any faster
  2. Cursed staves recharge faster, and blessed staves recharge slower


Are these mechanics intentional?
Issue Details
Issue Number 4975
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All without NotEye
Status Implemented
Priority 5 - Medium
Suggested Version ADOM 2.3.0 (r73)
Implemented Version ADOM 2.3.1
Milestone (none)
Votes for this feature 0
Votes against this feature 0
Assigned Users (none)
Tags (none)




09-16-2017 04:47 PM
The Creator
Actually the item status was omitted by mistake. In your version it only makes a difference whether the PC is wielding the staff when discharging it or not.

Item status considerations have been added for 2.3.1.

I'm right now thinking about revising how the whole system works for rechargeable items...

09-16-2017 05:10 PM
Senior Member
Quote Originally Posted by adom-admin
Actually the item status was omitted by mistake. In your version it only makes a difference whether the PC is wielding the staff when discharging it or not.
Really? That's actually the inverse of what I've noticed; wielding the staff while zapping it doesn't seem to make any difference in recharge time, while item status makes a big difference (blessed takes 2x as long as uncursed, uncursed takes 4x as long as cursed).

Quote Originally Posted by adom-admin
I'm right now thinking about revising how the whole system works for rechargeable items...
Some big incentives to use magic staves in melee would be really cool (maybe gain some charge on melee hit/kill?). Staves as a weapon group have long suffered from not having many good weapon choices.

09-16-2017 05:52 PM
The Creator
Factors are
- item status
- where the staff is held when discharged

I have made some modifications as there where a couple of detail problems.

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