Identifying items
issueid=680 11-25-2011 01:29 PM
Member
Number of reported issues by electric_wizard: 6
Identifying items

Not sure if it is a bug or a feature but certain items that were identified when worn in ADOM (cloaks, gloves etc) are not so in JADE.

You can work out some stuff about these items by looking at how your stats change when you put them on but it's fiddly. So if these changes aren't exactly secret, it would seem logical that they be logged for the player in a practical manor.

Basically what I'm suggesting is that items are not simply "identified" or "unidentified". Rather they should have instantly recognisable characteristics (those that are reflected in your stats) and hidden characteristics that need to be identified through other means.

To extend that logic, you could have the character work out hidden attributes by means of differential equation. So if you are burnt (creating a control) and then later resist a burn then the character could identify that one of the items they had equipped between the 1st and 2nd event must have been responsible for the added resistance. It could result in messages like "you think either the wooden ring or the steel helmet offers protection against fire". The skill with which the character is able to make such judgements could perhaps be effected by the appraisal skill and perception attribute.

I was also thinking that you should be able to pay shopkeepers to identify items for you (since you can already kind of do this by selling them a product and then buying it back (Dishonest shopkeepers could perhaps lie to you to get a better price for an item). Furthermore, since characters will have varying abilities to identify the properties of an object, it stands that some shop keepers should be more competent than others. Less skilled shop keepers may fail to fully identify items and you could have a situation where a player skilled at appraisal could identify a high quality item that has been undervalued by a shopkeeper.
Issue Details
Issue Number 680
Issue Type Feature
Project ADOM II (formerly known as JADE)
Category Gameplay
Status Rejected
Priority Unknown
Suggested Version ADOM II 0.2.3
Implemented Version (none)
Votes for this feature 1
Votes against this feature 0
Assigned Users (none)
Tags (none)




11-26-2011 09:44 AM
Ancient Member
Basically what I'm suggesting is that items are not simply "identified" or "unidentified". Rather they should have instantly recognisable characteristics (those that are reflected in your stats) and hidden characteristics that need to be identified through other means.
Yep. List of item attributes that I think should be possible to identify separately:
  • Blessed/Uncursed/Cursed status
  • Attribute modifiers (DV, PV, damage, to-hit, speed and other stats)
  • Item type (potion of healing vs. poison)
  • Probably even pre- and suffices (because you'd instantly see that a weapon is red, but not even by wielding it that it'd be "of damnation").


Out of those, there should be different means of identifying them. Attribute modifiers are instantly identified when the item is wielded or worn. Trying to remove a cursed weapon identifies its BUC status. Some special items identify themselves when used (cloak of invisibility), others don't (items with too subtle effects to instantly notice, such as resistance-granting ones).

To extend that logic, you could have the character work out hidden attributes by means of differential equation. So if you are burnt (creating a control) and then later resist a burn then the character could identify that one of the items they had equipped between the 1st and 2nd event must have been responsible for the added resistance. It could result in messages like "you think either the wooden ring or the steel helmet offers protection against fire". The skill with which the character is able to make such judgements could perhaps be effected by the appraisal skill and perception attribute.
This sounds like it would be better handled by the naming command used in Rogue and NetHack, and which I alredy RFE:d here. Although a skill to automatically determine hidden attributes would be a nice bonus, if perhaps just on very high appraisal levels.

03-08-2012 07:28 PM
Member
I'm not sure if I like the idea for identifying seperate characteristics of items; it sounds like it would be overly complicated and hard to do right.

On the other hand, I do like the idea of being able to identify items via a third party.

03-16-2012 05:07 AM
The Creator
For me that feels too complicated (at least for now).

03-21-2012 08:39 PM
Ancient Member
Quote Originally Posted by adom-admin
For me that feels too complicated (at least for now).
Bummer... I liked the idea of shopkeepers identifying stuff.

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