Auto-Explore command
It'd be really nice if ADOM had an Auto-Explore command, a la Dungeon Crawl Stone Soup, Xenocide, TOME, etc. It's just one of those conveniences I've become used to in modern roguelikes, and I miss it in ADOM.
Basically, you hit a button and your character goes to the nearest unexplored tile, then the next, then the next, and so on. It keeps uncovering new tiles until a) you hit any key to make it stop; or b) the character spots a monster, item, pool, trap, has a status change, or anything other situation that the player may want/need to respond to; or c) all reachable tiles on the current level have been explored.
The command won't work if a monster is currently visible or if it cannot proceed to an unexplored tile. When Auto-Explore finishes, the game should generate a message indicating why - "Spotted a monster", "Level is fully explored", "Auto-Explore end, some tiles cannot be reached", and so forth.
In the aforementioned games, Auto-Explore will open doors if it needs to, but I would prefer if it did NOT open doors in ADOM, since doors are much more dangerous. Auto-Explore should stop if it cannot proceed on a level without opening a door, the player can then deal with the door as they see fit, and Auto-Explore becomes usable again.
I know that some people would say Auto-Explore would take away the realism or immersion, but if they don't like Auto-Explore, they don't have to use it.