Page 4 of 12 FirstFirst 12345678 ... LastLast
Results 31 to 40 of 111

Thread: List of must fixes

  1. #31
    Join Date
    Mar 2008
    Posts
    239

    Default

    I'm playing mindcrafters again, so I'd really like to see the RFEs on this thread considered: http://www.adom.de/forums/showthread...e-improvements
    Last edited by jt; 02-28-2014 at 06:43 PM.
    Playing since gamma 10, when necklaces looked like &s. Lithium man. Brass + Lithium. OCG. Illiterate barb. One race and one class to go.

  2. #32
    Join Date
    Mar 2008
    Location
    Germany
    Posts
    1,878

    Default

    I just crossed all issues fixed for Prerelease 21. I hope you don't mind me editing your posts.
    “It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa

  3. #33
    Join Date
    Jan 2010
    Posts
    941

    Default

    That's great, jt! I will now endeavor to find more for you
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  4. #34
    Join Date
    Mar 2008
    Location
    Germany
    Posts
    1,878

    Default

    Posting the new mindcraft menu screenshot here too, I hope you like it:

    mindcraft_menu.png
    “It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa

  5. #35
    Join Date
    Mar 2008
    Posts
    239

  6. #36

    Default

    Make moving around in the ToEF less tedious by reducing message spam

    And not sure if there's an RFE for this, but is there an easy way to permanently disable sound? Currently the game always starts with the default sound options.
    Last edited by paivi; 03-16-2014 at 11:03 PM.

  7. #37
    Join Date
    Mar 2008
    Location
    Germany
    Posts
    1,878

    Default

    Quote Originally Posted by paivi View Post
    And not sure if there's an RFE for this, but is there an easy way to permanently disable sound? Currently the game always starts with the default sound options.
    Just set both values to "0" and save the configuration afterwards ("s").
    “It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa

  8. #38
    Join Date
    Dec 2008
    Posts
    1,467

    Default

    To be honest, although this is subjective, I wouldn't call these "must fixes". They are nice, but low-priority fixes.

    I'd say the highest-priority thing right now is that we should get p21! All the really high-priority stuff (first pages of this thread) has been addressed, but some changes (like monster generation, Thrundarr quest, etc.) have a pretty large gameplay impact so after they are tested by the community at large, they might generate adjustments that are really high-priority.

  9. #39
    Join Date
    Mar 2008
    Location
    Finland
    Posts
    599

    Default

    Yep. This thread is becoming less "list of must fixes" and more "list of nice-to-have fixes". Will the next prerelease come soon, or is TB still busy implementing the ice queen quest?
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  10. #40
    Join Date
    Jan 2010
    Posts
    941

    Default

    I concur - I sort of idealized this thread as for things that seriously affect gameplay, are quite annoying, or both.

    On that note, the #1 thing left that I think needs to be fixed for p21: mist elf + iron damage in wilderness - http://www.adom.de/forums/project.php?issueid=2686
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •