Rather than allowing the user to reorder spells/skills how they like, which might be more work to implement, I would be happy already if new spells/skills were always added to the end of the list so that the existing letter bindings didn't change.
Rather than allowing the user to reorder spells/skills how they like, which might be more work to implement, I would be happy already if new spells/skills were always added to the end of the list so that the existing letter bindings didn't change.
Personally I think this is a minor thing, you get a new spell, you look up the new key and spam it all you like unto your foes until you get a new spell and you have to look again.. [Which happens, depending on what char you play between 0 - 50 times a game or so?]
Could be improved upon with keybindings or such but I'm actually glad spells stays in alphabetical order.. that way you could find them pretty fast..
You will however look much more often in the inventory, to swap arrows for instance, there's all kind of sets of arrows quarrels and projectiles there, and you preferably want the largest heap most effective in defeating the foe of the moment. But there's no logic at all, they are not even ordered in quarrels, arrows, projectiles, or grouped by slaying properties, or whatever, alphabet for instance, nothing.. just randomly mashed together, and you'll walk around with 6 pages of them at some point in the game probably.. [unlike 2 pages of spells.]
Same with everything else in the inventory, where's the potion? where's the wand, the scroll, etc..? why not ordered alphabetically so we don't have to look at every item until it's found?
@Rashomon
Yes, I could look up the new keys whenever I get a new spell/skill but I rarely if ever remember to do that when playing so I would prefer if they didn't change.
Also I don't really mind so much searching for what arrows to use. What kind of annoys me though is when you run out of arrows and it starts asking yes/no for every single stack and you're not really sure what to answer because you have like 50 different stacks of arrows and can't really tell if the asked for one is the best one for you to be reloading with for the situation or not. I would rather it just gave me the complete list to choose from or just 'Z' out of I don't want to reload with anything.
just press 'q' and then manually select them from the inventory.. I don't think that takes longer in game-time..
I wholeheartily agree, though "repeat last command" already takes care of your very last point, at least partially. The missile question is addressed here. I'd support every suggestion you've made, especially the one about items of the same type being displayed next to each other; not just with wands, but with every kind of item. Please make an RFE so I can go upvote it
Playing since gamma 10, when necklaces looked like &s. Lithium man. Brass + Lithium. OCG. Illiterate barb. One race and one class to go.
I figured it wouldn't hurt to bump the thread and remind us all of the following:
Allow quickmarking skills by default
Make classic interface (Ctrl-n m) available in config
And the following very-nice-to-haves:
Only show appropriate missiles for weapon
Allow Rings to Be Equipped Without Removing Gloves (Uncursed)
Healer class improvements
Greater identify identifying iron
Playing since gamma 10, when necklaces looked like &s. Lithium man. Brass + Lithium. OCG. Illiterate barb. One race and one class to go.
There's a few interface issues that make the MS-DOS version frustrating for me to play:
http://www.adom.de/forums/project.php?issueid=4463
http://www.adom.de/forums/project.php?issueid=4061
You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
The greater balor summons some help!
The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
When I tried to apply bandage from inventory my game crushed.. Part of the progress lost. You could see this moment at my stream:
https://www.youtube.com/watch?v=mCBzakwSIIM&t=3300s
I'm playing steam version, Windows 7 x64 OS
Not sure if this is just my imagination or not, but I can't recall the last time I saw an enemy panic. Fight to the death is very frequent though (whilst seemingly not as deadly as before). Wondering if anyone can confirm whether or not fleeing seems as frequent as it used to be for them?