Restrict possible monster types in tension rooms?
issueid=126 04-13-2010 07:48 AM
Number of reported issues by lotuskip: 2
Restrict possible monster types in tension rooms?

Sometimes very odd or annoying tension/threat rooms are generated. (These are very minor issues.)

An odd example: a room full of greater mummies in the tower of eternal flames. Were they wearing a ring of ice in every finger? Perhaps limit the ToEF tension rooms similarly as the randomly generated monsters are limited now.

An annoying example: room full of hostile white unicorns when the PC is crowned as a champion of law. Make such monsters friendly or don't generate them in tension rooms at all. Or: don't punish for attacking an initially hostile monster, even if it is coaligned. Or: when the PC opens the door to the room, at least have the god boom something like: "This is a test of your obedience, mortal!"
Issue Details
Issue Number 126
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Fixed
Priority 10 - Lowest
Affected Version Unknown
Fixed Version ADOM 1.2.0 pre 7
Milestone (none)
Users able to reproduce bug 6
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)

04-28-2010 04:07 PM
Senior Member
An alternative approach might be to make it so that neutrals and lawfuls facing co-aligned hostile monsters can pray to have said monsters calmed. This could cost some piety (not proportional to number of monsters to be calmed) for all except for champions of Law/Balance, who would be able to do it for no piety cost. And the god would be impotent to do it against uniques (so if you attack, say, the Little Girl, or anger Dwarftown, or come upon a non-chaotic random artifact guardian, don't expect your god to undo the damage or make it easy for you).

To avoid accidental calmings, perhaps you can only do it while at least one such hostile monster is visible.

04-28-2010 11:22 PM
Senior Member
Fix 1) Threaten rooms generated in special places (e.g. the ToEF) should be drawn from the list of monsters that could normally spawn there rather than the full random list based on danger level.

Fix 2) if a lawful-creature threaten room would be created and the PC is lawful (optionally also require that they are crowned), re-roll to pick a new monster.

05-05-2010 12:55 AM
IGB IGB is offline
I don't agree with Fix 2. Threaten rooms are just so unique they always generate hostile monsters - animals hostile to druids, cats hostile to blessed RotMC wearer, lawful creatures hostile to (crowned) lawfuls. There is nothing wrong with that feature. Threaten rooms = 100% threat, no exceptions. It makes sense.

07-10-2012 06:28 PM
Ancient Member
I think the monsters should obey normal monster generation behaviour, so lawful creatures neutral to lawfuls, animals neutral to druids, etc.

12-10-2012 08:41 AM
The Creator
Actually partially this was taken into account, partially not. Now fixed. Strange...

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