Thief Autosearch Bug
issueid=145 05-25-2010 04:10 AM
Ancient Member
Number of reported issues by JellySlayer: 114
Thief Autosearch Bug

Possibly related to circle kick/free healing and other similar bugs...

If a thief level 6 or higher becomes stunned, he will stagger around as normal, but due to a glitch in how autosearching is handled, while he is staggering, no other creatures will move, and various other weird effects (won't take damage from traps or rivers, for example) will occur.
Issue Details
Issue Number 145
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Fixed
Priority 6
Affected Version ADOM 1.1.1
Fixed Version ADOM 1.2.0 pre 11
Milestone (none)
Users able to reproduce bug 3
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)

09-03-2012 05:38 PM
This bug is also exhibited when a thief of level 6 or higher is confused. Also related to the auto-search bug, when a thief of level 6 or higher (but not lower levels or other classes based on my observations) issues the "ws" command, game turns, hunger, etc. will pass normally, but monsters will remain in the square where they're located without moving (whether hostile or not). All of this took place on 1.2.0 prerelease 1.

09-05-2012 05:59 PM
jt jt is offline
This behaviour was a result of a bug in the autosearch routine.

02-18-2013 04:30 AM
Ancient Member
This bug still seems to be present in pre10 for confused thieves.

02-18-2013 04:16 PM
jt jt is offline
It seems the bug was reintroduced with Prerelease 9. Fixed again.

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