The level restriction solution sounds like a good one. I would have thought, though, that instead of removing teleport control in the first place it would have made more sense to make Darkforge a level that can't be teleported around at all -- like in the elemental temples, cat lord level and the basement of the TotHK. After all, it seems that the level was designed for the PC to have to fight through all the steel golems, and teleporting past them into the treasure rooms (a.k.a. the Darkforge Raid) was regarded as something of a 'sneaky tactic'. The way things currently works still means that a PC with teleportitis that has no intentions of doing the 'raid' can get shot off to the exit corridor and surrounded by golems, which is hardly fair even if the PC is equipped with tactics for taking out the golems one by one.