Bouncing path of all bolts drawn.
issueid=2140 05-11-2013 07:56 AM
Ancient Member
Number of reported issues by Stingray1: 97
Bouncing path of all bolts drawn.

With the cursor being always visible I was able to observe that the application calculates and 'draws' the bouncing path of every bolt. Even those that do not bounce. Acid, Fire, Frost.

This takes up time. With the graphics introduced more processing is needed. This makes everything slower. It must be painfully slow on an older machine.

I'm no programmer, but it would be a great improvement speed wise if these non-bouncing bolts 'stopped' when they hit a wall.

Black Dragon Vault was very annoying.
Issue Details
Issue Number 2140
Project ADOM (Ancient Domains Of Mystery)
Category Windows 8 (NotEye)
Status Fixed
Priority 4
Affected Version ADOM 1.2.0 pre 13
Fixed Version ADOM 1.2.0 pre 17
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)

09-15-2013 12:54 PM
jt jt is offline
This only happenend while "clearing" the bolt effect (not while drawing). Fixed for non-bouncing bolts.

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