Interrupting walk commands
issueid=3200 07-19-2014 05:32 AM
Junior Member
Number of reported issues by cataplexy: 2
Interrupting walk commands

Now that the (w)alk commands have been "slowed down" so that you can see where you are walking, it would be nice if you could interrupt this process with a keypress, so you could stop before the walk is complete. Not terribly important, but it would be convenient when using autoexplore or walking around open areas. Additionally, this is how this feature works in a number of other popular roguelikes.
Issue Details
Issue Number 3200
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 8
Suggested Version ADOM r50
Implemented Version ADOM r50
Milestone Initial Steam Release
Votes for this feature 1
Votes against this feature 0
Assigned Users adom-admin, jt
Tags (none)

07-19-2014 07:49 AM
The Creator
@jt: Let's check if we can make some signal detector for "defined interruption keys have been pressed" and then stop walk mode (e.g. ESC).

07-20-2014 12:07 PM
The Creator
For ASCII mode this now works. Need to test it with NotEye.

07-30-2014 10:48 AM
jt jt is offline
Fixed for NotEye too!

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