Make statues distinguishable from forges
issueid=4395 08-16-2016 12:26 PM
Junior Member
Number of reported issues by Harkila: 154
Make statues distinguishable from forges
Statues and forges look the same, which makes no sense.

Since some statues have their effects enabled by stepping on them - some even quite harsh - they should be distinguishable from forges. For example, statues could use a white '&' instead.

Avoiding statues is as such already quite boring, and having to look whether it's a forge or a statue every time makes it even more tedious. It's nowadays not at all uncommon to have both a forge and a statue on the same level.
Issue Details
Issue Number 4395
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All without NotEye
Status Implemented
Priority 7
Suggested Version ADOM r68 (v2.2.2)
Implemented Version ADOM r68 (v2.2.2)
Milestone (none)
Votes for this feature 5
Votes against this feature 0
Assigned Users (none)
Tags (none)

08-17-2016 08:23 AM
Ancient Member
Very good suggestion. I think white is perfect because it could both represent marble, a common material for sculptors and would not collide with any existing monsters that use the ampersand symbol.

As a side note, it would be nice to have the statue color reflect the description/nature but that's probably more work than it's worth.

08-17-2016 12:52 PM
The Creator
Statues now are white.

We are considering to change the "effect takes place when moving upon a statue" to "effect takes place when waiting while standing on a statue", BTW.

08-17-2016 01:17 PM
Ancient Member
Just in case you are not aware, there was a quite extensive debate about the step-on statues here:

Some of the solutions proposed to avoid the harsh effects of step-on statues, causing people to avoid statues altogether, were coloring only those statues (the step-on ones) a different color, or showing a prompt ("you feel a wave of power when getting close to the statue, do you really want to approach it? y/n" or similar), or making them lookable from afar.

Requiring to wait also sounds like a good solution, although maybe it would need some clue to instruct newbies that they have to wait.

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