UI/UX: Make better use of the 'h'andle command
issueid=5319 10-13-2017 10:58 PM
The Creator
Number of reported issues by adom-admin: 499
UI/UX: Make better use of the 'h'andle command

Now that handle also can be used to access locations and stairs we should make better use of it:
  • It should be the preferred advice in the tutorial instead of ">" and "<"
  • It should be usable in the wilderness.
  • Maybe it even needs to be renamed or bound to a different key.
Issue Details
Issue Number 5319
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 3
Suggested Version ADOM 2.3.5
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 0
Votes against this feature 0
Assigned Users adom-admin
Tags (none)

10-14-2017 08:53 AM
Senior Member
Maybe 'u' for 'Use'? That could apply to all sorts of inanimate objects.

I didn't know you'd expanded the functionality of 'handle'. That would also be a much better key for interacting with statues... I doubt that a new player would think of kicking them.


[Edit: I completely spaced out that we already 'u'se tools... but is it really necessary to have 'U' where you select a tool in inventory and 'u' which automatically uses the one in the tool slot? Maybe you could 'u'se an item in inventory and 'U'se something in your environment.]

10-14-2017 09:00 AM
The Creator
Statues are something that are not in the problem space of new players :-)

I was a bit lenient about 'u'se for interacting with the environment (although I had thought about that, too) as it might cause annoying interactions when standing on stairs, etc. But maybe it's a good idea. And then get rid of 'h'andle completely :-)

10-17-2017 11:54 AM
The Creator
For now I have decided to leave 'h'andle in the game as the tooltips hopefully teach it well enough. But it can now also be used in the wilderness.

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