UI/UX: Search always successful in one attempt?
issueid=5323 10-13-2017 11:06 PM
The Creator
Number of reported issues by adom-admin: 499
UI/UX: Search always successful in one attempt?

Newbie players were confused by the fact that searching could fail a random number of times. They expected search to find hidden things when used.

Should we change that?
Issue Details
Issue Number 5323
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 2.3.5
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 6
Votes against this feature 2
Assigned Users adom-admin
Tags (none)

10-13-2017 11:06 PM
The Creator
Naturally auto-seach of thieves still would be somewhat error-prone.

10-13-2017 11:08 PM
The Creator
And maybe trap searching could work like now but secret doors are found immediately...

10-14-2017 02:09 AM
mtf mtf is offline
Junior Member
I approve of this idea! FIQHack, a Nethack variant, implements this exact system, and it has saved my poor fingers thousands of keystrokes. Hitting 's' a million times isn't exactly exhilarating gameplay either =P

10-14-2017 07:03 AM
Ancient Member
Vote for this feature. Too often you know the map designs well enough that you *know* the secret passage is there and still you need to mash the button.
Secret doors also very often prevent you from descending, so not being able to find them can ruin your progress. After you've searched 12 times and still not found anything... I can see how players can get stuck :P

10-14-2017 08:22 AM
Senior Member
Love this.

10-14-2017 08:45 AM
Senior Member
Good idea for secret doors, but traps should still have a chance to miss detection.

10-14-2017 10:07 AM
Ancient Member
I think search could be made an alias of "ws". Execute search actions a number of times (consuming time) until you actually find the secret door.

That way, newbie players would not have to mash buttons, but perception would still have an influence (the character would spend less time looking for the secret door, decreasing chance for enemies to come, etc.)

The problem of just making search for secret doors succeed automatically without doing this is that perception becomes irrelevant, plus, you eliminate the factor of "will I be able to find the door before the enemy in the corridor gets to where I am?"

10-14-2017 10:14 AM
Senior Member
Al-K has a good point, searching should be more difficult when there are hostile monsters in view. But how to make that clear to new players?

The trick is making it obvious that if there is no one to disturb you, you search for several turns, but if there is someone then you only search once.

10-14-2017 11:20 AM
Junior Member
Alternatively, searching next to a secret door could produce a different message. 'You notice something unusual in the wall here'. Then it's just a matter of searching again til it uncovers. I don't know if this would be enough hint for a new player, though.

OR make it a question. 'You notice something unusual... Keep searching? Y/N' if Y, you'll spend the next 20 turns searching, which can be interrupted by monsters etc.

edit: This could be annoying for more experienced players where there's a lot of secret doors like minotaur maze. having to press both s and y repeatedly. Maybe make the dialog accept s for 'yes'
edit2: Maybe make secret doors in the minotaur maze always found in one search, regardless of perception etc.

10-15-2017 07:44 AM
The Creator
Implemented as follows: Active searching now automatically finds secret doors. Detecting traps mostly works as before (probabilities have been tweaked a bit because neither good nor bad luck so far played a role in detecting traps which was an ancient oversight).

"ws" as the default didn't convinced me as even then there was a chance to not find secret doors.

10-15-2017 04:32 PM
Ancient Member
But what about perception's influence on searches? Doesn't this make perception much more of a useless stat?

10-15-2017 07:30 PM
The Creator
Quote Originally Posted by Blank4u47
But what about perception's influence on searches? Doesn't this make perception much more of a useless stat?
It's now more important for traps. So I would say that it still is very valuable.

10-15-2017 09:14 PM
Junior Member
I think it will really help the newer players, good idea.

10-18-2017 09:30 AM
ixi ixi is offline
Junior Member
I'll add my five cents though it might be too late.

It's really annoying to hit 's' five times with intention to find a trap next to you, step and get screwed. The fact that should you hit it 10 more times you could notice the trap is exceptionally frustrating.

I suggest changing the way 's' discoveres traps further to make it either guranteed success or guranteed failure qccording to player's luck, perception, danger level or whatever else matters. This way you'll always hit search once and know it won't give you anything additional. A message taking no turn and saying 'You have searched this place well already and won't find anything additional.' could hint new players it's not an action one would normally want to execute twice.

+ Reply