Unwinnable games
issueid=735 02-13-2012 07:51 PM
Ancient Member
Number of reported issues by anon123: 111
Unwinnable games
There are several ways to make an ADOM game unwinnable.

There are several ways through which the player's actions, an ADOM game can be unfairly rendered unwinnable. Those are:
1. Throwing a potion of exchange at a regular monster who picked up a Chaos orb. The new monster won't drop the items its previous form had on it.
2. Sacrificing a monster (orb guardian) means no fixed drops (orbs) are left.
3. Orbs can be lost in the Pyramid or Minotaur maze if the player drops them there and then can't retrieve them anymore due to their level restrictions.
4. It is possible to throw at "nothing special" squares (i.e. the border of a wilderness location). If the player throws an item at the very border of the screen, it'll get stuck in the first row of "nothing special" squares. Regular items are then unreachable and essentially lost forever. Orbs and other artifacts will hop back into the PC's backpack if not inside a town or other special wilderness location - otherwise, they're also lost. Here's a quick demonstration:

Proposed solutions:
1. Don't let monsters pick Chaos orbs up. Possibly, preserve monster inventories between PoEX transformations.
2. Make sacrificed monsters drop what they would have dropped if killed, besides their other inventory (if any).
3. Make the orbs hop back to the PC's backpack when they're dropped in these locations, like they do in the ID or WE, regardless of the PC's level.
4. Prevent any items from getting stuck in the second row, as it's done when the player attempts to kick or shoot them into the first row.

How to reproduce it
See above.

See above.
Issue Details
Issue Number 735
Project ADOM (Ancient Domains Of Mystery)
Category Windows NT
Status Fixed
Priority 4
Affected Version Unknown
Fixed Version ADOM 2.3.0 (r73)
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)

02-14-2012 04:20 AM
Ancient Member
2. Sacrificing a monster (orb guardian) means no fixed drops (orbs) are left.
I thought you can't sacrifice orb guardians? Or was it just the orbs you can't sacrifice?

02-14-2012 04:46 PM
Ancient Member
Quote Originally Posted by Laukku
I thought you can't sacrifice orb guardians? Or was it just the orbs you can't sacrifice?
That was from sorear's wiki, and it clearly adviced against doing it. I believe guardians can be sacrificed on non-chaotic altars outside the elemental temples.

Edit: some testing with Adombot made my deity ask me to "*TAKE IT AWAY!!!*" - not sure on this one now. The rest I've tested and confirmed, however.

03-02-2012 05:31 PM
Ancient Member
In addition:

Monsters that pick up chaos orbs, panic, and "get away" take the orbs with them... forever. This can happen in any WE location, and I think the HMV as well.

05-26-2012 03:28 PM
jt jt is offline
Fixed: [1] (monsters don't pick up artifacts any more), [4]

02-26-2013 07:09 PM
The Creator
[2] also has been implemented by now to fix some other reported issue.

02-26-2013 07:16 PM
The Creator
[3] now also has been fixed.

12-11-2013 10:42 PM
Senior Member
Related: 1821.

This petition for a change to In Progress was accepted
01-03-2017 06:44 AM
Ancient Member
As of r69, [3] does not appear to be fixed. I was able to drop the orb of water in the minotaur maze at level 30, leave without the orb, and advance to level 31, at which point the orb was no longer accessible.

EDIT: Orbs dropped in the pyramid can also be permanently lost.

07-28-2017 10:01 PM
Ancient Member
5. Blup and Gaab'Baay can pick up orbs, rendering the game unwinnable if you complete their quests.
6. Followers carrying an orb dying from a rift fall (4677).

08-03-2017 12:51 PM
The Creator
[3] has been fixed (again). Actually the code for the original fix was placed in a wrong section of the drop code.

08-03-2017 12:55 PM
The Creator
[5] has been fixed.

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