Experience from door traps
issueid=745 02-16-2012 07:12 PM
jt jt is offline
Administrator
Number of reported issues by jt: 156
Experience from door traps

From bug list:

If a monster triggers a door trap and thus gets itself (and other monsters) killed, the pc gains exp. Especially nasty if you are on an important level threshold (e.g. just below level 17 before entering the Pyramid).
Issue Details
Issue Number 745
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Fixed
Priority Unknown
Affected Version Unknown
Fixed Version ADOM 1.2.0 pre 3
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




02-16-2012 08:31 PM
Ancient Member
You hear a distant "*Kaboom!*" [+56xp] [+12xp] [+118xp] Congratulations! You advance to level 2.
These messages are amusing, being credited for killing a cat not so much.

08-07-2012 03:49 PM
Senior Member
Is this working as intended? I found a secret door, tried to open it and it exploded, killing a cat. I am credited with the kill. Is it because *I* opened the door, not a mob, that I get the kill?


08-07-2012 04:10 PM
jt jt is offline
Administrator
Yes, I think this is working as intended. The bug was about monsters opening doors themselves, getting killed and the player getting XP for that. But maybe Thomas should add his opinion!? :)

08-08-2012 04:55 AM
Ancient Member
I've just read a message while clearing a tension room in I7 which suggests this might not be fixed :(



(The door and the second kobold that died to it were within LOS, the one that tried to open the door was not)

08-08-2012 11:30 AM
jt jt is offline
Administrator
@anon123: just checked the code, booby-trapped doors are still handled wrong, all other types of traps are ok.

08-27-2012 10:40 PM
jt jt is offline
Administrator
Hopefully it's fixed for all cases now.

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