autopickup and reload_missiles doubles turn energy cost
issueid=1696 01-09-2013 04:29 PM
Ancient Member
Number of reported issues by Sami: 91
autopickup and reload_missiles doubles turn energy cost
doing these actions separately would usually cost more

Autopickup and reload_missiles doubles turn energy cost of the main action (walking/shooting) which is usually cheaper than doing the two actions separately would be.

Some examples of energy costs:
Running on coward with low HP: 800.
Picking up item(s): 1000.
Running on coward with low HP and picking up item(s) with autopickup: 1600 (2*800).
Running on coward with low HP, then picking up item(s) on next turn: 1800 (800 + 1000).

Same behaviour can also be observed with shooting missiles and using reload_missiles to reload new ammo: if shooting costs 505 for example, then shooting + reloading with reload_missiles costs 1010 (2*505) while doing these two actions separately costs 1505 (505 + 1000).

Expected behaviour would be to calculate energy costs for these two actions separately and summing them to give same energy cost as doing the actions separately would cost.

In addition using autopickup or reload_missiles uses only one turn instead of two but this is very likely the intended behaviour.
Issue Details
Issue Number 1696
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Duplicate
Priority 9
Affected Version ADOM 1.2.0 pre 8
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




11-18-2013 12:51 PM
Junior Member
I'm not so sure that it would be necessary to change these.

For autopickup, your character's mind is already set on picking up these things, he does it automatically without thinking much. He's done it so many times, it's part of his routine. He just swoops it up while he passes, instead of really checking what it is.

Similar reasoning can be done with reload_missiles. Your archer is well aware that he will soon be out of arrows, and have prepared to refill with whatever is hanging on the backpack. This is something that an archer has done many times, and could be reflected in the reduced time it takes to do it mid-shooting compared to checking your backpack for options.

11-18-2013 02:44 PM
Ancient Member
How is 7 league boots and/or long stilts for legs making him pickup faster? Actually when you are running away in a panic, you're not going to spend any time picking up items either. Auto Pickup should actually auto-disable then.

11-19-2013 04:00 AM

03-17-2014 04:05 PM
jt jt is offline
Administrator
Closed as duplicate.

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