Yes, all my posts have been heavily endorsing Sami's suggestion in the original RFE:
http://www.adom.de/forums/project.ph...2609#note16567, which contains the idea that Ap determines how many CP you gain :)
I also want to elaborate on this a little:
Originally Posted by
SirTheta
[and makes the decisions even more important in highly corrupting areas, unlike the current implementation!].
Right now [p21], Ap only matters near the break points of CP for corruptions - so most of the time, your Ap has no effect. It's good to have when fighting balors or other corrupting creatures, but wandering the dungeon with the AMW isn't going to have much affect. Changing Ap to affect accumulation of CP changes it to an
always on sort of thing, which means your decision in somewhat corrupting areas is (a) magnified and (b) is relatively constant, i.e. if you'd want to forego AMW while gallivanting around D:40+, you'd want to forego it the entire time rather than just when you are somewhat near a new corruption.
Perhaps interestingly (at least to me), this also means that C-/L+ alignment could have an effect on the corruption accumulated from background corruption [though perhaps some code needs to be tweaked in that regard - I don't know]. I'd be very interested to see that!