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Thread: Mindcrafter interface improvements

  1. #1
    Join Date
    Mar 2008
    Posts
    239

    Default Mindcrafter interface improvements

    This is just to group together and encourage discussion on interface improvements for the mindcrafter class, one of the most interesting and unique in the game, but a little tedious to play because of certain interface issues. Here are three RFEs I submitted to this effect:

    Greater telekinetic blast targeting: http://www.adom.de/forums/project.php?issueid=1968

    Display confused status when missile targeting: http://www.adom.de/forums/project.php?issueid=1965

    Quickmarking mindcraft powers: http://www.adom.de/forums/project.php?issueid=1912
    Playing since gamma 10, when necklaces looked like &s. Lithium man. Brass + Lithium. OCG. Illiterate barb. One race and one class to go.

  2. #2
    Join Date
    Mar 2008
    Location
    Germany
    Posts
    1,878

    Default

    All three RFEs have been implemented. Here is a screenshot of the new mindcraft menu:

    mindcraft_menu.png

    Quick-marking mental powers works exactly in the same way as quick-marking skills.
    Last edited by jt; 02-28-2014 at 06:44 PM.
    “It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa

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