Attribute modifying talents now grant a +2 bonus to both the initial attribute value and the potential maximum (+3 for Appearance) instead of just +1 as before.
All the "Affinity with..." talents now provide a damage bonus as well as the to-hit bonus (and for most of them then damage bonus equals the former to-hit bonus, only for bows and boomerangs/scurgari I have slightly decreased the damage bonus).
I have decided to make Wealthy/Very Wealthy/Filthy Rich worth their names. In addition to the previous mulitpliers for starting money they now add 1000, 2500 and 6000 gold pieces respectively to your purse. Note that these extra pieces are not affected by the multiplier (so a filthy rich PC now gets 27 times his/her normal starting money + 9500 gold pieces).
"Silver Tongue" now reduces shop prices by 20% (instead of 10%). "Natural Trader" still reduced shop prices by (another) 20% but also increases shop offers by 10%.
And I am lying (kind of): I just discovered that "Natural Trader" never worked (totally forgot to implement its effects). Now it does.
Pious, Very Pious and Saint now reduce prayer costs by 20, 30 and 40% respectively. So a Saint pays for roughly 1/3 the normal cost - which doesn't feel that wrong.
Melee weapon master / Missile weapon master
These have five prerequisites each, including a level 1 talent. In order to justify this investment I would suggest they grant a bonus to the respective attack energy cost (in addition to the existing to-hit and damage)
Mechanically inclined
Grant a chance for the Pick Locks skill to not activate door traps
Very Careful
Grant its DV bonus regardless of chosen tactics (just as the DV talents Careful and Defensive Fighter do)
"Charged" now adds +1 PP per 15 turns (roughly... this is slightly random). Additionally - if you recover PP through some other means than the "Charged" talent (natural recovery, empowered items, ...) you recover +1 PP extra.
"Strong Legs" now provides +4 to hit and +2 to damage when attacking opponents with kicks. Additionally the chance to kick in doors has been increased. Sometimes you kick doors so expertly that traps embedded in them are shattered before they can activate.